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The Ritual Frame: Quetzcoatl (New Frame, Plus A Quest!)(Now With Augment Concepts!)


Wandering_Cyberdragoness
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Quetzcoatl. A frame orignially deemed as a failure by its Orokin creators, too deranged for duty, this frame was sealed away, never brought to the front lines during the Old War. Recently, a small Corpus prospecting convoy uncovered the only surviving frame, surrounded by the wreckage of a tenno craft, dating to the Orokin era. This Frame was Quetzcoatl, The Ritual Frame, and things went very wrong from there..(see the Quest section)

WARFRAME DATA:

Theme:

Vampiric AoE Frame, with a focus on the underloved Slash Damage Proc.

Appearance:

Queztcoatl is a tall, slender frame, with a saurian appearance, including a thin, metallic, feather-crested tail, and decorated with spikes and scale-like armor on his torso, forearms, and thighs, tipped with feathers. Its head, wrists and ankles are also ringed with metal feathers. His body, when not armored with scales, is covered in energy lines, angular, like temple carvings.

Stats:

Health: 200

Shield Capacity: 15

Armor: 250

Power: 120

Sprint speed: 1.3

Stamina: 120

Polarities: Vazarin x2

Aura Polarity: Naramon

Abilities:

1. Knife Ritual.

Use 50 energy to Summon a long(nami-length), Jagged Ritual Knife(Stat's Equivalent to maxed, Damage Specced, Fang prime of equivalent level to the frame) , which creates an intenser glow, similiar to channeling, on the scales and feathers of the frame, and doubles your speed. every strike with the knife restores health, and every kill fully recharges your stamina. you can keep the knife active by killing, as each kill extends the knife's duration.

Duration: 10/15/20/25

Duration extension on kill: 1/2/3/4

Percentage of damage returned as health: 50%/60%/70%/80%

2. Ritual of Blood. The Warframe uses 60 energy and casts a wide ritual circle on the ground, which traps enemies within and then creates a wave of trancslucent spikes, which inflict a heavy Slash Proc on all enemies in range.

Range: 15 meters

Duration of Proc: 5/7/9/11

Damage of Proc: 50/75/100/125

3. Ritual of Hunger. The Warframe uses 60 energy to create a circle of angular grooves, glowing and centered on the Warframe. The Warframe hovers in place, with 50% damage reduction while this happens, drawing nearby enemies inward, and healing the frame and any allies in the radius by a percent of damage taken by enemies from status effects. this is meant to be used with the previous ability.

Range: 15 meters

Duration: 1/1.5/2/2.5/3

Percentage of damage returned as health: 25%/50%/75%/100%

4. Ritual of Sacrifice. The Warframe uses 100 energy to lift itself off the ground, glowing, and using his immense power to stun-lock and incinerate any weak enemies in the radius, a percentage of their remaining health being returned as health to the warframe and its allies in the radius.

Range: 15 meters

Minimum enemy health for them to die instantly: 30%/35%/40%/45%

Percentage of enemy health restored as health to yourself and allies:25%/50%/75%/100%

Augments:

For Ritual of Blood:

Tainted Blood-also inflicts viral 25%/50%/75%/100% of the time.

For Ritual of Hunger:

Chaotic Ritual-Enemies without effects in the radius have a 20%/30%/40%/50% chance of a random damaging effect.

QUEST, rough outline:

The Wandering God.

You get a message from a Cephalon, it has only the coords for a Corpus transport ship, in space near Pluto.

Upon investigating the Coords, the Cephalon instructs you to find it and install it on the mainframe of the ship. when you do so, it locates three diffrent vessels, each with part of the data for reconstructing a lost warframe. the thing about each of the ships, the tileset is very, very off. there are no biological foes on the vessels, only robots and mutilated corpses. the Corpus had died here en masse. as you hunt down each part of the wraframe, the Cephalon starts to remember more about the Frame, and grows hesitant. when you get the third, and final part, you face the original, Rouge Quetzcoatl, who attacks you with all his abilities and a pair of vicious, overgrown kubrows, named Sacrifice and Ritual. Upon completion of this Quest, you get enough credits to buy the Quetzcoatl blueprint.

First mission, outline:

Board ship, find wrecked Orokin gunship in hangar, dont die from lack of life support, recover Cephalon designated Solaris. Escort Solaris to mainframe, dfend while he hacks in to restore life support, and take control of the ship, and then travel to the server banks to recover the chassis blueprints, then extract.

Second mission, enter second ship, upload Solaris's datalink module to mainframe, and defend until Solaris can find the Systems Bp file, while listening to the Cephalon reveal lore about quetzcoatl and then grow very hesitant. Extract.

Third mission, enter ship, find the server room, Solaris begs you to stop, to not resurrect his old master, Quetzcoatl taunts you as get nearer. Enter server room and be ambushed by his Quetzcoatl and his vicous hybrid Sunika and Huras Kubrows(who, being genetically flawless Orokin-era Kubrows,are a hell of lot tougher than modern Kubrows, and way, way mre vicous due to Quetzcoatl's conditioning). Kill the Original Quetzcoatl, get the helm bp, listen to Solaris thank you, and ask you to be careful with the new frame, and extract.

if you want to see this frame, show your love below.

Edited by Xen_Ashwood
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when i heard the Mesa was going to be an added frame in a later update, and i was told what it's ultimate was i already knew it was going to break the game as far as giving normal players "aim bot" which is i guess something the DE don't want to see. Kinda kills the joy of the game for me, now it's standard for Defense missions.

 

Good luck on this idea, i proposed one myself along with a full array of new mission type ideas and enemy types, complete with story though no one seemed to care about it at all, no comments. Just people nerding about how it'll never happen.

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when i heard the Mesa was going to be an added frame in a later update, and i was told what it's ultimate was i already knew it was going to break the game as far as giving normal players "aim bot" which is i guess something the DE don't want to see. Kinda kills the joy of the game for me, now it's standard for Defense missions.

Good luck on this idea, i proposed one myself along with a full array of new mission type ideas and enemy types, complete with story though no one seemed to care about it at all, no comments. Just people nerding about how it'll never happen.

I quite like this idea.

Glad to see some support.

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