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Heavy Melee Weapons


The_Traitor_Executioner
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Why are heavy melee weapons even in the game right now?  They literally don't have a single advantage over normal weapons.  The only one even worth considering is the Fragor - and that's only because of its' knockdown ability.  Other than that, forget it.  Faster weapons can dish out even more damage at a MUCH faster rate at a MUCH lower stamina cost.  As a heavy weapon enthusiast, this disheartens me considerably.  When are we going to see a nice re-work to heavy melees?  Give them the ability to ragdoll and throw enemies sometimes, or much higher damage, or really anything that would make them worth their major drawbacks.

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Galatine and cleaving whirlwind begs to differ. Run a berserker build, run into a group of enemies and become a blender of death.

That said I wouldn't mind seeing a few buffs.

So few know about this build that Galatine might actually get a buff which concerns me. I'm against a buff because it would likely lead to a nerf later on. 

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So few know about this build that Galatine might actually get a buff which concerns me. I'm against a buff because it would likely lead to a nerf later on.

I'd love to see the Galatine get 15% crit chance and 3.5 crit damage.

And I agree, zerker-tine is a fairly rare build.

Still most people can't see beyond the stat screen.

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It will be interesting to see the 2H changes.  As it stands now, they are predominantly at a big disadvantage over most 1Hs and a small number of 2Hs with mechanics that don't make them unwieldy.

 

Scindo Prime isn't so prime currently.

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