elfkinn Posted March 30, 2015 Share Posted March 30, 2015 has anyone realized it can now red crit, just wondering and has anyone done it yet. In case you didnt know with the addition of arcane avenger helms soma P can red crit and so can many other weapons if you used a helmet and a syandana that is fully maxed. Link to comment Share on other sites More sharing options...
OvAeons Posted March 30, 2015 Share Posted March 30, 2015 screw soma, i wanna try this with amprex and chroma. Link to comment Share on other sites More sharing options...
elfkinn Posted March 30, 2015 Author Share Posted March 30, 2015 amprex can already redcrit but lol i just want to see the damage output of a soma at that but will de have to release something higher than red crits for guns like amprex and bows Link to comment Share on other sites More sharing options...
dadaddadada Posted March 30, 2015 Share Posted March 30, 2015 Well that's nice. How many enhancements do you have to stack to reach redcrits on soma? Link to comment Share on other sites More sharing options...
JayOutre Posted March 30, 2015 Share Posted March 30, 2015 Well that's nice. How many enhancements do you have to stack to reach redcrits on soma? You would need 2 full rank Avenger enhancements and Critical Delay on your Soma's build to reach 113% crit chance. Not really worth going into red territory if I have to put Critical Delay on. The Amprex on the other hand would reach 165% crit chance. Link to comment Share on other sites More sharing options...
elfkinn Posted March 30, 2015 Author Share Posted March 30, 2015 10, 10 of those hard to find things so is anyone selling any, and it requires you to get hit to activate so like the person above said he was using chroma to take full advantage of this in the level of content it would be useful would require a major tank Link to comment Share on other sites More sharing options...
elfkinn Posted March 30, 2015 Author Share Posted March 30, 2015 (edited) You would need 2 full rank Avenger enhancements and Critical Delay on your Soma's build to reach 113% crit chance. Not really worth going into red territory if I have to put Critical Delay on. The Amprex on the other hand would reach 165% crit chance. actually you would only need 1 fully ranked one the .1%chance is 10% and a soma with point strike can hit 75% i believe 2 pieces of gear would just increase your chances of doing it, and that is a base crit bonus so its easily above 100% with one Edited March 30, 2015 by elfkinn Link to comment Share on other sites More sharing options...
UnluckiestSquid Posted March 30, 2015 Share Posted March 30, 2015 Does the enchantment proc on any damage suffered? Health only? Kubrow/Sentinel? I read the wiki and am a bit clueless. Link to comment Share on other sites More sharing options...
elfkinn Posted March 30, 2015 Author Share Posted March 30, 2015 Does the enchantment proc on any damage suffered? Health only? Kubrow/Sentinel? I read the wiki and am a bit clueless. i dont know but I would assume health Link to comment Share on other sites More sharing options...
elfkinn Posted March 30, 2015 Author Share Posted March 30, 2015 but this arcane could also allow melee weapons to red crit and secondaries just imagine the power Link to comment Share on other sites More sharing options...
JayOutre Posted March 30, 2015 Share Posted March 30, 2015 Wouldn't the crit boost only apply the weapon's base crit chance? Link to comment Share on other sites More sharing options...
Moasiac Posted March 30, 2015 Share Posted March 30, 2015 (edited) but this arcane could also allow melee weapons to red crit and secondaries just imagine the power Very few weapons can reach red crits, even with the arcane enchantment procs. Currently only rifles can, as no other weapon has high enough base crit + their normal crit mods. A melee weapon would need >35% base crit (true steel, true punishment + max arcane enchantment x2) A secondary would need ~40% base crit (pistol gambit, creeping bullseye + max arcane enchantment x2) A rifle can barely do it with 30% base crit (point strike, critical delay + max arcane enchantment x1) Not sure if Valkyr can do it through Hysteria, but it seems unlikely. Edited March 30, 2015 by Moasiac Link to comment Share on other sites More sharing options...
elfkinn Posted March 30, 2015 Author Share Posted March 30, 2015 no the way this works is like the supra augment mod which just adds a chunk of status or in this case crit of course it isn't multiplied by the point strike but a 40% or 80% crit bonus is massive Link to comment Share on other sites More sharing options...
elfkinn Posted March 30, 2015 Author Share Posted March 30, 2015 Very few weapons can reach red crits, even with the arcane enchantment procs. Currently only rifles can, as no other weapon has high enough base crit + their normal crit mods. im pretty sure some melee can hit 32% crit with there crit mods, and if you added 80% to it they could then red cit Link to comment Share on other sites More sharing options...
JohnKable Posted March 30, 2015 Share Posted March 30, 2015 are we sure that said 0.1% critical on the arcane enhancement means 10%??if it was 0.1 alone it would be 10% but im pretty sure its written 0.1% so clearly 0.1% overall... i have one, im gonna check now Link to comment Share on other sites More sharing options...
UnluckiestSquid Posted March 30, 2015 Share Posted March 30, 2015 are we sure that said 0.1% critical on the arcane enhancement means 10%?? if it was 0.1 alone it would be 10% but im pretty sure its written 0.1% so clearly 0.1% overall... i have one, im gonna check now Thank you, hope to hear good news. Link to comment Share on other sites More sharing options...
elfkinn Posted March 30, 2015 Author Share Posted March 30, 2015 it is according to the wiki that .1 is actually 10% base, also im not trying to point out any power creep since this is only a temporary buff that would require a ton of work to get and a player that has worked for this is clearly doing missions where attempting to activate this by getting hit is a major trade off Link to comment Share on other sites More sharing options...
Qynchou Posted March 30, 2015 Share Posted March 30, 2015 If only DE fixed arcane enhancements not being selectable on chroma, like, this century, Id be so happy. Link to comment Share on other sites More sharing options...
Moasiac Posted March 30, 2015 Share Posted March 30, 2015 im pretty sure some melee can hit 32% crit with there crit mods, and if you added 80% to it they could then red cit I don't believe that's how it works. It just gives you bonus critical hit chance based off of the weapon's base critical hit chance. For example, a weapon's base crit is 20%. A 120% bonus to critical chance makes it 32%. Adding on another 80% critical chance would only make it 40%. Link to comment Share on other sites More sharing options...
elfkinn Posted March 30, 2015 Author Share Posted March 30, 2015 I don't believe that's how it works. It just gives you bonus critical hit chance based off of the weapon's base critical hit chance. For example, a weapon's base crit is 20%. A 120% bonus to critical chance makes it 32%. Adding on another 80% critical chance would only make it 40%. well there is only one way to find out how this truly works we need someone to experiment, so if anyone manages to gather these enchantments would they be kind enough to post a screen shot or video of testing it after it procs Link to comment Share on other sites More sharing options...
JayOutre Posted March 30, 2015 Share Posted March 30, 2015 I don't believe that's how it works. It just gives you bonus critical hit chance based off of the weapon's base critical hit chance. For example, a weapon's base crit is 20%. A 120% bonus to critical chance makes it 32%. Adding on another 80% critical chance would only make it 40%. Exactly what I was trying to explain. If the boost was additive, then there is no way it wouldn't be nerfed or "fixed". Link to comment Share on other sites More sharing options...
elfkinn Posted March 30, 2015 Author Share Posted March 30, 2015 Exactly what I was trying to explain. If the boost was additive, then there is no way it wouldn't be nerfed or "fixed". if it is additive it doesn't really need a nerf or fix, activating it in a mission where it is rewarded would most likely get you killed and its not like soma has any fall off with 4 cp so there is no point nerfing anything a 1 hit kill is a 1hit kill if its 50k or 500k. Link to comment Share on other sites More sharing options...
blizzard576 Posted March 30, 2015 Share Posted March 30, 2015 Also it work only once if u enchance something with the same one on both helm and syandana it just replace the buff not stacking them i already try it with arcane strike i just keep resetting the buff not stacking them Link to comment Share on other sites More sharing options...
ddg92 Posted March 30, 2015 Share Posted March 30, 2015 I don't believe that's how it works. It just gives you bonus critical hit chance based off of the weapon's base critical hit chance. For example, a weapon's base crit is 20%. A 120% bonus to critical chance makes it 32%. Adding on another 80% critical chance would only make it 40%. The description says +0.1. It seems to imply that value is added to the crit chance of the weapon rather than based on its base crit value. Link to comment Share on other sites More sharing options...
blizzard576 Posted March 30, 2015 Share Posted March 30, 2015 (edited) Judging from other arcane i'm pretty sure it work on base stat , strike,guardian,awakening after testing max rank a few time it definately work on base weapon/wf stat Edited March 30, 2015 by blizzard576 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now