Looking for a conclusive answer or some experienced insight into the manpower it takes to bring a solar rail down to 0%.
From looking at short conflict history on deathsnacks, I see a lot of instances of integrity dropping by 0.13% (0.14% once in a while, I'm assuming due to some weird rounding)...and sometimes a dive steeper than that, a few at 0.26% (twice as much)...not much consistency. And I've heard that damage is done based on the number of attackers in each match.
Is 0.13% the damage done by a single attacking player in one match?
Does a team of four inflict 0.52% damage?
Does this equate to 193 wins needed with a full team to bring down a solar rail?
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DurganKael
Looking for a conclusive answer or some experienced insight into the manpower it takes to bring a solar rail down to 0%.
From looking at short conflict history on deathsnacks, I see a lot of instances of integrity dropping by 0.13% (0.14% once in a while, I'm assuming due to some weird rounding)...and sometimes a dive steeper than that, a few at 0.26% (twice as much)...not much consistency. And I've heard that damage is done based on the number of attackers in each match.
Is 0.13% the damage done by a single attacking player in one match?
Does a team of four inflict 0.52% damage?
Does this equate to 193 wins needed with a full team to bring down a solar rail?
Have any observations disputed this?
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