Vaskadar Posted May 7, 2013 Share Posted May 7, 2013 Now, this may be a bit more complex to implement than say... I dunno... having melee mods modify it, but it would be an intuitive system to have the melee weapon's jump attack deal more damage with more distance fallen. Let's say for instance I'm playing as an Excalibur, so I go to use super jump. Super jump brings me up to a fairly high height. One would naturally assume that I'd either hurt my hands doing a crazy jump attack, (or by video game logic) somehow deal much more damage. This factors into utilizing wall-running too. Running up a wall to gain height (greater height than your average jump) could potentially yield even more AOE damage (using the same video game logic mentioned before), thus rewarding more complex maneuvers and thought. Whaddya guys think? Link to comment Share on other sites More sharing options...
Milliea Posted May 7, 2013 Share Posted May 7, 2013 I would love to see it, but might be hard to implement. Always felt awkward jumping from up high only to deal the same damage as if I had done a normal jump attack. Link to comment Share on other sites More sharing options...
Notso Posted May 7, 2013 Share Posted May 7, 2013 It already does. Link to comment Share on other sites More sharing options...
Vaskadar Posted May 23, 2013 Author Share Posted May 23, 2013 It already does. Er... really? I've not noticed it. Link to comment Share on other sites More sharing options...
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