KodaichiZero Posted October 10, 2014 Share Posted October 10, 2014 These are just a few bugs that I found while playing Mirage a few days ago. For the first bug, if I use Eclipse while I have chest armor equipped, (in this case, the Edo chest piece) the visual effect will appear solid as seen in these pics. I'm not sure if this bug affects other chest pieces as I do not own any of the others, but if I can find someone who does own other chest pieces and is willing to help me do more bug testing, I'll post the results here. The second bug is one that I've encountered while using Hall of Mirrors. As you can see in this first pic, the Clones do not become transparent when you aim near or at them. The weapons, however, do become transparent when you aim at the Clones. I've run into this quite a few times this past week, both while hosting and playing as a Client. Link to comment Share on other sites More sharing options...
xsc2 Posted October 10, 2014 Share Posted October 10, 2014 Interesting. I can't speak for the chest piece bug, but for me the clones become transparent when they have to. Although I'm running DX9. Maybe you are running a better DX version? Link to comment Share on other sites More sharing options...
Micke799 Posted October 10, 2014 Share Posted October 10, 2014 (edited) This was my thinking aswell(that it is DX10 related), it's the same for me, my clones work as intended. Edit: Although my Vectis doesnt seem to want to hide :S Edited October 10, 2014 by Micke799 Link to comment Share on other sites More sharing options...
Alex9-3-9 Posted October 10, 2014 Share Posted October 10, 2014 im running DX9 and the clones dont become transparent. but when i host they do. so its a host and client thing. Link to comment Share on other sites More sharing options...
Micke799 Posted October 10, 2014 Share Posted October 10, 2014 im running DX9 and the clones dont become transparent. but when i host they do. so its a host and client thing. It might, but my clones(since the change) has always been transparent. And I've been playing both as host and client, so I personally dont think that is the issue. But it also dont seem to be a DX issue then if you're having the same problem. Link to comment Share on other sites More sharing options...
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