BrazilianJoe Posted October 17, 2014 Author Share Posted October 17, 2014 You went too crazy with whole phoenix idea in my opinion but overall these ideas are really interesting. Fireball setting ground on fire = <3 You have to work on Deadly Heat more, it's too little for an ability. Slowdown? Armor debuff? And Phoenix Fire, mmm <3 If someone would ever want to make WoF more defensive this is the best option. I'd say it's lesser form of WoF merged with Overheat, and you gave awesome idea how Overheat should have been balanced. I'd decrease toggle off cost to 50, 100 is too much imo. The idea is that when shedding off the Phoenix Armor, enemies get coated with accelerant, besides the healing. so it's 50 ++ 50. If the accelerant effect is removed, then yes, toggle off could cost only 50. But the idea is that Ember would liquify the armor and throw it at the enemies. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted October 17, 2014 Author Share Posted October 17, 2014 Added explanation for accelerant on the post. Adjusted formatting. Buffed Deadly Heat damage and added synergistic effect with Accelerant. Link to comment Share on other sites More sharing options...
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