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Please Focus More On In-Game Mechanics. It's About Time We Get Some .1's


Innocent_Flower
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If you exclude bug fixes and the occasional menu tweak you'l find the majority of warframe updates to be about the metagame. Here are some new items for you to earn. Here's a new grind, here's a new enemy that you'l see on a single mission. Here's a new weapon that you will use a fraction of the time. 

 

There's a lot of avoiding the universal stuff.  Seriously. There are tiny things that could make a good amount of change. 

 

Here's an additional/updated move for parkour. (Sideways movement from a ledge) 

Here's an additional melee function. (jump whilst attacking, leading to a rising attack or. use pistol with 'e' when one handed melee weapon is equiped) 

Here's a small update to common enemy no.6 to make him more unique. (Butchers can now attempt to dodge/ These infested can now parkour ) 

Here's a new enemy, made from assets we use elsewhere (Heavy Grineer with a hammer. Think a bombadier trying to be lech krill or Here's that guy from archwing trying to harrass you in the normal game.) 

Here's a new mechanic for AI or a group of AI. (Npc's are only aware of the players seen, not all the players when they've all been set to alert) 

Here's an update of how AI spawn. (Grineer spawn in formation bravo) 

Here's a tweak on how a common mission type works. (Rescue isn't always just one hostage) 

 

 

You don't have to make huge sweeping-all-encompasing updates on each. No need for 2.0's or 3.0's for everything. Just simple 1.1's and 1.2's would suffice. Bring on the decimals. 

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