Fleija Posted April 27, 2013 Share Posted April 27, 2013 (edited) This gun is god awful now, especially in defense maps. It was perfectly fine before the patch, now its just a really horrible shotgun that has no real advantages except lighting up massive targets at close range... that is assuming if you can get to the boss without wasting 80% of your ammo trying to shoot the normal enemies. Please return the accuracy back to normal. I cant even burst fire at med range without going through half the ammo because the gun doesn't reset the spool anymore when you tap the mouse button, on top of that it has horrible accuracy. People already didn't like this gun too much...now it really does suck. Edited April 27, 2013 by Fleija Link to comment Share on other sites More sharing options...
Argoms Posted April 27, 2013 Share Posted April 27, 2013 I think what they should do is drastically increase gorgon's ammo store instead of having ammo type dictate how much ammo you get. You're still inaccurate as hell, but now you can afford to be. Link to comment Share on other sites More sharing options...
Drakofangs Posted April 27, 2013 Share Posted April 27, 2013 I shouldn't have put a catalyst on it.... Link to comment Share on other sites More sharing options...
Fleija Posted April 27, 2013 Author Share Posted April 27, 2013 I think what they should do is drastically increase gorgon's ammo store instead of having ammo type dictate how much ammo you get. You're still inaccurate as hell, but now you can afford to be. Or they can fix the accuracy, which is the better, more reasonable solution...there was nothing wrong with this gun in the first place before the patch. Link to comment Share on other sites More sharing options...
MoonicusMaximus Posted April 27, 2013 Share Posted April 27, 2013 Instead of reverting the accuracy, which was a FIX, perhaps now they can look at its ammunition storage so that it can actually act like a minigun, and not a sniper rifle that fired 12 rounds a second. That would be BALANCE. Link to comment Share on other sites More sharing options...
Ditsydoo Posted April 27, 2013 Share Posted April 27, 2013 If we had diffrent ammo pools for each gun type the gorgon as is would be okay. But in its current incarnation it would be recommended to use melee or sidearms to save ammo for the boss or extremely large crowds. Link to comment Share on other sites More sharing options...
Vilesavant Posted April 27, 2013 Share Posted April 27, 2013 (edited) Gorgon wasn't working as it was supposed to pre-patch. Now its more in line with its intended function. Lead hose. I'm sure we've all noticed by now a theme in Grineer weaponry. High fire rate, spotty accuracy. Guess I'm just gonna follow Moonicus around all evening. Edited April 27, 2013 by Vilesavant Link to comment Share on other sites More sharing options...
Liminal Posted April 27, 2013 Share Posted April 27, 2013 (edited) I think what they should do is drastically increase gorgon's ammo store instead of having ammo type dictate how much ammo you get. You're still inaccurate as hell, but now you can afford to be. ha! I'd like that! 1200 rounds so you can keep your finger on the left mouse button for half the mission xD Edited April 27, 2013 by The_Doc Link to comment Share on other sites More sharing options...
Cleesus Posted April 27, 2013 Share Posted April 27, 2013 Man I almost bought this gun yesterday because i wanted something different from my Hek/Boltor/Paris. Now All i have left is my Paris and Boltor and i dont really care about the paris. Link to comment Share on other sites More sharing options...
MoonicusMaximus Posted April 27, 2013 Share Posted April 27, 2013 Gorgon wasn't working as it was supposed to pre-patch. Now its more in line with its intended function. Lead hose. I'm sure we've all noticed by now a theme in Grineer weaponry. High fire rate, spotty accuracy. Guess I'm just gonna follow Moonicus around all evening. It's a hard life, man. Link to comment Share on other sites More sharing options...
Worira Posted April 27, 2013 Share Posted April 27, 2013 Link to comment Share on other sites More sharing options...
Fleija Posted April 27, 2013 Author Share Posted April 27, 2013 Instead of reverting the accuracy, which was a FIX, perhaps now they can look at its ammunition storage so that it can actually act like a minigun, and not a sniper rifle that fired 12 rounds a second. That would be BALANCE. adding more ammo wont re-balance the gun, it will only make you waste more ammo, especially sense they changed the spooling too... Link to comment Share on other sites More sharing options...
Argoms Posted April 27, 2013 Share Posted April 27, 2013 adding more ammo wont re-balance the gun, it will only make you waste more ammo, especially sense they changed the spooling too... Yes, it will. Since it's inaccurate as hell, you need more bullets to kill stuff. It has an absurd fire rate when spooled, so these bullets can go downrange quite quickly. However, that means you run out of ammo quickly, so more ammo solves that problem. On that note, ammo mods need to give a much larger bonus. Max ammo drum doesn't even double your ammo, so it's more ammo-efficient to just have more damage... Link to comment Share on other sites More sharing options...
Inberun Posted April 27, 2013 Share Posted April 27, 2013 (edited) I did a test with both Gorgon and Boltor against Lech Kril Boltor: 90% Cryo, 90% Shock, 60% AP, 105% dmg, 90% Multishot, 50% Firerate Gorgon: 90% Cryo, 60% AP, 105% dmg, 90% Multishot (the other 2 mods are Reload and Ammo) Boltor: 400 body shots to kill Lech Kril. Gorgon: 300 body shots. Here is the thing: I was using Rhino and with invincibility I have no problem standing right next to Lech Kril and unleash my whole clip to him. Gorgon's accuracy change is noticeable. Solution: They should reverse it or increase Gorgon ammo capacity (separate all weapons ammo capacity) Temporary Solution: Right now 6 Frames can still make Gorgon a monster: - Rhino/Trinity: Iron Skin and Link - Ash/Loki: Smoke Bomb and Invisibility - Mag: Bullet Attractor - Frost: Snow Globe Edited April 27, 2013 by Crimson_King256 Link to comment Share on other sites More sharing options...
MetalGerbil Posted April 27, 2013 Share Posted April 27, 2013 (edited) there use to be nothing wrong with it because it did everything well. now it has its downsides, just like every other weapon. people will settle down once they realize there are other weps they can use in this game. unless its restored to what it use to be people wont quite down, no matter how reasonable your suggestions for a balanced gorgon (what it is right now). and that obviously isnt going to happen. Edited April 27, 2013 by MetalGerbil Link to comment Share on other sites More sharing options...
MetalGerbil Posted April 27, 2013 Share Posted April 27, 2013 (edited) damn double post Edited April 27, 2013 by MetalGerbil Link to comment Share on other sites More sharing options...
HexCaliber Posted April 27, 2013 Share Posted April 27, 2013 (edited) The change to the Gorgon and Hek made a space for the latron to fit in, previously it really didn't have a place in game, certainly nothing to justify keeping it around once capped, now there is. My initial reaction to the Gorgon change was "S#&$ and I just bought one and stuck a potato in". However, after running a couple of missions I would say it is fine, and does what it is supposed to, carry a bolto or Lex for the stuff too far out for the gorgon. As it is the Gorgon Is still perfectly fine for burning down bosses and hosing infested. Edited April 27, 2013 by HexCaliber Link to comment Share on other sites More sharing options...
J.Lee Posted April 27, 2013 Share Posted April 27, 2013 All i demand is accuracy only this this kind of "smooth bore" accuracy hit moon will be a better choice... Link to comment Share on other sites More sharing options...
Iraetus Posted April 27, 2013 Share Posted April 27, 2013 Temporary Solution: Right now 5 Frames can still make Gorgon a monster: - Rhino/Trinity: Link and Iron Skin - Ash/Loki: Invisibility and Smoke Bomb - Mag: Bullet Attractor. You forgot Frost - Snow Globe. Link to comment Share on other sites More sharing options...
Inberun Posted April 27, 2013 Share Posted April 27, 2013 You forgot Frost - Snow Globe. Oh yeah forgot that baby. Link to comment Share on other sites More sharing options...
MoonicusMaximus Posted April 27, 2013 Share Posted April 27, 2013 You forgot Frost - Snow Globe. If Iron Skin Rhino counts, Ember's Overheat can also facilitate a full Gorgon. Link to comment Share on other sites More sharing options...
Luxangel7 Posted April 27, 2013 Share Posted April 27, 2013 they REALLY need to fix the Gorgon. I can totally understand and agree that the semi fire accuracy shouldnt be so perfect when shooting one round. However, full auto fire is a mess, even when zoomed in. No thank you, please make that part like before DE. Link to comment Share on other sites More sharing options...
MJ12 Posted April 27, 2013 Share Posted April 27, 2013 Gorgon wasn't working as it was supposed to pre-patch. Now its more in line with its intended function. Lead hose. I'm sure we've all noticed by now a theme in Grineer weaponry. High fire rate, spotty accuracy. Guess I'm just gonna follow Moonicus around all evening. The Grakata and Vipers are all extremely accurate (although the recoil of the Grakata disguised that). The Kraken too. Grineer weapons are high accuracy high fire rate and either high power and unwieldy or low power. The Grakata's the low power example. The Kraken's kick means without serious fire rate mods and adjusting for recoil you lose half of your DPS. The Viper has a tiny magazine which means it's basically a single-shot pre-nerf Hek that uses 14 pistol rounds instead of 1 shotgun shell. To keep in theme the Gorgon should have kept its accuracy and lost its maneuverability. Make it spray everywhere while unaimed and slow you down while firing. Have Tenno brace themselves, having a broad-legged stance, to compensate for the recoil. If you can't move while using the Gorgon, it becomes an actual machinegun-a heavy support weapon that you use to provide long range support fire against point targets (single enemies like bosses) or area targets (hordes). A weapon that makes you hugely vulnerable because you're in the open, without the ability to move or dodge while shooting. Have it give a movement speed penalty while spinning down as well. There. Weapon is now "nerfed" and significantly weaker without any accuracy reductions. Warframe retains a proper machine gun, everyone is happy. Link to comment Share on other sites More sharing options...
Luxangel7 Posted April 27, 2013 Share Posted April 27, 2013 The Grakata and Vipers are all extremely accurate (although the recoil of the Grakata disguised that). The Kraken too. Grineer weapons are high accuracy high fire rate and either high power and unwieldy or low power. The Grakata's the low power example. The Kraken's kick means without serious fire rate mods and adjusting for recoil you lose half of your DPS. The Viper has a tiny magazine which means it's basically a single-shot pre-nerf Hek that uses 14 pistol rounds instead of 1 shotgun shell. To keep in theme the Gorgon should have kept its accuracy and lost its maneuverability. Make it spray everywhere while unaimed and slow you down while firing. Have Tenno brace themselves, having a broad-legged stance, to compensate for the recoil. If you can't move while using the Gorgon, it becomes an actual machinegun-a heavy support weapon that you use to provide long range support fire against point targets (single enemies like bosses) or area targets (hordes). A weapon that makes you hugely vulnerable because you're in the open, without the ability to move or dodge while shooting. Have it give a movement speed penalty while spinning down as well. There. Weapon is now "nerfed" and significantly weaker without any accuracy reductions. Warframe retains a proper machine gun, everyone is happy. I agree whole heartedly with you. A very good idea that accomplishes all goals and imo leaves fans and devs happy. Link to comment Share on other sites More sharing options...
ShimmerDoll Posted April 27, 2013 Share Posted April 27, 2013 well firing it crouched or zoomed in (hard aimed) should be enough. They don't need to immobilize us at all. That's kind of silly. I don't want the game to be some slow paced game. Standing still in the higher levels of the game and soloing sucks, you die. They always said they supported solo scaling (immortalized on twitter and in game) but I haven't seen it at the end game stuff really without playing sam fisher style which is boring for this game. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now