Ethice Posted September 23, 2014 Share Posted September 23, 2014 I'm not entirely sure if this is a bug or just an oversight, but either way I felt it needed to be adressed as it would be beneficial to the functionality of weapons like Quanta, Mutalist Quanta and Buzlok as well as players who prefer the ability to zoom when the situation calls for it. It was brought up, in a topic I started, that there was the option to set Aim Weapon and Secondary Fire functions to different hotkeys in the Key Bindings settings menu and I when I changed Secondary Fire to a different key, seperating it from Aim Weapon, it didn't work as well as I had hoped not to mention it appears some weapons don't even have the ability to zoom in the first place. I tested the key bindings with Buzlok and Quanta, but it seems that the tracer round on Buzlok is locked to Aim Weapon + Fire Weapon and Quanta doesn't have a zoom function at all. There's no benefit to having the Secondary Fire and Aim Weapon key bindings seperate if the weapons they mostly apply to ignore them. Link to comment Share on other sites More sharing options...
(PSN)Crackle2012 Posted September 23, 2014 Share Posted September 23, 2014 Agreed, and this also causes extra issues on PS4 at the moment with the Quanta/Mutalist Quanta, as once you rebind the 2ndary fire, you must reset controls to Default to get it working properly again. Link to comment Share on other sites More sharing options...
Ethice Posted September 23, 2014 Author Share Posted September 23, 2014 Buzlok is easily one of my favorite primaries and being able to use It's scope and tracers seperately would make it even better. I've also had trouble at distances with Quanta's main fire. It's difficult to aim it precisely near It's max range from the hip and would benefit from the ability to zoom. Link to comment Share on other sites More sharing options...
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