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Need Help With Choosing Syndicate Weapons.


arche
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Cestra is fun but I find them nearly unusable without Steady Hands, Ammo Mutation, and even a reload mod. These three mods drop the damage enough (because they aren't elements) that the weapon is not really a candidate for serious content. It's still a lot of fun to use on lower level missions!

 

Synoid is very effective at close range, but burns a lot of ammo. Even with a mutation mod and no RoF mods (other than LT) it will still run dry on long missions (without a hydroid or nekros). Works well with an efficient primary tho, like a Bow or Opticor.

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I disagree on Securas being unusable without Steady Hands and reload mod. Primed Ammo Mutation is the only necessity IMO.

 

But that being said, this isn't a real choice. The Synoid has similar ammo consumption to the Secura, while also having perfect accuracy, zero recoil, much shorter reload time, and higher sustained DPS.

 

As much as people whine about the Synoid nerf, it's still better than damn near every weapon in the game.

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