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The Raid Isn't That Bad, However There Are A Few Flaws.


Cool3303
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So first off let me tell you that I actually like the raid.

In the beginning I was skeptical however what really makes it special is that you actually have to pay attention.

The raid plays really hard, it takes coordination and teamwork.

After playing it a few times it becomes routine but allowing to play multiple interesting roles or specialise might help to extend the lifespan.

However there is a tiny huge vein of salt in the rewards:

The Credit Reward:

The Credit rewards would be ok if increased by 1.5. The promo code makes it a perfect payout, however without it the raid reward is simply too low.

With Booster-400k total (330 end payout, 18k for each mission, maybe a bit less)

Without 200k (the half)

From that you have to withdraw 10-20k for consumables such as energy and ciphers.

Now technically 180k for approximate 40-60 mins (less if you have a good team) is still good (3k per min)... but....

It requires you to have 8 reaaally good players, with loads of equipment. Even then machmaking can take up to 1 hour which just drains the reward. If you run it multiple times in a row you can make up the lost time but it still remains not as good as the other credit farms.

From what I heard other credit farms (Ambulas, Jupiter, Sechura) Return up to 1-2k per minute so I think

Sechura (Nerf?) usually fluctuates between 3-5k per minute

Keys (Nerf?) at an all time high can be run for 5-10k however most people dont have cap keys stocked anymore

So the Raid is paid well but really doesnt consider any chance for error, Disconnect, Incompetence or whatever might lead to failure.Furthermore Matchmaking duration and other rewards arent considered.

Afterall you cannot get ducats or a reasonable amount of fusion cores from the raid.

TLDR:The Credit reward is good but could be better because of matchmaking and lack of other loot.

Suggestion:Buff up the credits a little bit or add fusion cores.

The Arcane Reward:

There have been alot of complaints that Arcane Enhancements are useless or have miniscule effects.

This is true for the minimum level

They also cost a lot but the Raid reward trivializes the cost for those you want to use and stack

At 10x stacked they are actually really strong HOWEVER:

It takes 10 of 1 specific Arcane Enhancer

You can only get 1 every 24 hours

Those are 24 real time hours, not bound to the daily reset

Which means that because of taking 50mins to 70mins to finish(with good matchmaking) your completiom time will shift 1 hour each day

Probably making you unable to finish it once all 4-5 days (6-7 if you are hardcore)

IF YOU GET A GROUP,IF YOU COMPLETE IT,IF YOU TIME THE RAID PERFECTLY

I really had to put that part in caps because it is incredible how ridiculous the aforemntioned is.

http://warframe.wikia.com/wiki/Arcane_Enhancements

There are (if the list is correct) 14 Arcane Enhancements.

Considering that you will have to get them 10 times it will take you 160-170 Days to get a fully stacked set.

IF YOU DO IT PERFECTLY ALL THE TIME AND RNG IS NICE

This is what I consider unreasonable about the raids.

TLDR:

IF we need to stack the reward 10 times to be worthwile let us grind it away.

I will happily do the mission 20 times (over the 3 I did already) however 140 times?

Thats stretching it... 200 times because rng?Thats A LOT

Now people might be saying "It is new content a half year is reasonable to get it all"

NO IT IS NOT. It would require 120-160 ingame hours if you could grind it.

People have a live, people have jobs, people do something else at times.

Then there are holidays and everything else. It will take up over a year currently.

And realistically 200-250 ingame hours.

Proposed Changes:

Scrap the time limitation, RNG, Incompetence and the 1 hour duration are a big enough hindrance

I am completely okay with Raids requiring real commitment.

The time limitation however butchers all that.

Keep in mind with 120-160 hours you would ideally have 14 sets 6-7 which are currently useless no matter what.

You wont have 2. And it would take even the most dedicated players 2 weeks to get them (because of holidays)

You will have to put them on syandanas, unthinkable to put them on a single helmet

Edited by Cool3303
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A very well put together post, the way you made your point are well thought out and respectable. I havent had a chance to do the raid, But being an MMo player I expect it to be like other MMO raids in terms of difficulty. So im excited. I feel your solutions to the rewards are also fair. 

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I think I need to add that it isn't "necessary" to get all the things.

 

However, the way they are delivered you will have to get them all 10 times, before they are usefull.

Alowing us to grind it definitively improves it simply because of not being a 2.5% chance to drop at all (that would be an even bigger madness)

 

 

PS: Left to die in Feedback....

Can I atleast get into general? Afterall this is not mostly about the raid but the attached arcanes

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I agree with OP on the time restriction on the arcana. Though i won't say to discard it entirely, but the 24 hours real time limitation is really bad. it restricts people who can only play for one or two hours a day severly. even with much more free time to play, the mentioned 1 hour shift makes this not pleasant either.

 

After the novelty of raids is worn off, more and more people dont want to do raids more than neccessary. this leads to an restriction in available raid partners, since most people will have different timers and dont want to raid with you because they dont want to do non-rewarding raids or you have to waste time to find people which timers are running out soon and wait for them, which leads to even more time shifting.

 

Therefore i suggest one of the following changes:

1)Reduce the time from 24 hours to 20 hours. this is done in basically every MMO and prevents time shifting and results in more flexible raid times.

2)Reset the restriction for arcana at daily reset. I and a lot of people i know would prefer this one, since there is already quite a number of things connected to daily reset (Syndicate Standing, Kubrow maturation, login rewards). This method would allow a free allocation of time when to play and do your raid and it would ease the problem of findig people since you dont need to find some who can do them already again but some who haven't done it yet.

 

In contrast to mastery test, which has the same restriction on it, the change of the restriction for raids is quite advisable. mastery test requieres little to no time itself and can be done solo and now you can even practise it in the relay, but raids is a mission for multiple people and consume quite some time until you have completed it. a lot of people would really like it if you ease that time restriction.

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