MaverickZero Posted November 22, 2014 Share Posted November 22, 2014 This was a reply to the syndicate weapons thread that got buried. People like 1st posts for some reason (only a few read entire threads these days) so here is my solution as a first post. How to implement syndicate weapons with as little negatives as possible? Answer is below. Add new weapons to all the syndicates. The same weapons for all the syndicates unlock (for purchase) at Rank 3 and 4. At rank 5 faction specific skins are unlocked (for purchase) for faction weapons. These weapons come with the Syndicate 'effect' built in when used with their skin (which has faction-oriented visual effects). Skins are not available for trade. Result: +Gives meaning and purpose to rank up your syndicate. There's also mastery points to be gained. +Shows the player's 'faction choice' at a glance (special visual effects example: Suda pulsing symbols/ Red Veil 'moving' wings). +Doesn't lock mastery points behind nearly impossible grind walls (ranking up a 4th & 5th syndicate is nightmarish). +Doesn't add incentive to join specific syndicates because their weapons are better or in a preferred category (Auto vs. Burst vs. Launchers etc). +Doesn't add incentive to join specific syndicates to make some platinum trades because it is not available for trade. +Doesn't promote P2W because weapons are the same across factions and cannot be purchased using platinum. +Doesn't create balancing-created issues as much. All faction weapons are identical across syndicates. Nerfing Red Veil's or Buffing Suda's weapons will not affect syndicate choice the player made. Buffs and nerfs affect all equally. +Doesn't matter if OP or UP. If OP it can be nerfed or considered an endgame weapon (sadly more power creep). If UP it still offers mastery and cool skins with Syndicate combat and visual effects. The weapon models and skins must be really good and easily show the syndicate visual effect. Link to comment Share on other sites More sharing options...
WhisperByte Posted November 22, 2014 Share Posted November 22, 2014 Should be in Weapon Feedback OT: sounds good actually but if DEvs were to implement this, then this cannot be purchased using platinum. wouldn't happen as DEvs would use Syndicates as a new gating mechanism with an option to skip with plat Link to comment Share on other sites More sharing options...
LascarCapable Posted November 22, 2014 Share Posted November 22, 2014 Moved to feedback subforums. Link to comment Share on other sites More sharing options...
Orbister Posted November 22, 2014 Share Posted November 22, 2014 No, syndicates content needs to be tradable, it would be annoying, boring and punishing ranking up in one or the other to unlock the weapons, if you wanted ones that were given by opposing syndicates. Link to comment Share on other sites More sharing options...
MaverickZero Posted November 22, 2014 Author Share Posted November 22, 2014 (edited) No, syndicates content needs to be tradable, it would be annoying, boring and punishing ranking up in one or the other to unlock the weapons, if you wanted ones that were given by opposing syndicates. Did you even read?? Weapon_A Weapon_B Weapon_C All faction weapons should be available to all factions. The skin adds the 'flavor'. You get the syndicate effect (Truth, Entropy, etc) and a visually different looking weapon. Do we have weapons with pulsing Suda symbol animations? No. This way syndicates add purpose and drive people to unlock their highest rank. Edited November 22, 2014 by MaverickZero Link to comment Share on other sites More sharing options...
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