NarcolepsyNoise Posted April 19, 2013 Share Posted April 19, 2013 (edited) I know that the mod pick up has changed so that it shows what mod & what it looks like on the right middle of the screen but what about Ammo, Money, & Resources? Opening a Grineer locker = Money, Ammo & Resources coming out at you all at once. I can catch it when a Resource is dropped, but because I am also supplied with ammo & money at the same time I have to wait until it finishes telling me how much money I've picked up or that "MY AMMO IS FULL" to finally see what resource I've picked up. Sometimes it's such a spam it doesn't even tell me what I've picked up. Edit: xStonedRaveNx Created this diagram (= Edited April 21, 2013 by NarcolepsyNoise Link to comment Share on other sites More sharing options...
Jarooki Posted April 19, 2013 Share Posted April 19, 2013 Most annoying things ever! Link to comment Share on other sites More sharing options...
Poochy Posted April 19, 2013 Share Posted April 19, 2013 Indeed Link to comment Share on other sites More sharing options...
DalaiLlama Posted April 19, 2013 Share Posted April 19, 2013 Agreed, not only do I get spammed for full ammo on weapons I have, but also for weapons I do not have. This... ...this. Link to comment Share on other sites More sharing options...
xStonedRaveNx Posted April 19, 2013 Share Posted April 19, 2013 perhaps a slowly fading list.. like the wc3 chatbar. So every time a new item is picked up/refused, a new message pops up and slowly fades into transparency. As each Successive item is picked up, a new item is added to the list so you have the last item you've picked up at the bottom, the first at the top. In order to reduce screen clutter the items on the list will slowly fade. Does that make sense? someone make a diagram! Link to comment Share on other sites More sharing options...
DalaiLlama Posted April 19, 2013 Share Posted April 19, 2013 No, walking over the same ammo pack or staying on top of it would then add more material to the list and create more screen clutter by the way the mechanics currently work. Not a fluent idea to me. Link to comment Share on other sites More sharing options...
auxy Posted April 19, 2013 Share Posted April 19, 2013 perhaps a slowly fading list.. like the wc3 chatbar. So every time a new item is picked up/refused, a new message pops up and slowly fades into transparency. As each Successive item is picked up, a new item is added to the list so you have the last item you've picked up at the bottom, the first at the top. In order to reduce screen clutter the items on the list will slowly fade. Does that make sense? someone make a diagram! This needs to happen, but it also shouldn't be prompting you at all for "ammo full". This message is completely redundant and irrelevant. I already HAVE an ammo counter, why do I need this? Link to comment Share on other sites More sharing options...
Mentosftw Posted April 19, 2013 Share Posted April 19, 2013 I'm carrying these 120 shotgun shells and 72 sniper rounds. Just in case. Link to comment Share on other sites More sharing options...
NarcolepsyNoise Posted April 19, 2013 Author Share Posted April 19, 2013 perhaps a slowly fading list.. like the wc3 chatbar. So every time a new item is picked up/refused, a new message pops up and slowly fades into transparency. As each Successive item is picked up, a new item is added to the list so you have the last item you've picked up at the bottom, the first at the top. In order to reduce screen clutter the items on the list will slowly fade. Does that make sense? someone make a diagram! No, walking over the same ammo pack or staying on top of it would then add more material to the list and create more screen clutter by the way the mechanics currently work. Not a fluent idea to me. I'm sure they can make it so that it will only show you once for a particular item. Link to comment Share on other sites More sharing options...
NarcolepsyNoise Posted April 19, 2013 Author Share Posted April 19, 2013 I'm carrying these 120 shotgun shells and 72 sniper rounds. Just in case. Don't ever leave home without it Link to comment Share on other sites More sharing options...
NarcolepsyNoise Posted April 19, 2013 Author Share Posted April 19, 2013 perhaps a slowly fading list.. like the wc3 chatbar. So every time a new item is picked up/refused, a new message pops up and slowly fades into transparency. As each Successive item is picked up, a new item is added to the list so you have the last item you've picked up at the bottom, the first at the top. In order to reduce screen clutter the items on the list will slowly fade. Does that make sense? someone make a diagram! Yes, a diagram would be extremely helpful Link to comment Share on other sites More sharing options...
Newphaethon Posted April 20, 2013 Share Posted April 20, 2013 A more directly informative method of informing us what resources we've just acquired would certainly be helpful. Both at the time of pick up and perhaps in the mission summary. I find myself standing in front of lockers for a while to see if i should drop a waypoint for my buddies or not. Maybe implement a glowing spot ala mods so we can waypoint them directly. A big circle marked "Rubedo" will draw the Tenno for miles. Link to comment Share on other sites More sharing options...
NarcolepsyNoise Posted April 20, 2013 Author Share Posted April 20, 2013 A more directly informative method of informing us what resources we've just acquired would certainly be helpful. Both at the time of pick up and perhaps in the mission summary. I find myself standing in front of lockers for a while to see if i should drop a waypoint for my buddies or not. Maybe implement a glowing spot ala mods so we can waypoint them directly. A big circle marked "Rubedo" will draw the Tenno for miles. +1 (= Link to comment Share on other sites More sharing options...
Alienami Posted April 20, 2013 Share Posted April 20, 2013 A small log that runs along the same spot, or to the side.. or even better scrolling horizonal left to right (fade in and out) Make Ammo Full appear over the ammo HUD location or somewhere else. Link to comment Share on other sites More sharing options...
xStonedRaveNx Posted April 20, 2013 Share Posted April 20, 2013 This was the idea that I had. Here's the picture. Link to comment Share on other sites More sharing options...
Anelyn Posted April 20, 2013 Share Posted April 20, 2013 Why not have Lotus inform you what you picked up? Voice OVER: Congrats Tenno! You just found 19 Rubedo! You should place a waypoint at the location to inform your team about your discovery! PS: Your rifle ammo is full, so is your pistol ammo. You found 130 credits, and in case you get injured you can return here to restore some health from the red globe. Sorry, no energy or affinity orbs this time :( Link to comment Share on other sites More sharing options...
Scyris Posted April 20, 2013 Share Posted April 20, 2013 Better option: Put an option in game so you can shut off speciufic item pickup notices, like credits, ammo, resources, mods. and you can pick and choose which you want on and which you want off. Link to comment Share on other sites More sharing options...
Scyris Posted April 20, 2013 Share Posted April 20, 2013 Why not have Lotus inform you what you picked up? Voice OVER: Congrats Tenno! You just found 19 Rubedo! You should place a waypoint at the location to inform your team about your discovery! PS: Your rifle ammo is full, so is your pistol ammo. You found 130 credits, and in case you get injured you can return here to restore some health from the red globe. Sorry, no energy or affinity orbs this time :( No, just hell no, Lotus already annoys the hell out of me as it is. Link to comment Share on other sites More sharing options...
auxy Posted April 20, 2013 Share Posted April 20, 2013 No, just hell no, Lotus already annoys the hell out of me as it is. I lol'd. Someone's sarcasm detector is broken. (゚∀゚) Link to comment Share on other sites More sharing options...
NarcolepsyNoise Posted April 20, 2013 Author Share Posted April 20, 2013 A small log that runs along the same spot, or to the side.. or even better scrolling horizonal left to right (fade in and out) Make Ammo Full appear over the ammo HUD location or somewhere else. Yeah, I was thinking "Ammo Full" should stay in the middle & everything else to the left bottom of the screen Link to comment Share on other sites More sharing options...
NarcolepsyNoise Posted April 20, 2013 Author Share Posted April 20, 2013 This was the idea that I had. Here's the picture. YES THIS^ Link to comment Share on other sites More sharing options...
NarcolepsyNoise Posted April 20, 2013 Author Share Posted April 20, 2013 No, just hell no, Lotus already annoys the hell out of me as it is. I lol'd. Someone's sarcasm detector is broken. (゚∀゚) Even I'm having a bit of trouble figuring out if he was being sarcastic or not o.o Link to comment Share on other sites More sharing options...
NarcolepsyNoise Posted April 21, 2013 Author Share Posted April 21, 2013 perhaps a slowly fading list.. like the wc3 chatbar. So every time a new item is picked up/refused, a new message pops up and slowly fades into transparency. As each Successive item is picked up, a new item is added to the list so you have the last item you've picked up at the bottom, the first at the top. In order to reduce screen clutter the items on the list will slowly fade. Does that make sense? someone make a diagram! By the way Thank you for the Diagram (= I'll actually add that in to the first post Link to comment Share on other sites More sharing options...
NarcolepsyNoise Posted April 21, 2013 Author Share Posted April 21, 2013 +25 ^.^ Link to comment Share on other sites More sharing options...
xStonedRaveNx Posted April 22, 2013 Share Posted April 22, 2013 Bump. Link to comment Share on other sites More sharing options...
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