ninjalord131 Posted October 30, 2014 Share Posted October 30, 2014 I love Archwing! Its the most fun I've ever had in a free to play game. I do however have a few ideas for improvements on Archwing. Just some things I think would would be fantastic and would really drive home the feeling of truly fighting in space. 1) I still get a feeling if what is up and what is down. I consider this to be an honest problem! If we are in space, there should be no sense of direction. Right now we have, up, down, forward, backward, left, and right. Perhaps if the implemented the ability to roll, my up could be down, vise versa, or whatever! I should be able to do barrel rolls for days instead of the just the "roll out of the way dodging mechanic" they currently have. Its space, it almost feels like space, and I feel that the simplicity of the movement controls undermines the game's true immersive potential. 2)We NEED a Navball. If you don't know what a navball is, it is a sort of "compass" that can be used to still have a sense of direction even when you don't know which way is technically "up". Kerbal Space Program is an excellent example of how a navball should work in a space game and something similar would work great for Archwing. I recommend and demand (in the most friendly way possible) this be implemented soon. The current flat map as of 10/30/14 does not work well with Archwing fighting. With normal combat on foot, it works decent. However right now with Archwing, I can be chasing after an enemy or waypoint using my map but totally lose my way when my icon overlays thiers due to all the detail on screen. I've gotten confused frequently if the thing I was chasing after is above or below me especially if it just a tiny mod floating in place. This is a very frustrating moment that needs to be ironed out in a future update because it can sometimes mean losing a capture point or location of a mod or orb. I can even watch other players scramble to find where the object/enemy was in relation to them because they were flying to fast. If the Devs read this, I love what you do with the game :) I dont often have suggestions for you guys because you do so much right, however these two things are my only little issues which i'm not sure if they would be difficult to implement but would dramatically improve play immersion and overall Archwing experience. Leave your suggestions for Archwing improvements here too if you have any! Link to comment Share on other sites More sharing options...
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