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Awazx

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About Awazx

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  1. More of the same, which is equal to nothing important.
  2. Exactly so. All Warframe is based on trivializing content and having unlimited power. Is that how it works.
  3. On the contrary, the phrase is perfect in context. You just need to keep reading and of course understand what you read.
  4. The fact that the game modes are trivial is the fault of poor game design, not the weapon.
  5. The fact that "everyone can use it" is the fault of DE, not the weapon.
  6. I do not agree with this statement. I think it is healthy for the player to receive rewards for time spent, even if that makes him a little OP. After all, this is PvE, not PvP.
  7. I understand you, but I think there is a misunderstanding. I'll gladly explain it again: Bramma didn't need a nerf, assuming only a minority of high MR players could use it. In this way, the weapon would continue to be the nuclear weapon that it is, but much less seen and used. one.
  8. With Bramma's recent nerf a pattern repeats itself that is starting to be as dangerous as it is boring: throw a new weapon -> the weapon is popular -> nerf the weapon to the ground -> throw a new weapon. DE, Bramma didn't need a nerf. What was necessary from the beginning are two things: 1. Test weapons (actually test anything) before launch so you don't have to make "tough decisions" in the future. 2. It was enough to raise Bramma's MR requirement, and turn it into a "reward" weapon for high level players. Your DE mistake was allowing everyone to access a powerful weapon from the start. The problem is not in Bramma, the problem is your poor planning and poor design of game dynamics that currently affects all areas. What you have achieved with this unnecessary nerf is to generate even more mistrust in many of your players, who will no longer be sure to invest 6 ways and tens of hours to upload their favorite weapon at the risk of another imminent nerf. You are doing things wrong.
  9. ... or also, for years, you could have included proper tutorials and help guides within the game. In this way, it would not be necessary for new (and veteran) players to be forced to visit pages external to the game, such as the Wiki (a page that, by the way, is not even managed by DE). But I get it, it's much easier to add a chat tab for others to do the work that you haven't done for years. Keep up the good work.
  10. I believe this policy of: -> if it's fun -> -and a lot of people use it -> you need a nerf. ... needs a review from you DE.
  11. Some of you show very little reading comprehension ability. Fortunately, my thread is posted in feedback for a reason: it is for DE, not for you. I hope DE does understand the idea I am trying to convey.
  12. When a warframe is said to be "good" or "bad". On what basis is it considered? I think there are no good or bad warframes. I think there are useful or unnecessary skills. And when a warframe is using 2 or more unnecessary skills, it's when reworking is necessary. I think there are 3 premises to consider for a warframe to be useful or unnecessary: 1. One warframe is useless when it is less efficient than another to do the same task. 2. A warframe is useless when your abilities do things that my weapons can already do. 3. The time to use an ability and affect (N) the number of enemies is greater than the time it would take to kill them with my weapons. Examples of useless skills: Chroma 1 and 4. 1 of Volt. 1 Ash (when used without magnification). Ash 4. Equinox 4. Hydroid 1 and 2. Atlas 1,2,3,4. 4 of Banshee. By cons, a warframe is useful to the extent that: 1. It does something / offers a utility that no other warframe or weapon can replace. 2. All his 4 skills are useful. 3. His damage abilities kill in such a way that my weapons could not. 4. Their skills are synergistic. 5. Your skills scale with the level of the enemy. Example of skills that meet all these premises: 1,2,3,4 from Loki. Example of skills that meet some of these premises: Revenant 4. Rhino 4. 1,2,3 of Wukong. They are just examples, I hope the general idea is captured. -Awazx.
  13. Actually, there isn't 1 single warframe worse. I think there are 3 premises to consider for a warframe to be useful or unnecessary: 1. One warframe is useless when it is less efficient than another to do the same task. 2. A warframe is useless when your abilities do things that my weapons can already do. 3. The time to use an ability and affect (N) the number of enemies is greater than the time it would take to kill them with my weapons. Examples of useless skills: Chroma 1 and 4. 1 of Volt. 1 Ash (when used without magnification). Ash 4. Equinox 4. Hydroid 1 and 2. 1,2,3,4 Atlas. By cons, a warframe is useful to the extent that: 1. It does something / offers a utility that no other warframe or weapon can replace. 2. All his 4 skills are useful. 3. His damage abilities kill in such a way that my weapons could not. 4. Their skills are synergistic. 5. Your skills scale with the level of the enemy. Example of skills that meet all these premises: 1,2,3,4 from Loki. Example of skills that meet some of these premises: Revenant 4. Rhino 4. 1,2,3 of Wukong. They are just examples, I hope the general idea is captured.
  14. Order: Protect -> (player name). I would like my pet to be able to protect and follow a member of my squad that I select. I like to protect the most vulnerable members of the squad.
  15. Thanks for the hotfix on a broken and poorly designed event.
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