I've been leveling up Dread recently, and that thing does absurd amounts of damage, but to a single target. Aside from some cases where enemies line up and I can pierce multiple grunts with one shot, I can't clear out rooms as well as someone with an Amprex or even a well modded Karrak.
That said, I'm always the top damage dealer in the post-mission stats.
While no indication of skill, I do use the stats as a self-motivational kind of thing - I always used them to give me a rough indicator of how well I'm doing, especially in void missions (if I'm slacking behind, I know I need to switch frames or weapons or just get my s**t together).
But now I wonder... is this statistic at all accurate? Let's assume, for the sake of simplicity, that an enemy has 100 points of health. I can do 1000 with Dread. Does the screen calculate 1000 as the damage dealt, or the 100? I can't really inflict more damage on an enemy than the enemy has, right?
Question
Shaamaan
I've been leveling up Dread recently, and that thing does absurd amounts of damage, but to a single target. Aside from some cases where enemies line up and I can pierce multiple grunts with one shot, I can't clear out rooms as well as someone with an Amprex or even a well modded Karrak.
That said, I'm always the top damage dealer in the post-mission stats.
While no indication of skill, I do use the stats as a self-motivational kind of thing - I always used them to give me a rough indicator of how well I'm doing, especially in void missions (if I'm slacking behind, I know I need to switch frames or weapons or just get my s**t together).
But now I wonder... is this statistic at all accurate? Let's assume, for the sake of simplicity, that an enemy has 100 points of health. I can do 1000 with Dread. Does the screen calculate 1000 as the damage dealt, or the 100? I can't really inflict more damage on an enemy than the enemy has, right?
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