Llyssa Posted October 25, 2014 Share Posted October 25, 2014 So, the new PBR stuff is showing up in places. One of note is the void towers. The thing is, the materials are weird--they look matte, but have high-gloss reflections placed on to the matte texture. So they look less like reflections on a reflective surface, and more like some sort of projection produced by your camera. I'm not sure if this is intentional(the whole "Orokin Void Magic" thing), but it's really weird. Link to comment Share on other sites More sharing options...
Nira Posted October 25, 2014 Share Posted October 25, 2014 PBR? What's a hipster's alcoholic beverage doing in the Void? Link to comment Share on other sites More sharing options...
Llyssa Posted October 25, 2014 Author Share Posted October 25, 2014 PBR? What's a hipster's alcoholic beverage doing in the Void? Physics Based Rendering. It allows them to have better, more-realistic textures on surfaces by changing the way the game draws them. They also render faster. The downside is that you have to do every single texture one at a time, so it's rather labor intensive. They're busy converting all textures in the game from the old blinn-phong dynamic to the new PBR. The void was one of the ones done so far, and the new texture they gave it reflects bright images like a mirror, but it does not reflect unlit images. So it's simultaneously REALLY SHINY and "not shiny at all", depending upon a given break point in the lighting. As the generic void isn't "bright enough", but our frames and such are, you get strange reflections when you look at them directly. Link to comment Share on other sites More sharing options...
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