cyrus106 Posted February 18, 2015 Share Posted February 18, 2015 I'm not going to bring out the charts and damage calculation, because most of you know what I'm talking about. In Damage 1.0 puncture/piercing weapons reigned supreme because they ignored armor, which was nice due to extreme enemy armor scaling. DE wanted players to have more diverse options and to fix armor scaling, so they slaved away to make damage 2.0. I know this is a bit late and has already been discussed, but was the ENTIRE point of 2.0 forgotten at the last second? The crux of the issue was armor scaling, let's be real. What emerged from damage 2.0? The use of corrosive(reduces armor) the use of viral(takes away % of hp, counters scaling) and radiation. Since armor ignoring weapons are now gone we see endgame squads stacking corrosive projection. Why? Because of armor scaling. Think: What is the least popular physical damage type? Impact. What does impact do less damage to? Armor. Everything leads back to extreme armor scaling. Thoughts? I feel like if 2.0 was meant to fix armor scaling, it failed miserably Corrosive is used when you dont have 4x corrosive proj, viral and radiation are used when you do. Seems screwed up to me Link to comment Share on other sites More sharing options...
immolator1001 Posted February 18, 2015 Share Posted February 18, 2015 The point of damage 2.0 was to make it so builds were diverse. There are now multiple options for endgame builds and they vary by the weapon. Link to comment Share on other sites More sharing options...
zoboso Posted February 18, 2015 Share Posted February 18, 2015 Damage 2.0 was also supposed to end rainbow builds; and yet rainbow builds are mostly the same except they no longer deal rainbow damage. Link to comment Share on other sites More sharing options...
cyrus106 Posted February 18, 2015 Author Share Posted February 18, 2015 Yeah but it was also meant to address the incessant armor scaling Link to comment Share on other sites More sharing options...
link4355 Posted February 19, 2015 Share Posted February 19, 2015 You have a point. Armor scaling is still running rampant and frankly 99% passive damage reduction is ridiculous Link to comment Share on other sites More sharing options...
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