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The Ether Daggers Really Should Be Re-Released Now That We Have Melee 2.0.


SlapClown
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Daggers in general need a looking at.

Dual Daggers consist of only the Fang Prime and Fang, both are pretty mediocre in their own right in comparison to all the other weapons.

 

Single daggers got a tiny bit of loving with the Pointed Wind stance buff, but the Karyst is the only one that is even somewhat useable, but still pales in comparison to all your other melee options. They've already got a small range and low damage with no stances that can help in either department significantly like Cleaving Whirlwind or Crimson Dervish.

 

Dual Ethers should be re-released when the daggers get their lovin', maybe after the Silva & Aegis though.

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Back then, they were removed because "there were too many weapon choices and it was flooding the market", it is a crappy reason, but i think that with the recent UI changes and organization they should come back.

If the problem was that new players would feel confused as where or what to choose, you could always redefine mastery rank requirements to weapons better. Because having certain OP prime weapons, rank 0 is not right.

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