Swarovsky Posted May 4, 2013 Share Posted May 4, 2013 (edited) Seriously? what is this? :/ So i better dont get molt in my warframe now because that's .... not ok. Edited May 4, 2013 by Swarovsky Link to comment Share on other sites More sharing options...
sk0m Posted May 4, 2013 Share Posted May 4, 2013 Leveled to max? Link to comment Share on other sites More sharing options...
Bakim0n0 Posted May 4, 2013 Share Posted May 4, 2013 level 3 is max... Link to comment Share on other sites More sharing options...
Swarovsky Posted May 4, 2013 Author Share Posted May 4, 2013 (edited) Leveled to max? 8 secs normal molt. and lvl 3 is around 15 secs that's so bad!! it could be a lil more but 15? really? and 8 ?!?!!? why i would spend points on that now ? Edited May 4, 2013 by Swarovsky Link to comment Share on other sites More sharing options...
LanCeAlot Posted May 4, 2013 Share Posted May 4, 2013 its on update?this what it mean> Saryn's Moult power now has a timer, was highly exploitableor im wrong.... Link to comment Share on other sites More sharing options...
Swarovsky Posted May 4, 2013 Author Share Posted May 4, 2013 its on update? this what it mean> Saryn's Moult power now has a timer, was highly exploitable or im wrong.... yes has a timer but 8 secs is too bad timer means that you cast an in that period of time disappear but, even Decoy of loki its better now Link to comment Share on other sites More sharing options...
FlanShark Posted May 4, 2013 Share Posted May 4, 2013 new length seems really really harsh, i'd be okay with it if they'd dropped the energy cost, but... well, it needed a timer for sure, but this is too short :) significantly reduce the energy cost and keep this timer imho! otherwise they increase the timer and hey, it's a duplicate skill to loki decoy, which would be okay but a bit boring for those of us that play both frames :o) Link to comment Share on other sites More sharing options...
Noponis Posted May 4, 2013 Share Posted May 4, 2013 uhm 15 seconds is REALLY long look at a clock and wait for 15 seconds to pass it's still an amazing skill with tha ttimer Link to comment Share on other sites More sharing options...
lived999 Posted May 4, 2013 Share Posted May 4, 2013 Aww... so now I can't trap a camper under the stair forever? D: Link to comment Share on other sites More sharing options...
DishSoap Posted May 4, 2013 Share Posted May 4, 2013 (edited) So Saryn has what one useful skill now? They need to rework her kit, she's pretty much Mag level now. Edited May 4, 2013 by DishSoap Link to comment Share on other sites More sharing options...
Swarovsky Posted May 4, 2013 Author Share Posted May 4, 2013 So Saryn has what one useful skill now? yes my friend.. Just 1........ Link to comment Share on other sites More sharing options...
Mak_Gohae Posted May 4, 2013 Share Posted May 4, 2013 Anyone tried power duration mods? Link to comment Share on other sites More sharing options...
Ryoken Posted May 4, 2013 Share Posted May 4, 2013 I benched my Saryn with this update. Probably not going to play her again, which sucks, because I loved her. With out her molt I cannot do much to rez teammates or help in def mission. The cost for the skill is too high for such a short period. Oh well... Link to comment Share on other sites More sharing options...
-Thresher- Posted May 4, 2013 Share Posted May 4, 2013 So Saryn has what one useful skill now? They need to rework her kit, she's pretty much Mag level now. Link to comment Share on other sites More sharing options...
honeybadger Posted May 4, 2013 Share Posted May 4, 2013 Its not so bad. Continuity helps venom, contagion, and now molt. 15 seconds is plenty to rez a teammate and distract from the cryopod. Link to comment Share on other sites More sharing options...
Darzk Posted May 4, 2013 Share Posted May 4, 2013 Bad downvote trolls! Its not so bad. Continuity helps venom, contagion, and now molt. 15 seconds is plenty to rez a teammate and distract from the cryopod. Truth. Molt was kinda drop it and forget about it, required no management at all. It was originally intended to be an escape mechanism, not a lure. Continuity also effects Miasma, adding an extra tick and a longer stun. 15+30% Cont. is almost 20 seconds... Same duration as Ironskin, but half the cost. (For example) Link to comment Share on other sites More sharing options...
Swarovsky Posted May 4, 2013 Author Share Posted May 4, 2013 i dont have room for continuity on my warframe build >.> Redirection>Vit>Focus>Flow>Streamline>Rush>Venom>Miasma>Reach And now i wont use molt/contagion so... cant replace any of those for continuity >.> if i take off rush.. it will be a turtle >.> Link to comment Share on other sites More sharing options...
Eric1738 Posted May 4, 2013 Share Posted May 4, 2013 15sec is ok for high level missions, if the change does reduce its utility a lot(for example infested defense mission) Link to comment Share on other sites More sharing options...
DishSoap Posted May 4, 2013 Share Posted May 4, 2013 (edited) Bad downvote trolls! Yes blame the trolls. No one could possibly disagree with him, his opinion HAS to be right. Can't be the fact that some people like to use Rush, Reach, Focus, Flow, Streamline or don't find Vemon and Contagion useful. No they're obviously just trolling. Edited May 4, 2013 by DishSoap Link to comment Share on other sites More sharing options...
Drusus Posted May 4, 2013 Share Posted May 4, 2013 I benched my Saryn with this update. Probably not going to play her again, which sucks, because I loved her. With out her molt I cannot do much to rez teammates or help in def mission. The cost for the skill is too high for such a short period. Oh well... You can't revive a teammate in 15 seconds or 30 if you required a second cast if you cast as you got into position? Really? Good to know. Link to comment Share on other sites More sharing options...
Swarovsky Posted May 4, 2013 Author Share Posted May 4, 2013 (edited) =/ lol incredible, like 3 weeks playing i believe so, and now i just stopped o.O don't feel well with this change on Saryn since she was my main and the almost only one warframe i like. .... it could be a lil more idk. And the best thing is. i read the super nerf for Nyx that obviously was my 2nd warframe i like.. and now 1 day to get her but i dont want to "claim her" for now.. since i read all those stuff they talk in the other thread about her unique viable ability and its nerf now. Edited May 4, 2013 by Swarovsky Link to comment Share on other sites More sharing options...
GoodCookGook Posted May 4, 2013 Share Posted May 4, 2013 In comparison Loki's decoy lasts 16 seconds at lvl 3 (an extra 1 second off moult) But I guess while similar in some ways, their mechanics are completely different. Molt: instant cast at current location Exploits - Can cast mid-jump near defense points (e.g. ramps, near pod) to completely nullify melee damage yet drawing aggro Decoy: short cast delay at crosshair location Exploits - Can cast anywhere in field of view (meaning you don't have to travel there by foot) + drawing aggro. Useful when placed in hard to reach places Now I'm not sure how well this comment is going to be received but... if Loki players can deal with the timer, couldn't Saryn players deal with it too? Link to comment Share on other sites More sharing options...
Swarovsky Posted May 4, 2013 Author Share Posted May 4, 2013 In comparison Loki's decoy lasts 16 seconds at lvl 3 (an extra 1 second off moult) But I guess while similar in some ways, their mechanics are completely different. Molt: instant cast at current location Exploits - Can cast mid-jump near defense points (e.g. ramps, near pod) to completely nullify melee damage yet drawing aggro Decoy: short cast delay at crosshair location Exploits - Can cast anywhere in field of view (meaning you don't have to travel there by foot) + drawing aggro. Useful when placed in hard to reach places Now I'm not sure how well this comment is going to be received but... if Loki players can deal with the timer, couldn't Saryn players deal with it too? No, you say the point there, Loki can cast decoy form far away i will need to run all the place to cast molt again all the time.. not good. Like in defenses missions i cast molt run to kill then 15 secs "omfg the molt!" run all over the field to cast again? no thanks. Im Ok with the limit time but not ok with 15 secs on lvl 3 that's all my opinion. Link to comment Share on other sites More sharing options...
GoodCookGook Posted May 4, 2013 Share Posted May 4, 2013 (edited) No, you say the point there, Loki can cast decoy form far away i will need to run all the place to cast molt again all the time.. not good. Like in defenses missions i cast molt run to kill then 15 secs "omfg the molt!" run all over the field to cast again? no thanks. Im Ok with the limit time but not ok with 15 secs on lvl 3 that's all my opinion. True but really how much running do you actually do? I'll give you an example: Xini - Defense Map. I could be wrong here so feel free to correct me. On defense maps I place my Loki - Decoy, next to the left ramp behind the wall so that all the infested gather around but are not able to kill it. I then turn on invis and charge-whack with my Scindo etc. When I watch Saryn players, they like to jump mid-air on the stairs leading up to the cryopod so that infested also gather around but are not able to damage. Now in my case (being Loki) whenever my decoy runs out, I have to run back up the ramp to get into position to cast decoy at the desired spot yet again. Same thing with Saryn now, in order to make use of her exploit, she must run back up the stairs, jump and cast moult. I still think adding timer onto moult isn't that much of a big deal... but then again I don't play her ^^ Edited May 4, 2013 by GoodCookGook Link to comment Share on other sites More sharing options...
Mak_Gohae Posted May 4, 2013 Share Posted May 4, 2013 No, you say the point there, Loki can cast decoy form far away i will need to run all the place to cast molt again all the time.. not good. Like in defenses missions i cast molt run to kill then 15 secs "omfg the molt!" run all over the field to cast again? no thanks. Im Ok with the limit time but not ok with 15 secs on lvl 3 that's all my opinion. So in defense missions you dont...... move? Link to comment Share on other sites More sharing options...
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