Draciusen Posted November 21, 2014 Share Posted November 21, 2014 Daggers in general need a looking at. Dual Daggers consist of only the Fang Prime and Fang, both are pretty mediocre in their own right in comparison to all the other weapons. Single daggers got a tiny bit of loving with the Pointed Wind stance buff, but the Karyst is the only one that is even somewhat useable, but still pales in comparison to all your other melee options. They've already got a small range and low damage with no stances that can help in either department significantly like Cleaving Whirlwind or Crimson Dervish. Dual Ethers should be re-released when the daggers get their lovin', maybe after the Silva & Aegis though. Link to comment Share on other sites More sharing options...
Noabettiet Posted November 21, 2014 Share Posted November 21, 2014 Back then, they were removed because "there were too many weapon choices and it was flooding the market", it is a crappy reason, but i think that with the recent UI changes and organization they should come back.If the problem was that new players would feel confused as where or what to choose, you could always redefine mastery rank requirements to weapons better. Because having certain OP prime weapons, rank 0 is not right. Link to comment Share on other sites More sharing options...
Brimir Posted November 21, 2014 Share Posted November 21, 2014 So I recently crafted and maxed the Ether Daggers. As Slash-based dual daggers they are quite unique and fills a role you don't find within the dual dagger family. If they were brought back I'm sure people could find a use for them. Link to comment Share on other sites More sharing options...
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