Drazhya Posted November 5, 2014 Share Posted November 5, 2014 Between Harvester, G3, Stalker and now as many as 3 or more syndicate hit squads, seems like I'm getting jumped by something every fifth mission or so... usually the hit squads. Harvester and G3 marks are fairly easy to lose and keep lost. Stalker is much harder to lose if you do a decent number of assassination missions, but still requires a trigger for each mark, and is generally rare enough its not a huge deal. The hit squads, on the other hand, can spawn in every single mission so long as you're negative with their faction, which is likely to be 'all the time' from the moment you first go negative with them. Two ideas are either a mission number-based cooldown - such as 'can't spawn for 20 missions after their last visit' - or a rep-based cooldown - such as 'can't spawn until 2500 more rep is lost since their last visit'. Thoughts? Link to comment Share on other sites More sharing options...
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