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[Weapon Suggestion] Aiming Is For Chumps: A Trio Of Corpus Smart Weapons


MJ12
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Smartgun: Corpus Smart Rifle

Description: The SMARTGUN is a high-precision assault rifle that is very simple to operate. Lock onto an enemy while aiming, and the gun's self-guided plasma bolts will curve to hit the target no matter the direction. However, the Smartgun is ammunition-inefficient and has a low rate of fire and magazine size.

Damage: 13.0

Fire Rate: 8.0

Accuracy: Special

Magazine Size: 30

Reload Speed: 2.5s base

 

Special: While in aim mode, aiming at a target for more than 0.5 seconds will lock the target for the Smartgun. Multiple targets may be locked-on. Shots from the smartgun will seek the closest locked-on target until the target is killed. Lockon cannot be broken without the target dying.

 

Basically, on one hand it has awful DPS, a tiny magazine, and so on. On the other hand, the ability to not need to aim after you lock on a target allows for effective engagement while wildly zooming around wallrunning and so on.

 

Seeker/Dual Seeker: Corpus Self-Aiming Pistols

Description: Autotargeting Corpus automatic pistols. These pistols have a rotating laser designator which will lock them onto any enemy in a medium-sized arc. Smart vectored-thrust ammunition allows the shots from these pistols to make extreme turns while still retaining some stopping power. As long as the Seekers are locked-on these shots have a 100% guaranteed hit chance against enemies who lack cover.

 

Damage: 12.0

Fire Rate: 4.5/9.0

Accuracy: Special

Magazine Size: 25/50

Reload Speed: 1.5/3.0s

 

Special: While in aim mode, aiming at a target will lock the target. The Seeker may only lock one (or in the dual Seeker's case, two) targets at a time. Shots will home in on the locked-on target until the target is killed. The Dual Seekers will alternate shots between the locked-on targets. Unlike the Smartgun, Seeker lock can be broken if the enemy moves out of view of the camera (note: not the player, the camera).

 

Phasetron: Corpus Particle Beam Sniper Rifle

Description: The PHASETRON sniper rifle fires a neutrino beam with infinite penetration and incredible damage. To ensure that there are no missed shots, the weapon cannot be fired 'from the hip' and requires a short period of continuous focus on a target to guarantee a hit. Paired with a wall-penetrating scanner, the Phasetron can locate and eliminate targets even in heavy cover.

 

Damage: 250.0 Armor-Piercing (Base Puncture: Infinite). Uses 2 shots per 'shot'.

Fire Rate: 0.33 (1.0s charge + 2.0s cooldown)

Accuracy: Special

Magazine Size: N/A

Reload Speed: N/A

 

Special: The Guidetron cannot fire from the hip at all. It'll emit a warning noise if you try to do it and refuse to fire. Instead, you have to go into aim mode and target an enemy. While aimed, you can see through walls as well. To fire, target someone and hold down 'fire'. The weapon will slowly charge over 1.0 seconds as long as the target is under the reticule, then fire. If the target moves out from under the reticule the charge will stay the same but not increase. If you move the reticule over another target, the weapon will reset its 'charge'.

Edited by MJ12
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Potentially a viable new layout of weapons, it certainly fits the void of currently missing types of weapons (High/Corpus Tech).

 

Provided the lock on features doesn't physically move your characters aim, and just guides the ammunition I don't really see a problem with the tracking rounds provided they move at a similar pace to bolts.

 

Also I think intelligent foes should have specific countermeasure for this, meaning they take cover if you start shooting lock on rounds from miles away.

 

Although I think the only useful one, (or at least for my personal preferences) would be the "Phasetron".

 

Still +1 for creativity and possibilities.

Edited by TrollfaceDotJPG
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All of them are good. They are good for a number of situations but unless the complexity of the enemies and missions get better, they'll never realize their true potential.

 

Only thing I don't like is the 0.5 secs lock-on. It's a bit too long for anything but elite mobs and bosses :/

Edited by Stygi
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All of them are good. They are good for a number of situations but unless the complexity of the enemies and missions get better, they'll never realize their true potential.

 

Only thing I don't like is the 0.5 secs lock-on. It's a bit too long for anything but elite mobs and bosses :/

 

You can lock onto multiple enemies for the Smartgun, which is how I imagined it. Lock onto an entire squad (that's maybe 1-2 seconds) and then start firing while wildly dodging fire. The time can be shaved down to, say, 0.25 seconds or something (or even instant) if that's what your feeling is.

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The first two are kinda silly, the sniper is ok.

 

Dodging and firing at the same time should be a player skill, not something compensated by weapons. So is picking the right time to charge up a slow attack. While the sniper encourages the latter, the other two guns take out the former.

 

Keep the sniper, rework the other two.

Edited by Necrio
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The first two are kinda silly, the sniper is ok.

 

Dodging and firing at the same time should be a player skill, not something compensated by weapons. So is picking when to charge up a slow attack. The sniper encourages the latter, the other two guns take out the former.

 

Weapons are going to have differing skill ceilings and functions as a matter of course. Smart weapons have a low skill ceiling (and equally low DPS) but provide the gameplay option of going full-evasive and just concentrating on avoiding damage and evasion. So yes, it does in fact compensate for a weakness. At a significant cost, which for some players may be too much, and for others who manage 40% accuracy or whatever, may be worth it.

 

Oh, and they provide a way to take out annoying small low-health enemies too.

 

Guns that require less 'skill' (rocket launchers in fast-paced shooters, for example) existing to complement guns with high skill ceilings (like sniper rifles in arena shooters) is a long-standing tradition and more or less worked.

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Weapons are going to have differing skill ceilings and functions as a matter of course. Smart weapons have a low skill ceiling (and equally low DPS) but provide the gameplay option of going full-evasive and just concentrating on avoiding damage and evasion. So yes, it does in fact compensate for a weakness. At a significant cost, which for some players may be too much, and for others who manage 40% accuracy or whatever, may be worth it.

 

Oh, and they provide a way to take out annoying small low-health enemies too.

 

Guns that require less 'skill' (rocket launchers in fast-paced shooters, for example) existing to complement guns with high skill ceilings (like sniper rifles in arena shooters) is a long-standing tradition and more or less worked.

Unfortunately this game does not provide many things to dodge.

 

Also rocket launcher style weapons often require prediction skills because of the need to lead the target.

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Unfortunately this game does not provide many things to dodge.

 

Also rocket launcher style weapons often require prediction skills because of the need to lead the target.

 

Not really? The UT99/2k3/2k4 and Quake III rocket launchers had extremely generous splash radii, making them fairly easy to use. Sure, if you were really good you could go for direct hits, but anyone could do okay with a rocket launcher.

 

And there's nothing wrong with giving people the ability to choose the amount of precision (and aiming skill) they want, with higher risk (in this case, missing) being rewarded with higher reward (in this case, higher damage). Notice the DPS on both smart weapons is very low.

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hmm.. like being able to equip a normal gun to the sentinel?

Or put a sentinel into a gun?

Or a gun-shape sentinel that we carry around?

 

lol.. dunno why sentinels comes to mind. don't even need to aim and lock.

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Corpus weapons are already in the works, presumably being released in a bundle with Update 8. Though I do like the idea of these weapons, not something I personally would use much but and interesting niche.

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