KaireFeare Posted November 7, 2014 Share Posted November 7, 2014 (edited) This new planet leveling system is really stupid, for Example, on Pluto Cerberus I can usually 2-4 shot corpus with a lvl 7 Lanka with Serration on Now I die before I could even do it, also I would use Zephyr Turbulence back then to not die, but now even with that on I can't stay alive In Ceres Kiste I still can't lvl things up, its like its really hard to do with the amounts of Napalms but more xp but I'm lvling things so its hard.Also what was the purpose of changing the lvls either way? What was the point? What is the fun is lvling if your gonna die every time Also you already know how hard its to lvl a Warframe already a tiny bit, but you add this pressure, seems lil but is large.You may say " Just do Sedna, Kappa "But not as much XP as Cerberus or KistePlus how do you even beat Uranus-Caelushttps://forums.warframe.com/index.php?/topic/340554-archwing-mission-on-uranus-has-insane-difficulty-level-not-even-you-de-could-survive/That difficulty is hard even if its states 27-29 lvl Grinner. If you can lower or put back/revert the old system with the lvls where Cerberus Pluto and Kiste Ceres were actually playable, then this would solve this problem too with Uranus Caelus Edited November 7, 2014 by KaireFeare Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now