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Mandatory Jet Stream Speed Build Feedback


DeucedXS
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So this Jet Stream mod got released. A voice in my head said:

 

I feel the need...

 

9xn6AFF.jpg?1

 

...the Need for Speed!TM

 

Just saying, Zephyr is probably the fastest frame in the game with Turbulence on :p

 

The sense of speed is AMAZING. Factor in enemy accuracy penalty that's dependent on your movement speed, on top of Turbulence, and Zephyr is almost certainly un-hit-able on most missions (will require more forma though).

 

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Edit 1:

 

Jet Stream movement speed buff is affected by power strength.

 

Tested in ODD - Earth. Sprinted from the railing at the bottom of the spawn room to the door (stopping right at where the door opens).

 

Results (averaged and rounded)

No Turbulence: ~9 seconds

Turbulence with no +str mods: ~7 seconds

Turbulence with +75% str mods: ~6 seconds

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Edit 2:

 

Here's my utility Zephyr build

CuloEcj.jpg?1

 

Simple max duration/range build with strong survivability. Works fine against Grineer/Corpus missions of all levels (but I haven't used her in any Survival/Defense missions, ever).

I like to err on the side of caution when it comes to surviving high lv Grineer missions, but Fortitude + Vitality can be swapped out for something else.

 

Pure Speed build (incomplete, needs 3 formas):

g18IKRG.jpg?1

 

Yes there's an awkward 7 cost Stretch there because I had no better 7 cost mod to fit.

I honestly cbb formaing Zephyr again for a small increase in speed offered by Sprint Boost + Intensify/Transient Fortitude, so I probably won't be using this build often.

Edited by DeucedXS
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Turbulence benefits greatly from power range against hitscan. I warmly suggest to replace narrow minded with stretch and replace fleeting expertise with flow, so that there is no power duration drawback (streamline+flow is the best energy-wise combo you can get without fleeting expertise).

 

I don't suggest adding positive power strength mods because as you tested the speed increase is applied on base speed (before rush).

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I wouldn't replace the fleeting and narrow minded, because with an 8/10 Narrow Minded, you are actually gaining 30% extra duration than you would with Flow and Streamline alone, plus you don't need to pick up as many energy orbs.

Edited by TheFriedOne
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Turbulence benefits greatly from power range against hitscan. I warmly suggest to replace narrow minded with stretch and replace fleeting expertise with flow, so that there is no power duration drawback (streamline+flow is the best energy-wise combo you can get without fleeting expertise).

 

I don't suggest adding positive power strength mods because as you tested the speed increase is applied on base speed (before rush).

I only ever use this build for Cap/Sab/Spy missions where I don't have to deal with enemies so power range is a secondary concern to speed.

I do build for range and duration in my utility build though (updated 1st post with build)

 

No speed boost aura?

Updated 1st post.

I do, but I didn't find a 10% speed boost to be more practical over... literally everything else.

 

adding intensify with rush is amazing...however, I often felt myself going TOO fast XD. I think I'll just stick with Base Jet Stream for some extra Movement speed. I'm giving up my Overextended, but I think it might be worth it

Ho ho ho you haven't played Jet Stream Zephyr with a +pwr strength Volt have you? :p

(Hint: you reach supersonic speeds)

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Updated 1st post.

I do, but I didn't find a 10% speed boost to be more practical over... literally everything else.

But its not about practicality, it's about speed. D:

 

I must try this myself sometime, with four others with speed boost auras and a max power str volt.

 

Because MAXIMUM SPEED.

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