LasersGoPewPew Posted May 7, 2013 Share Posted May 7, 2013 seriously what if? and i'm not talking an extremely high chance i'm saying up to 10 or 15% chance which isn't much when it comes to ammo saving......... Link to comment Share on other sites More sharing options...
Limekim Posted May 7, 2013 Share Posted May 7, 2013 There is already a mod wich basicly does that, wich is multishot Link to comment Share on other sites More sharing options...
KeiyoticNinja Posted May 7, 2013 Share Posted May 7, 2013 (edited) uhh don't you know about multishot? fires an extra bullet or two without ammo consumption Edited May 7, 2013 by KeiyoticNinja Link to comment Share on other sites More sharing options...
FateZero Posted May 7, 2013 Share Posted May 7, 2013 (edited) Pretty much multishot. Edited May 7, 2013 by FateZero Link to comment Share on other sites More sharing options...
SolluxCaptorTA Posted May 7, 2013 Share Posted May 7, 2013 No, Multishot is increased damage per shot. (A chance of double damage per shot, or a blanket X% increase to DPS in effect.) What he's suggesting is something that makes your ammo last longer, without increasing DPS. Which I would love to see. Probably max at 25%. (Just imagine if it maxed at 100%.) Link to comment Share on other sites More sharing options...
GeoffFromAccounting Posted May 7, 2013 Share Posted May 7, 2013 -snip- (Just imagine if it maxed at 100%.) INFINITE GORGON/AFURIS FTW!!! in all seriousness though, I can't remember which came it was (Terraria I think? I swear it was something else though) but there was a gun that had a chance to not consume ammo, and this may work for warframe Link to comment Share on other sites More sharing options...
KeiyoticNinja Posted May 7, 2013 Share Posted May 7, 2013 (edited) No, Multishot is increased damage per shot. (A chance of double damage per shot, or a blanket X% increase to DPS in effect.) What he's suggesting is something that makes your ammo last longer, without increasing DPS. Which I would love to see. Probably max at 25%. (Just imagine if it maxed at 100%.) no. obviously you don't know what you're talking about , try to fire bolto with multishot on longrange you can see the two bolts seperate Edited May 7, 2013 by KeiyoticNinja Link to comment Share on other sites More sharing options...
FateZero Posted May 7, 2013 Share Posted May 7, 2013 No, Multishot is increased damage per shot. (A chance of double damage per shot, or a blanket X% increase to DPS in effect.) What he's suggesting is something that makes your ammo last longer, without increasing DPS. Which I would love to see. Probably max at 25%. (Just imagine if it maxed at 100%.) http://warframe.wikia.com/wiki/Multishot_%28Mechanic%29 Read and learn. Link to comment Share on other sites More sharing options...
LasersGoPewPew Posted May 7, 2013 Author Share Posted May 7, 2013 i mean something similar to Salvadores' Inconceivable perk, but with less of a chance to not consume ammo. Link to comment Share on other sites More sharing options...
Xoxile Posted May 7, 2013 Share Posted May 7, 2013 INFINITE GORGON/AFURIS FTW!!! in all seriousness though, I can't remember which came it was (Terraria I think? I swear it was something else though) but there was a gun that had a chance to not consume ammo, and this may work for warframe Yes Terraria had something like that, and so did ME3. Link to comment Share on other sites More sharing options...
NotBot Posted May 7, 2013 Share Posted May 7, 2013 A mod to just give a chance to not consume ammo would be pretty fantastic. While Multishot is directly Damage + Rate of Fire, the mod you're suggesting is effectively Clip Size + Ammo Reserves. It would be nice to have on mod builds that can't utilize Multishot well, like high damage-per-round weapons, where the extra bullet fired can often go to waste. I mean, overkill or instakill, the best ratio you can get for ammo efficiency is 1 kill per round, while a ammo consumption reduction mod could easily improve that ratio. Link to comment Share on other sites More sharing options...
Xrylene Posted May 7, 2013 Share Posted May 7, 2013 Someone suggested this in another thread, and I'll say the same thing to you as I did to them. Why make it a chance? RNG is horrible for this game, we could very easily make it a every x shots sort of thing, or even base it off of a percentage of your clip size or something. The core mechanic is, unlike more max ammo, which only helps you at the start really, this would make your starting ammo, and future ammo pickups more efficient. In that sense, it's a fine idea. It just doesn't need to be random, is all. Link to comment Share on other sites More sharing options...
zagibu Posted May 7, 2013 Share Posted May 7, 2013 I like this idea. And no, multishot is not the same thing. Link to comment Share on other sites More sharing options...
Ced23Ric Posted May 7, 2013 Share Posted May 7, 2013 Why make it a chance? There are no chances for Multishot. It's a true percentage, in a sequenced chain of repetition. Link to comment Share on other sites More sharing options...
Jaon Posted May 7, 2013 Share Posted May 7, 2013 There are no chances for Multishot. It's a true percentage, in a sequenced chain of repetition. Isnt it still RNG. I mean like, 10% multishot, doesnt multishot 1 time then wait 9 bullets then do it again. Its still chance. Link to comment Share on other sites More sharing options...
Ced23Ric Posted May 7, 2013 Share Posted May 7, 2013 I mean like, 10% multishot, doesnt multishot 1 time then wait 9 bullets then do it again. Its still chance. Actually, that is what it does. Multishot 30% is 2 2 2 1 1 1 1 1 1 1 ; 2 2 2 1 1 1 1 1 1 1 ; ... Multishot 75% is 2 2 2 1 ; 2 2 2 1 ; ... Link to comment Share on other sites More sharing options...
Ferriwind Posted May 7, 2013 Share Posted May 7, 2013 (edited) This would only make sense for plasma weapons, imo.... but there are much better ways to maintain ammo/energy for those type of weapons. Edited May 7, 2013 by Stygi Link to comment Share on other sites More sharing options...
Argoms Posted May 7, 2013 Share Posted May 7, 2013 Actually, that is what it does. Multishot 30% is 2 2 2 1 1 1 1 1 1 1 ; 2 2 2 1 1 1 1 1 1 1 ; ... Multishot 75% is 2 2 2 1 ; 2 2 2 1 ; ... Actually, this is false. I'd love if it worked like that, but it doesn't. Try shooting a boltor with 90% multishot at a distant wall- you'll notice that the actual distribution of multishots is random. Link to comment Share on other sites More sharing options...
Xrylene Posted May 7, 2013 Share Posted May 7, 2013 (edited) There are no chances for Multishot. It's a true percentage, in a sequenced chain of repetition. You're quick to respond, but didn't take the appropriate context. I was replying to the OP, who suggested a random chance of not using ammo, which is not the same thing as multishot. Also, Argoms, that may be your problem, Multishot doesn't fire an actual extra projectile(Unless it's a shotgun I think, then it does shoot extra pellets), it simply deals an extra instance of damage if it procs. At least that's what I've heard. Edited May 7, 2013 by Xrylene Link to comment Share on other sites More sharing options...
Argoms Posted May 7, 2013 Share Posted May 7, 2013 (edited) Also, Argoms, that may be your problem, Multishot doesn't fire an actual extra projectile(Unless it's a shotgun I think, then it does shoot extra pellets), it simply deals an extra instance of damage if it procs. At least that's what I've heard. I'll make a video of this. Hold on. EDIT: Youtube upload rates... It'll be posted in 2 hours :L Edited May 7, 2013 by Argoms Link to comment Share on other sites More sharing options...
Hallorann Posted May 7, 2013 Share Posted May 7, 2013 OR just have a mod that gives you 25% more ammo... oh wait. Link to comment Share on other sites More sharing options...
Xrylene Posted May 7, 2013 Share Posted May 7, 2013 OR just have a mod that gives you 25% more ammo... oh wait. There IS a slight, difference, a 25% more ammo mod would not also make the extra ammo you pick up 25% more effective, which is what this theoretically would do. I would agree though, that having both would be unnecessary. Link to comment Share on other sites More sharing options...
LasersGoPewPew Posted May 7, 2013 Author Share Posted May 7, 2013 positive feedback is always nice, but frankly if there was a mod that functions like what i'm suggesting it would turn ammo hungry guns like the boar, gorgon, furis/afuris into beasts of another breed....... but it would be good considering how rare some ammo types are. Link to comment Share on other sites More sharing options...
Jaon Posted May 8, 2013 Share Posted May 8, 2013 (edited) Actually, that is what it does. Multishot 30% is 2 2 2 1 1 1 1 1 1 1 ; 2 2 2 1 1 1 1 1 1 1 ; ... Multishot 75% is 2 2 2 1 ; 2 2 2 1 ; ... Is it really? That's quite educational.... Thanks for that :D To those saying Multishot just deals extra damage and doesnt fire extra rounds. You are incorrect On my snipetron, which once had 98% multiS#&$, if I no scoped, it would clearly fire 2 rounds (extremely inaccurately I might add) and both were able to hit different targets. When I scoped, the 2 bullets would become 100% accurate and simply fly in exactly the same place, creating the illusion of doubling damage Wait, wouldnt multishot 30% be 3 11 3 11 3 1 1 1 repeat Edited May 8, 2013 by Jaon Link to comment Share on other sites More sharing options...
Argoms Posted May 8, 2013 Share Posted May 8, 2013 (edited) Multishot is RNG, here's the post to prove it- https://forums.warframe.com/index.php?/topic/41242-multishot-is-rng-proof/ Ced be wrong. :c Edited May 8, 2013 by Argoms Link to comment Share on other sites More sharing options...
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