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About (PS4)Crackle2012

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    The Bug Magnet

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  1. (PS4)Crackle2012

    This is horrible... I want my plat back.

    While I understand your frustration, I would like to point out two possibilities. 1. In sorties, ciphers are no bueno. (Intended mechanic to make things a bit more difficult, etc...) So like they have stated above, I wouldn't be surprised if the MOA is avoiding these consoles for "that" reason. 2. In the screenshot within the the below spoiler, (correct me if I am wrong) this looks like it is the "MAIN" panel to complete said vault. It is also possible that they have been programmed to not hack these. While you have made it very clear that you have no interest in having any sort of patience in waiting for the bug to be fixed or the mod to be clarified, I am still going to ask that you consider doing that. Things break, it is the nature of ongoing games with many, many, frequent updates. However, DE is very good about fixing things quickly when they know that something is broken or not working as intended. If this is the intended behavior of a MOA with this precept, however, I do agree that the mod could use some clarification of some sort. With that said, please, as others have stated above, contact support here: http://support.warframe.com/ if you are still adamant about receiving some sort of compensation, although I don't think demanding anything is going to get you very far. I would be interested to know if it acts like this "outside" of sorties as well (in regular spy missions or otherwise). Because that could help narrow the intent of the mod / issue down!
  2. (PS4)Crackle2012

    Limbo third ability. how to use it?

    Heya! His #3 augment -- I highly recommend it, as if you have alot of mobs in a cataclysm, it will amp limbo's damage by a ridiculous amount ( it is a % damage increase on Limbo's weapons (just Limbo's weapons per mob that is surged within the rift depending on your power strength, and I've seen it go as high as a 500-800% damage boost in a large cataclysm). Something that his #3 does also, that doesn't seem to be discussed often or very well known, is - when a mob is killed while rift surge is on them, that surge transfers to an enemy "outside" of the rift as soon as the one inside is killed. I am not sure the range of this effect, but it does do this (if a mob is nearby and outside of the rift). I've never really understood the "point" of it doing this other than when surges duration expires, it will cast a small radial banish and hit the mob effected + mobs around it with a banish. With that said... One absolutely insane build that I've played with is an absolute "NEGATIVE" duration build on limbo (around 30% duration or so) -- Not 130%, just around 30%! along with natural talent and the #3 augment, and as much range as you can fit. Cast a cataclysm, then quickly surge everything. The Cataclysm will blow itself up VERY quickly causing everything to "re banish itself". you can then surge them "again" since they are in the rift still (and you are not) - and it will wear off again and they will re banish themselves... again. Wash, rinse, repeat. It's kind of hilarious! Alternatively, you can cast banish on things while in the rift to "un-banish" them and force this effect as well, but I find it easier to just let the duration expire. Also, if you do try this, note that stasis is going to have a "very" short duration -- so be careful! Stay on the opposite plane of the mobs. However, on the flip side, no stasis = they knock themselves down over and over as surge wears off. =============== ^^ This is a "for fun" build that I found, and not necessarily the best way to play Limbo! I just figured I'd share the build! :-) Also, It's a bit trolly, since you can effectively keep all of your teammates from hitting anything and keep everything in the rift with just banish and surge. (So please keep others in mind when using this build!) ============== Hopefully this wasn't too scatterbrained of a post, and you understand what I mean. (Limbo can be complicated!) -- Also, I hope this clarifies his third ability a little bit for everyone who was confused or didn't "fully" understand it! I honestly am not sure I even fully understand it sometimes! Haha.
  3. (PS4)Crackle2012


    Woo! ty DE! Can't wait for this!
  4. (PS4)Crackle2012

    Really DE ?? "Login Failed . Check Your Info".Come on !

    @psychotic2997 As others have suggested above, this does not mean you are IP banned. It could simply be indicative of a network issue on your and / or DE's end. If there is an issue with the log-in on PC for certain areas, I would assume that DE is likely already aware and working on this issue if there is one. Alternatively, If you think that you "have" been IP banned and you have an issue with the reason / or no idea why, then I recommend you contact support here: https://digitalextremes.zendesk.com/hc/en-us ========= Note: I understand you're frustrated that you can't log-in / play, but please try to understand that networking is not a perfect science, and "people" are working very hard to bring us this game. With that said, a bit less rage when reporting an issue like this would be highly appreciated.
  5. (PS4)Crackle2012

    Ash ability suggestions in the form of Hotfix Notes

    Changed the title of this to "Ash ability suggestions in the form of Hotfix Notes" to avoid people getting confused / thinking this is an actual hotfix!
  6. (PS4)Crackle2012

    This game is completely trash

    Locking for review. Just FYI -- it's generally a bad idea to post things like this on the forums of the game you are referring to.
  7. (PS4)Crackle2012

    Paracesis refuses to level after rank 30

    Moved this to the Players helping Players sub-forum.
  8. Good stuff! Thank you Glen!
  9. (PS4)Crackle2012

    Beasts of the Sanctuary: Update 22.19.0

    I just now updated my Laptop and it seemed fine to me. I was using the standalone launcher though. (Not through steam)
  10. (PS4)Crackle2012

    Beasts of the Sanctuary: Update 22.19.0

    Thank you for the constant updates, DE! Nice! Khora changes sound wicked!
  11. (PS4)Crackle2012

    Beasts of the Sanctuary: Hotfix 22.18.1

    Hey guys just a reminder to please keep it civil with one another / treat DE like humans. They are working seriously hard to bring us this update. Saying things like "Thanks for fixing things that should've already been fixed" does not help and frankly, will not be tolerated. Thanks guys!
  12. (PS4)Crackle2012

    PS4 Shrine of the Eidolon: Update 22.15.1 (+ Zephyr Prime!)

    Hey everyone! I’ve done some digging into the PC patch notes and I wanted to address some of the following reports / questions! 1. To follow up on my last post, I did check to see if I had any issues during a Teralyst, Gantulyst & Hydrolyst fight via entering with the night-time bounty matchmaking, and I did not. I did notice what seemed to be a lack of vomvalysts at times however. I’m pretty sure that active fixes are being made regularly on PC toward all of the things being mentioned in this thread, though. 2. Regarding the Ak-Stilletto Prime + arcane awakening bug report and the Dex Excalibur helmet arcane bug report. I did some digging and I found the following patch note in update 22.16.0 for PC: Fixed the Warframe Arcane in the second slot not triggering if the Excalibur Dex Helmet is equipped. ==== with that said, I am wondering if the akstilleto prime / arcane awakening bug report is linked to this? I am hoping this is possibly something they could hotfix for us, because Dexcalibur is “amazing”. But if they can’t I’d expect it to be fixed with our next update! ==== Lastly - in regards to no longer being able to distill arcanes down to a stack of 10 after upgrading them - as far as I know this is intentional. However, I think that DE is still looking at adding this functionality back. (Don’t quote me on this though, because I’m honestly not sure.). I just know that I saw a post from either Rebecca or Megan a few weeks ago regarding this change on PC. ==== Thank you all for all of the reports! I hope this helps clear a few things up! ;)
  13. (PS4)Crackle2012

    PS4 Shrine of the Eidolon: Update 22.15.1 (+ Zephyr Prime!)

    Hmm, will check this out ASAP! Are you certain the lures are fully charged and within range? (Lure icon should turn blue on mini map after fully charged). Edit: Also, Due to having context action bound to reload, I often accidentally tell my lure to “stay here”. Which has resulted in my lures not being within range for the capture before, so I’m just wondering if that could be the case? I have to be very careful with this, it seems like it can trigger them to “stay here” from very far away sometimes when trying to reload quickly after transferring back into WF mode from operator.
  14. (PS4)Crackle2012

    PS4 Shrine of the Eidolon: Update 22.15.1 (+ Zephyr Prime!)

    Time to take to the skies for the first time in a very long time! :-) thank you for the constant updates / patch notes DE!
  15. (PS4)Crackle2012

    PS4 Shrine of the Eidolon: Update 22.13.2 (+ Hotfixes)

    Awesome update! Thank you DE! :-)