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Create A Silencing Mod For Archwing Weapons


Renegade343
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And do explain how one small shot, that fired off into space without hitting absolutely anything, somehow manages to attract every enemy in a 600m radius with perfect tracking too (and they are separated by two walls). If it is not sound, then why the heck would our weapons be made to pop up on enemy radar whenever we fire a shot (or at least not improved to avoid that)? 

 

 

Thermal sensors, Motion trackers, and Void sensors. They do have the technology to detect void mask echos as well as the void energy itself. The moment you fire your weapon you are popping up on at least 3 sensor suites. You just disrupted your void mask system which let you get so close in the first place causing this nice big flare of tenno void energy, on top of the increase heat radiance caused by you entering combat and leaving "silent running". The motion trackers would also easily pickup the high energy objects just appearing in the area without having a proper inbound vector.

 

The moment you fire a shot you just screamed "I'M HERE" and unlike when we are on foot we cannot reset the sensor net nor the alarm system.

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Thermal sensors, Motion trackers, and Void sensors. They do have the technology to detect void mask echos as well as the void energy itself. The moment you fire your weapon you are popping up on at least 3 sensor suites. You just disrupted your void mask system which let you get so close in the first place causing this nice big flare of tenno void energy, on top of the increase heat radiance caused by you entering combat and leaving "silent running". The motion trackers would also easily pickup the high energy objects just appearing in the area without having a proper inbound vector.

I am pretty sure one shot would not suddenly blare up on the thermal sensors and motion trackers like a piece of crap on a white canvas, when there are other hotter stuff (Corpus ship thermal exhausts) and other moving stuff (floating, drifting debris, explosion debris) to track as well.

 

Void sensors: maybe, if not for the fact that they are pretty rare (and why would the Corpus install them on Rangers and Ospreys that blow up by the truckload? Or the Grineer, for that matter.).

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Lets fix the old stealth system first. Then maybe we  could get a cool meta game for archwing, like possible stealth infiltration into a ship before a mission that determines whether or not an alarm is already set of etc. 

Or something like that.

 

As others said: silencing mod redundant. Because... you know... space.

Edited by StinkyPygmy
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Void sensors: maybe, if not for the fact that they are pretty rare (and why would the Corpus install them on Rangers and Ospreys that blow up by the truckload? Or the Grineer, for that matter.).

Compared to the crewman being on the ship itself the Rangers who are operating in a zero atmosphere environment are all going to be in constant radio communication with the ship's AI and commanding officers. Once the alarm goes off they are going to be receiving constant status updates from the support AI on our movements.

 

The Osprey's are networked together, with the rangers, and with the ship. Once the alarm is set off they are kept up-to-date on our position by the ship's sensors via the network and support AI.

 

The Grineer are similar. Only they have a bunch of clones manning the sensor stations feeding info to the fighters via the radio rather then with a support AI.

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Compared to the crewman being on the ship itself the Rangers who are operating in a zero atmosphere environment are all going to be in constant radio communication with the ship's AI and commanding officers. Once the alarm goes off they are going to be receiving constant status updates from the support AI on our movements.

 

The Osprey's are networked together, with the rangers, and with the ship. Once the alarm is set off they are kept up-to-date on our position by the ship's sensors via the network and support AI.

Not with pinpoint accuracy, even if they were to use Void sensors. 

 

The Grineer had to use flak fire to shoot around an area when they detected a Void signature just to have a hope to hit a possibly detected Liset (which gave out the Void signature, at least to them). The Corpus did not fare much better (see Hyena Facility Tactical Alert. We can just simply lower our Conclave levels to bypass the Void-energy detection sensor [granted, Conclave levels are rather like arbitrary numbers]). 

 

And really, being able to track one small person with one stray shot shooting off to somewhere, in a quick amount of time, and with a high degree of accuracy, in space (alright, maybe not so much with the Corpus in that factor)? I think this might be stretching it just a bit. 

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