xGryphus Posted April 17, 2013 Share Posted April 17, 2013 Currently sentinels offer 10 slots but only 8 of them can be occupied due to lack of proper mods. We also have Enemy Sense or Thief's Wit mods that are, lets face the facts, used by almost nobody. So why not make those two sentinel mods?Also I recently came up with idea for new mod: Weak Spot - it would increase damage (possibly by percent rather then flat) recived by any enemy in fixed radius around sentinel. Each rank would increase radius (and possibly damage boost).Another option is to add (lets call it) Sensor as an utility alternative for sentinel weapon. It would lack offensive capabilities but support such mods like Enemy Sense, Thief's Wit, Weak Spot and maybe mod substitutes for scavenger artifacts. Link to comment Share on other sites More sharing options...
ChaosMarine Posted April 17, 2013 Share Posted April 17, 2013 I wouldn't mind it having a limited healing mechanism. Say it can heal twenty five hit points every minute. It's not enough to over balance but enough to make a difference in the long term on a mission. Link to comment Share on other sites More sharing options...
ShadowsCrush Posted April 17, 2013 Share Posted April 17, 2013 (edited) I wouldn't mind it having a limited healing mechanism. Say it can heal twenty five hit points every minute. It's not enough to over balance but enough to make a difference in the long term on a mission. guardian recharging all your shields isn't enough? =_= should be plenty until you can find a health orb if you're taking that much damage you're just being reckless and going into situations you shouldn't in regards to OP's suggestion, i'm in support of them being able to take on those utility mods for sure Edited April 17, 2013 by ShadowsCrush Link to comment Share on other sites More sharing options...
ShadowTail Posted April 17, 2013 Share Posted April 17, 2013 What I would like to see is a Sentinel mod that would make it pick up all those goodies that drop all around you if you need them. Especially MODs. Link to comment Share on other sites More sharing options...
LunarWind Posted April 17, 2013 Share Posted April 17, 2013 I would be positively ecstatic if Sentinels were given the ability to take an additional artifact card instead of a weapon. It's be amazing to have double energy regen or an ammo scavenger and rifle amp. Maybe physique and steel charge? Also, some sort of pick-up ability that allows sentinels to grab ammo and orbs for us would be amazing. Probably not too difficult either. Allowing them to equip enemy radar / theif's wit is a no brainer. They just have to make sure the mods apply their effects to the sentinel's owner and not the sentinel. Keep this thread rolling, people, we need more functionality for Sentinels! Link to comment Share on other sites More sharing options...
HvcTerr Posted April 17, 2013 Share Posted April 17, 2013 We also have Enemy Sense or Thief's Wit mods that are, lets face the facts, used by almost nobody. So why not make those two sentinel mods? Sounds good. I hope Thief's Wit gets changed to be a bit more useful, though: It ought to show high-value loot on the minimap as well. Link to comment Share on other sites More sharing options...
Cleesus Posted April 18, 2013 Share Posted April 18, 2013 This sounds like a smart idea Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now