Deidaku Posted March 14, 2015 Share Posted March 14, 2015 Hey community! here's an idea for an akimbo wrist weapon; As for the name I wanted to call it Dual edge . ( Edge because of edge of tomorrow) Here's a picutre that show's what i'm going for Seeing how we got the gammacor recently the idea is simple. 2 wrist mounted guns > 1 fires medium damage bullets , similar to a furis but more damage , less firerate , bigger magazines but less total ammo >The other is a mini grenade launcher that fires small projectiles that bounce once off surfaces to deal as much as 50% as the Penta but it has a higher firerate and faster reload speed It would be the first asymetrical dual wield weapons and I think with some tweaking it would fit well in the game's universe. THoughts? Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted March 14, 2015 Share Posted March 14, 2015 Pain in the &#! to implement because technically akimbo weapons are still considered to be one entity. Link to comment Share on other sites More sharing options...
fishworshipper Posted March 14, 2015 Share Posted March 14, 2015 Pain in the ! to implement because technically akimbo weapons are still considered to be one entity. Left click = shoot bullets. Right click = shoot grenades. We already have plenty of weapons that function like that, it's just that none of them have the aesthetic design of two different guns. Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted March 14, 2015 Share Posted March 14, 2015 (edited) Left click = shoot bullets. Right click = shoot grenades. We already have plenty of weapons that function like that, it's just that none of them have the aesthetic design of two different guns. Horseblinders, my bad! But then, these weapons still share a single magazine. Edited March 14, 2015 by Mofixil Link to comment Share on other sites More sharing options...
SilverZs Posted March 14, 2015 Share Posted March 14, 2015 Left click = shoot bullets. Right click = zoom in. alternate fire key = fire grenades This is how weapons with alternate firing modes should operate. FTFY. Link to comment Share on other sites More sharing options...
Quiet_Time1 Posted March 14, 2015 Share Posted March 14, 2015 My thoughts are this should be in the fan concepts, but good idea I guess Link to comment Share on other sites More sharing options...
Deidaku Posted March 14, 2015 Author Share Posted March 14, 2015 Left click = shoot bullets. Right click = shoot grenades. We already have plenty of weapons that function like that, it's just that none of them have the aesthetic design of two different guns. exactly ! thank you Link to comment Share on other sites More sharing options...
fishworshipper Posted March 14, 2015 Share Posted March 14, 2015 Horseblinders, my bad! But then, these weapons still share a single magazine. I think we can take a page from the Quanta here and have the secondary fire simply consume more ammo than the primary fire. FTFY. The code that you implied with your "fix" is not in the game. The code that I implied is. Link to comment Share on other sites More sharing options...
SilverZs Posted March 15, 2015 Share Posted March 15, 2015 I think we can take a page from the Quanta here and have the secondary fire simply consume more ammo than the primary fire. The code that you implied with your "fix" is not in the game. The code that I implied is. And its going to be changing, DE would be incredibly stupid not too... its been pointed out AND noticed by Dev AND shoved in their face. So the point is two fold, actually. Link to comment Share on other sites More sharing options...
fishworshipper Posted March 15, 2015 Share Posted March 15, 2015 And its going to be changing, DE would be incredibly stupid not too... its been pointed out AND noticed by Dev AND shoved in their face. So the point is two fold, actually. Oh, I'm not saying that what you're suggesting isn't what I want. I'm just saying that currently, the way I suggested it is easier and therefore more likely. I would really like if secondary fire and the aim function were distinct so that I can actually use weapons like the Quanta, Paracyst, etc comfortably. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now