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Weapon Stat Display Inconsistency


[DE]Grzegorz
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Damage shown in arsenal is quite inconsistent. This makes quick glances at stats borderline worthless and may lead to confusion of one value with another.

Examples.

 

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How it should be:

Honestly, everyone who spent at least some time playing this game/on forums already has one, uniform scheme for damage types.

Main combo: Corrosive/Radiation/Magnetic

Secondary combol: Blast/Viral/Gas

Impact:

Puncture:

Slash:

 

The only problem here are four base elemental damages, which should be sorted alphabetically just like IPS, and, contrary to combinations, these would be listed below IPS.

 

Pattern would look like this:

Primary combo:

Secondary combo:

 

Impact:

Puncture:

Slash:

 

Cold:

Heat:

Shock:

Toxin:

 

 

Rest of the stats could use some work too (Group them and list them according to one's importance, imho it should be listed as:

 

Crit chance

Crit damage

(changing it to Critical Hit: (chance)%/(damage)xN could work too)

Status chance

Magazine

Reload time

Accuracy

Firerate

Trigger type

 

Colors are here to group these stats together, based on my personal opinion and relevance to each other.

Edited by Mofixil
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Yep the stat order (logical and subcategory) is a mess, also the order in Arsenal and Upgrade menu are perfect inverse of each other.  I made a similar post last month:

 

https://forums.warframe.com/index.php?/topic/314557-stats-order-and-consistency-in-arsenal-and-upgrade-menu/

 

I sincerely hope UI staff doesn't ignore posts because they don't appear as a "hot" topic.

 

The damage type order you listed is the one in Upgrade Menu, people are probably more used to see primary (Impact, Puncture, Slash) at top and the combined at bottom, so I think that should be the order in Arsenal as well.  Within each subcategory I would order like:

 

Single Elements:

 

Heat

Cold

Electricity

Toxin

 

 

Then the combined (derived from single element's order logic):

 

Blast

Radiation

Gas

Magnetic

Viral

Corrosive

 

 

There is also inconsistency in naming -- stat labels vs mod descriptions:  

 

Toxin vs Poison

Heat vs Fire

Cold vs Freeze

 

 

If one of your UI design goals is not to confuse new players, then these are the areas that have to be consistent.

Edited by Candengard
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