Jaypalm Posted October 22, 2014 Share Posted October 22, 2014 Nyx's Absorb seems to be attracting shots rather than just absorbing them. I did extensive testing and confirmed this bug exists as both a host and client. It affects all weapons, both projectile and hitscan, and from all units, friendly or foe. To embellish, any unit standing within about 20 meters of the Nyx will have their shots redirected towards the absorb if they shoot within a certain degree of error. The red shows the angles that are affected. Elevation does not seem to factor as long as you're within the 20 meters. This image shows the outer most angle that is affected. What it looks like as a shooter. As an absorber. Link to comment Share on other sites More sharing options...
--Q--JoeTheBanshee Posted October 22, 2014 Share Posted October 22, 2014 Noticed this as well, good documentation! Link to comment Share on other sites More sharing options...
ClockworkSpectre Posted October 22, 2014 Share Posted October 22, 2014 Though I have only seen it happen a couple times, I have also seen it. Link to comment Share on other sites More sharing options...
Ptylerdactyl Posted October 22, 2014 Share Posted October 22, 2014 arrows work fine going thru it. beam weapons have troubles if there is a nyx near by, hit scan not as much but still do the same while closer than you would need a beam weapon to start being affected. Link to comment Share on other sites More sharing options...
Archistopheles Posted October 22, 2014 Share Posted October 22, 2014 Confirmed. Supra + Mirage + Hall of Mirrors = Mirror clone's shots went straight ahead, actual frame's shots were flipped 180 degrees and absorbed by... the Absorb. Link to comment Share on other sites More sharing options...
Hamsta Posted October 22, 2014 Share Posted October 22, 2014 Also happens with Amprex. Stops absorbing by ceasing fire -> firing again. (Though I don't mind since Amprex will still arc when it hits the Nyx.) Link to comment Share on other sites More sharing options...
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