Missile Posted April 27, 2013 Share Posted April 27, 2013 (edited) I think there should be a high class weapon like Dark sword + Dark dagger, the dual blueprint would be available in store but the sword and dagger BP only from [?] Missions. They could be twins to dual heat swords but, instead of fire damage they would apply dark energy (shock damage). What do you think guys? Imagine how epic they would look on your back... Stats: Mastery Level 4 Type Dual Short Blades Base Damage 30.0 Base Firing Rate 1.0 Accuracy 100.0 Base Charge Damage 150.0 Base Charge Speed 1.46s Base Critical Chance 10-15% May be 0 Base Critical Damage x1.5 Polarities No polarity slots Passive could be, that deals double damage to Corpus or Grineer. Edited April 27, 2013 by Missile Link to comment Share on other sites More sharing options...
Missile Posted April 28, 2013 Author Share Posted April 28, 2013 bump Link to comment Share on other sites More sharing options...
Ruffian Posted May 16, 2013 Share Posted May 16, 2013 +1 this needs to happen!!! Link to comment Share on other sites More sharing options...
Bonkan Posted May 16, 2013 Share Posted May 16, 2013 +1 would be rly nice. Link to comment Share on other sites More sharing options...
Lord.Finster Posted May 16, 2013 Share Posted May 16, 2013 +1 And make it for Pangolin+single Fang too! Link to comment Share on other sites More sharing options...
DrummerSoul13 Posted May 16, 2013 Share Posted May 16, 2013 1.0 firing rate. i find it too sloppy for my liking...but its a good idea +! Link to comment Share on other sites More sharing options...
Kobalt Posted May 16, 2013 Share Posted May 16, 2013 (edited) No to the stats, yes to the combination! Also, a second to Pangofang! Edited May 16, 2013 by Kobalt Link to comment Share on other sites More sharing options...
Ruffian Posted May 16, 2013 Share Posted May 16, 2013 yeh the stats is meh, ide is great! =) Link to comment Share on other sites More sharing options...
Syllabea Posted May 16, 2013 Share Posted May 16, 2013 The stats sound too much like Dual Ether. Perhaps greater base damage and stun chance, deals Electrical damage on Charge attack, a low crit rate but high crit damage, and slow-ish charge time? Link to comment Share on other sites More sharing options...
Kobalt Posted May 16, 2013 Share Posted May 16, 2013 Why do people associate the dark weapons with electric? I never felt that fit. I generally think blind pretty much immediately! It should get something special, they have been around for a very long time! Link to comment Share on other sites More sharing options...
DrummerSoul13 Posted May 16, 2013 Share Posted May 16, 2013 Why do people associate the dark weapons with electric? I never felt that fit. I generally think blind pretty much immediately! It should get something special, they have been around for a very long time! like a dark or gravity element? haha i dont like the idea of electrical dmg actually... Link to comment Share on other sites More sharing options...
Thelonious Posted May 16, 2013 Share Posted May 16, 2013 I'd be happy enough if it was available as an alternate skin for the dual heat swords or dual ethers. Link to comment Share on other sites More sharing options...
Noogums Posted May 16, 2013 Share Posted May 16, 2013 +1 for Pangolin & Fang. That's just so much elegance. Link to comment Share on other sites More sharing options...
Inquizitor Posted May 17, 2013 Share Posted May 17, 2013 I got dark sword,but i wont find it out as a good weapon anyway,even its potatoed. Dark Dagger as i heard is on sinlge target...My vote is on 100% YES. Crafting requiements: Dark Sword,Dark Dagger,Orokin cell (and some creds)But if it is gonna be,let them become crit.hit killers,not charged,something like combining Dual Zoren insane crit hits,but less fire rate and dmg. Link to comment Share on other sites More sharing options...
kskg Posted May 23, 2013 Share Posted May 23, 2013 Hi there, +1 to Dual Dark Swords Link to comment Share on other sites More sharing options...
MaduSciuntistu Posted May 23, 2013 Share Posted May 23, 2013 Yes +1 and if not this, Dual dark dagger, they showed it in that open beta trailer... why shouldn't it be a thing? :D Link to comment Share on other sites More sharing options...
BleuNoir Posted May 23, 2013 Share Posted May 23, 2013 They need to make electric damage do something else, but yes I agree. Also make it maybe leech health, accumulating more in a small percentage in jump attacks? Link to comment Share on other sites More sharing options...
Scudman_Alpha Posted May 23, 2013 Share Posted May 23, 2013 (edited) Those stats are much are practicly the dual heat swords's stats Dark sword is renowed for doing a lot of charge damage for a non heavy and a one handed weapon if a dual dark sword happens it would at least need a charge damage that surpasses the dual heat swords like 175 or 180 charge damage would be good i mean, my gripe would be: what would be the point of farming for this weapon if i could just but the blueprint for the dual heat swords and BAM the stats showed are pretty much the same as them, same charge damage, same damage per hit, and the amphis already has electric attack replacing its jump+attack (ground pound i call it) and that together with the amphis itself is pretty underwhelming compared to the other heavy weapons. And heck the dual heat swords's groundpound is a fire AOE which is effective on infested. and on corpus a single charge attack takes them out most of the time some good stats that would REALLY fit a weapon such as this would be Mastery Level 3 Type Dual Short Blades Base Damage 35.0 Base Firing Rate 1.2 Accuracy 100.0 Base Charge Damage 175.0Base Charge Speed 1.25 Base Critical Chance 5-10 Base Critical Damage x1.25 Polarities No polarity slots double damage to infested, has a unique leeching effect when killing an enemy, you recover 10 Health each enemy you kill with meele, quickly stacking up if you use meele a lot, either that or have a 10% change to instantaniously kill any normal enemy type (including infested mooks) Of course it WOULDN'T work on bosses and special units (although insta killing a disruptor ancient would be funny as hell) at least thats what i think the stats should be Edited May 23, 2013 by Scudman_Alpha Link to comment Share on other sites More sharing options...
BleuNoir Posted May 23, 2013 Share Posted May 23, 2013 Those stats are much are practicly the dual heat swords's stats Dark sword is renowed for doing a lot of charge damage for a non heavy and a one handed weapon if a dual dark sword happens it would at least need a charge damage that surpasses the dual heat swords like 175 or 180 charge damage would be good i mean, my gripe would be: what would be the point of farming for this weapon if i could just but the blueprint for the dual heat swords and BAM the stats showed are pretty much the same as them, same charge damage, same damage per hit, and the amphis already has electric attack replacing its jump+attack (ground pound i call it) and that together with the amphis itself is pretty underwhelming compared to the other heavy weapons. And heck the dual heat swords's groundpound is a fire AOE which is effective on infested. and on corpus a single charge attack takes them out most of the time some good stats that would REALLY fit a weapon such as this would be Mastery Level 3 Type Dual Short Blades Base Damage 35.0 Base Firing Rate 1.2 Accuracy 100.0 Base Charge Damage 175.0Base Charge Speed 1.25 Base Critical Chance 5-10 Base Critical Damage x1.25 Polarities No polarity slots double damage to infested, has a unique leeching effect when killing an enemy, you recover 10 Health each enemy you kill with meele, quickly stacking up if you use meele a lot, either that or have a 10% change to instantaniously kill any normal enemy type (including infested mooks) Of course it WOULDN'T work on bosses and special units (although insta killing a disruptor ancient would be funny as hell) at least thats what i think the stats should be Maybe increase the chance of a 'fatality' the lower the enemies HP? Link to comment Share on other sites More sharing options...
Scudman_Alpha Posted May 23, 2013 Share Posted May 23, 2013 Maybe increase the chance of a 'fatality' the lower the enemies HP? could work but the enemy (almost any normal enemy type) would be dead on a charged hit, its only to make it viable for those who love just normal meele and don't like to use charge attacks it could increase in 5% more fatality chance for each 10% of health the enemy loses, since those pesky grinners be ignoring a lot of regular uncharge meele attacks but personally i would choose the leeching effect for its solo potential (if you don't have THAT many shields anyway) Link to comment Share on other sites More sharing options...
BleuNoir Posted May 23, 2013 Share Posted May 23, 2013 could work but the enemy (almost any normal enemy type) would be dead on a charged hit, its only to make it viable for those who love just normal meele and don't like to use charge attacks it could increase in 5% more fatality chance for each 10% of health the enemy loses, since those pesky grinners be ignoring a lot of regular uncharge meele attacks but personally i would choose the leeching effect for its solo potential (if you don't have THAT many shields anyway) Jump attack leeches health, starting from 10 to a max of 35%? Or 30 for each enemy in the AoE. The leech could be for everything else. Link to comment Share on other sites More sharing options...
modded Posted May 23, 2013 Share Posted May 23, 2013 With better stats, yes. I have both BP's anyways... Link to comment Share on other sites More sharing options...
Kiry Posted May 23, 2013 Share Posted May 23, 2013 +1 And make it for Pangolin+single Fang too! Pangolin should be paired with ceramic dagger then. Link to comment Share on other sites More sharing options...
BleuNoir Posted May 23, 2013 Share Posted May 23, 2013 Pangolin should be paired with ceramic dagger then. Hmm, maybe both of them could pair exections? The Pangolin sword has a very quick ground execute attack. Make it have like 50-65% innate AP while having 25 damage, and a 1.5-1.7 swing speed? Coupled with a quick jump attack animation and ground execute. Link to comment Share on other sites More sharing options...
-Legendzzz Posted May 23, 2013 Share Posted May 23, 2013 (edited) Demonic effect 5% power incresse and 5% damage recoverd as life each monster on countdown 10 sec if u manage to kill next monster in that 10 sec u get 5% more etc... . So u can just jump in toons of enemy's and slice and not die to quickly ;) couse of Drain health effect. health bonus does not work on Corpus they are mashines ;). Would make this unique weapon ;). Edited May 23, 2013 by Lolish Link to comment Share on other sites More sharing options...
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