[DE]Momaw Posted November 7, 2014 Share Posted November 7, 2014 The Raksa kubrow has an ability called Howl that makes enemies run away for a short time. It would be great if this ability checked the actual number of enemies nearby before triggering. It's depressing when this fires off with only one enemy within range, effectively wasting the cooldown. (Possibly should always activate when the player's shields fail?) Link to comment Share on other sites More sharing options...
Ratisfaction Posted November 7, 2014 Share Posted November 7, 2014 it would be so good if it just stunned enemies rather than making them run Link to comment Share on other sites More sharing options...
Weird_Stealth Posted November 7, 2014 Share Posted November 7, 2014 meh, yeah, but if it really bothers you, just stick that ability card in it's bottom far right slot, then it won't do that as often. Link to comment Share on other sites More sharing options...
Arkezuli Posted November 7, 2014 Share Posted November 7, 2014 meh, yeah, but if it really bothers you, just stick that ability card in it's bottom far right slot, then it won't do that as often. I already do that, still the huge waste OP is describing, all the time. Link to comment Share on other sites More sharing options...
Weird_Stealth Posted November 8, 2014 Share Posted November 8, 2014 I already do that, still the huge waste OP is describing, all the time. Yeah, it is, tho it'd be nice if DE adjusted that, but for now all we can do is try to make them do it less. Link to comment Share on other sites More sharing options...
Azawarau Posted November 8, 2014 Share Posted November 8, 2014 I dont mind how it is now Enemies dont seem to run as fast as they do with Terrify and as a valkyr melee main tis wildy useful for melee framing Almost as much as Wyrmy <3 but wyrm dies too fast... Link to comment Share on other sites More sharing options...
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