Innocent_Flower Posted December 16, 2014 Share Posted December 16, 2014 When I play survival, the game lies to me. "oh, it's only 25 metres" JOKES. IT'S 25 METRES TO THE NEXT TILE, THE LS IS FIVE TILES OVER!!! And by that time you're dying of a lack of life support, when you could have made it to the other one, 50 metres away in the next tile. Link to comment Share on other sites More sharing options...
VoidPunch Posted December 16, 2014 Share Posted December 16, 2014 Yea this annoys me too. It's probably a technical issue not being able to calculate the distances between each tile or the fact that the tile are not in a straight path, and elevators probably make that harder to calculate too but I'm sure if they really wanted to they could fix that to be more like archwing missions that tell you the exact distance. Link to comment Share on other sites More sharing options...
egregiousRac Posted December 16, 2014 Share Posted December 16, 2014 (edited) I think they need to make a new minimap icon for the direction to get to the next tile for each thing, and show the standard icons where the indicators actually are. This way we get an idea of distance and can tell where allies are, but we can still get guidance through the tiles. Perhaps make this optional, some sort of detailed minimap option. Edited December 16, 2014 by egregiousRac Link to comment Share on other sites More sharing options...
LoopStricken Posted December 16, 2014 Share Posted December 16, 2014 When I play survival, the game lies to me. "oh, it's only 25 metres" JOKES. IT'S 25 METRES TO THE NEXT TILE, THE LS IS FIVE TILES OVER!!! And by that time you're dying of a lack of life support, when you could have made it to the other one, 50 metres away in the next tile. Hint: When there's no LS in your tile, go to the next tile that does have one. Link to comment Share on other sites More sharing options...
yangskiii Posted December 16, 2014 Share Posted December 16, 2014 Hint: When there's no LS in your tile, go to the next tile that does have one. Or, as soon as you activate the last LS in a tile, move on to the next. Tip : maybe don't let the LS drop down to 30% Link to comment Share on other sites More sharing options...
Innocent_Flower Posted December 16, 2014 Author Share Posted December 16, 2014 Hint: When there's no LS in your tile, go to the next tile that does have one. Yo, Don't reword "L2P" and use it as an excuse to fix a bad game mechanic. Also; Sometimes lotus is a little slow. Link to comment Share on other sites More sharing options...
(PSN)IkariWarrior83 Posted December 18, 2014 Share Posted December 18, 2014 This has driven me up the WALL since I started playing. What really annoys me is when a teammate is down and I see the "downed" marker "25m" behind me, so then I run all the way to the hallway and... "325m away." Followed by: "Teammate has died." Thanks game, you screwed over my teammate. Also: it bugs the ever living SNOT outta me when I'm on one of the more elaborate tiles, and the "next tile" indicator keeps jumping around spastically because there are so many exits, especially on some of the more elaborate rigs on Phobos. This is a big UI problem, IMO, and I'm astounded it hasn't been fixed yet. I guess it's a bigger problem than I thought, but this is such a big problem that the map has caused me to lose a mission or two. I know that's a low percentage, but the map should not have caused me to lose at all. Link to comment Share on other sites More sharing options...
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