Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Challenge Room Concept


Fogg
 Share

Recommended Posts

The Challenge Room

 

In this room a player that has been Marked for Death can challenge their assassin pursuer(s) to direct combat.

 

Historically a Samurai could challenge a worthy opponent to single combat. When they met they each recited the names and deeds of their ancestors up to themselves, then they would do battle. Ninja don't strictly follow the same honor rules, so having the clan assist (and the fact that our pursuers warrant help) still fits the premise well.

 

Obviously this would be a powerful tool, so here are some balance and narrative suggestions to make this a more interesting.

 

- Must be constructed in the Dojo similar to a Duel Room

- Each mark would require a different "Beacon"

- The Beacon would be a single use consumable blueprint similar to the Fieldron/Detonite Injector/Mutagen Mass

- The Challenge Room would morph to suit the Beacon used, this would prevent giving too much of a terrain advantage to the players

- Perhaps a Quest String leading to Beacon coordinates, similar to the Mutalisk Alad V mission types unlocking

 

Suggestions/Feedback?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...