[DE]Grzegorz Posted October 12, 2014 Share Posted October 12, 2014 (edited) Damage shown in arsenal is quite inconsistent. This makes quick glances at stats borderline worthless and may lead to confusion of one value with another. Examples. How it should be: Honestly, everyone who spent at least some time playing this game/on forums already has one, uniform scheme for damage types. Main combo: Corrosive/Radiation/Magnetic Secondary combol: Blast/Viral/Gas Impact: Puncture: Slash: The only problem here are four base elemental damages, which should be sorted alphabetically just like IPS, and, contrary to combinations, these would be listed below IPS. Pattern would look like this: Primary combo: Secondary combo: Impact: Puncture: Slash: Cold: Heat: Shock: Toxin: Rest of the stats could use some work too (Group them and list them according to one's importance, imho it should be listed as: Crit chance Crit damage (changing it to Critical Hit: (chance)%/(damage)xN could work too) Status chance Magazine Reload time Accuracy Firerate Trigger type Colors are here to group these stats together, based on my personal opinion and relevance to each other. Edited October 12, 2014 by Mofixil Link to comment Share on other sites More sharing options...
Candengard Posted October 12, 2014 Share Posted October 12, 2014 (edited) Yep the stat order (logical and subcategory) is a mess, also the order in Arsenal and Upgrade menu are perfect inverse of each other. I made a similar post last month: https://forums.warframe.com/index.php?/topic/314557-stats-order-and-consistency-in-arsenal-and-upgrade-menu/ I sincerely hope UI staff doesn't ignore posts because they don't appear as a "hot" topic. The damage type order you listed is the one in Upgrade Menu, people are probably more used to see primary (Impact, Puncture, Slash) at top and the combined at bottom, so I think that should be the order in Arsenal as well. Within each subcategory I would order like: Single Elements: Heat Cold Electricity Toxin Then the combined (derived from single element's order logic): Blast Radiation Gas Magnetic Viral Corrosive There is also inconsistency in naming -- stat labels vs mod descriptions: Toxin vs Poison Heat vs Fire Cold vs Freeze If one of your UI design goals is not to confuse new players, then these are the areas that have to be consistent. Edited October 13, 2014 by Candengard Link to comment Share on other sites More sharing options...
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