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Sci_Ant's Comprehensive Chroma Armor Build Guide [In-Depth With Calculations And Results]


Sci_Ant
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UPDATED : 28th June, 2015

VERSION 12

 

Hello Tenno ! Chroma is such an amazing and complex beast and I've spent many hours wondering how to mod him, as I'm sure many of you have.

 

Since his best powers (Elemental Ward and Vex Armor) have such complex interactions with each other and with defensive mods (Vitality, Redirection, Steel Fiber etc.), I decided to do an in-depth numerical analysis of a large number of permutations using different mods and elemental combos.

 

First off a little overview :

 

1. This guide assumes that you know the basics of how Chroma's abilities work. If not then please read the following page >  http://warframe.wikia.com/wiki/Chroma/Abilities

2. There are several cases that have been studied, taking into consideration effects only from Elemental Ward and Vex Armor.

3. Each case takes into consideration only elements that affect armor and effective health (Electric, Cold, Heat) Yep, no Toxin.

4. Each case involves the activation of both Vex Armor and Elemental Ward (best way to do this is press 3 then press 2 and the animations will flow seamlessly and you can start shooting immediately).

5. All effective health values are considered only for the period that these 2 powers are active.

6. All related values have been color coded as follows : Shield/Electric, Armor/Cold, Health/Heat/Damage, Effective Health/Results. (Cold is actually obtained by using black, white or grey in the game, but is orange here to connect it to Armor.)

7. Formulae for all the calculations have been taken from the following pages :
    > http://warframe.wikia.com/wiki/Armor
    > http://warframe.wikia.com/wiki/Warframe_Attributes#Armor
    > http://warframe.wikia.com/wiki/Chroma_(Warframe)

 

8. Acronyms :

TF = Transient Fortitude
BR = Blind Rage
FE = Fleeting Expertise
NM = Narrow Minded
PC = Primed Continuity
Const. = Constitution
r = rank
Dmg = Damage
HP = Hit Points

 

9. Cases 1, 2, 3 and 4 are based on this basic framework, the empty slots being where the mods in question are placed :

OU5fVij.jpg

 

IMPORTANT FACTS TO KNOW:

> Damage reduction on Chroma does not affect Shields.

> Armor only affects Health directly.

> Even with max Scorn value on Vex Armor your shields will still take the same amount of damage they were taking earlier.

> Thus rendering a Maxed Redirection or Vigor only a utility to reach the maximum value of Scorn (Armor Increase) directly without having to regen shields after 300 loss.

> It takes a loss of 400 Shields to reach the max Scorn value or max Fury value.

> Overshields losses DO NOT contribute to Vex Armor Scorn increase.

 

> Elemental Ward's buff's for Chroma and allies are % increases and not fixed number increases. This has been tested by user Bouldershoulder and his post outlining the fact with screenshots is here > https://forums.warframe.com/index.php?/topic/431756-sci-ants-comprehensive-chroma-armor-build-guide-v2-in-depth-with-calculations-and-results/page-2#entry4793886

 

> Vex Armor is a direct increase to TOTAL ARMOR and STACKS MULTIPLICATIVELY with Steel Fiber and Cold Elemental Ward (as stated on wiki, and tested from different sources)

 

Thread with all the Simulacrum testing done by me > https://forums.warframe.com/index.php?/topic/476059-sci-ants-chroma-armor-build-guide-correctional-addendum-important/

 

> Quick Thinking efficiency is affected by the total Armor on Chroma and adds very large amounts of effective health to him if used along with a maxed Primed Flow. The tests to prove this claim and the effective health values with different cases can be found here > https://forums.warframe.com/index.php?/topic/479726-quick-thinking-is-affected-by-armor-proof-implications-on-chroma-sci-ants-chroma-guide-addendum/

 

> Total Armor on Chroma is the same regardless of which ability is activated first between Elemental Ward and Vex Armor. It is actually better to activate Vex Armor first then activate Elemental Ward since the animation plays out more smoothly and both can be activated fast.

 

> The damage reduction from Chroma's powers stacks multiplicatively with Trinity's damage reduction from Blessing and the final damage reduction can be calculated by the following formula >

 

Final Damage Reduction = 1 - [(1 - DRchroma/100) * (1 - DRtrin/100)]

For example if Damage Reduction from Chroma's powers and armor is 95 % and Damage Reduction from Trinity's Blessing is 80 % then the Final Damage Reduction =1 - [(1 - 95/100) * (1 - 80/100)] = 1 - (0.05 * 0.2) = 1 - 0.01 = .99 or 99 %

 

Thanks to Bouldershoulder and Darzk for providing the above formula.

 

ALL FORMULAE USED :

1. Damage Received = Attack Damage ÷ (1 + Net Armor/300)

2. Damage Received % = Dmg Rec/Attack Dmg x 100 = 100 / (1 + Net Armor/300)

3. Damage Reduction % = 100 - Dmg Rec %

 

4. The 3 above combined can be simply stated as > 

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

 

5. Effective Health = Shields + (Health * (1 + Net Armor/300)) 

 

6. Fury % = 100% + (1.75 x Power strength %)

 

7. Effective health for Quick Thinking = Damage Reduction factor * Quick Thinking Efficiency * Energy Pool

 

8. Elemental Ward buffs for CHROMA and ALLIES are according to the following formula:

 

Added Attribute = Base Value of Attribute * Elemental Ward Buff % * Power Strength %

 

Therefore, for CHROMA ONLY (Base HP and Shields = 100, Base armor = 350) the buffs are calculated as follows:

 

For Electric/Shields = 100 * (100% /100) * (power strength% /100) = Power Strength % 

For Heat/Health = 100 * (200% /100) * (power strength% /100) = 2 * Power Strength %

For Cold/Armor = 350 * (150% /100) * (power strength% / 100) = 5.25 * Power Strength %

 

9. Total Armor on Chroma = Vex Armor increase * (Base Armor + Armor Increase from Steel Fiber + Armor Increase from COLD Elemental Ward) 

                                          = (Vex Armor multiplier * Power Strength) * [base Armor + (Base Armor * Steel fiber %) + (Base Armor * 150 % * Power Strength %)]

                                          = (3.5 * Pwr Str %) * [350 + (350 * Steel fiber%) + (350 * 1.5 * Power Strength%)]

                                          = (3.5 * Pwr Str %) * [350 (1 + SF% + (1.5* Pwr Str %))]

 

where % implies that the value is what you see in the game UI divided by 100.

 

Therefore, when 400 shields are instantly lost > 

 

Simplest formula for Chroma Armor (when both COLD Elemental Ward and Vex Armor are active) = (3.5 * Pwr Str %) * [350 (1 + SF% + (1.5* Pwr Str %))]

 

Simplest formula for Chroma Armor (when NON COLD i.e., HEAT, ELECTRIC or TOXIN Elemental Ward and Vex Armor are active) = (3.5 * Pwr Str %) * [350 (1 + SF%)]

 

And therefore, when 300 shields are instantly lost (due to no shield increase from Mods or NON ELECTRIC Elemental Ward) > 

 

Simplest formula for Chroma Armor (when both COLD Elemental Ward and Vex Armor are active) = 75% of (3.5 * Pwr Str %) * [350 (1 + SF% + (1.5* Pwr Str %))]

= (2.625 * Pwr Str %) * [350 (1 + SF% + (1.5* Pwr Str %))]

 

Simplest formula for Chroma Armor (when NON COLD or ELECTRIC i.e., HEAT or TOXIN Elemental Ward and Vex Armor are active) = 75 % of (3.5 * Pwr Str %) * [350 (1 + SF%)]

(2.625 * Pwr Str %) * [350 (1 + SF%)]

 

NOTE : 2.625 is 75 % of 3.5, since in some cases only 300 and not 400 shields can be lost giving only 75 % Scorn from Vex Armor, while requiring a recharge and loss of shields to a minimum of 100 only then giving 100 % Scorn from Vex Armor.

 

IN SIMPLER TERMS :

ARMOR for COLD @ 400 shields loss (100% Scorn) = (3.5 * Pwr Str %) * [350 + (350 * Steel fiber%) + (350 * 1.5 * Power Strength%)]

= (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))]

 

ARMOR for ELECTRIC, HEAT, TOXIN @ 400 shields loss (100% Scorn) = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)]

 

ARMOR for COLD @ 300 shields loss (75% Scorn) = (2.625 * Pwr Str %) * [350 + (350 * Steel fiber%) + (350 * 1.5 * Power Strength%)]

= (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))]

 

ARMOR for HEAT, TOXIN @ 300 shields loss (75% Scorn) = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber %)]

 

NOW, ON WITH THE GUIDE!

 

CASE 0 = 100 % Power Strength

CASE 1, 2, 3 and 4 = 200 % Power Strength

CASE 5, Alt Versions = MAXED (284%) Power Strength

-------------------------------------------------------------------------------------------------------------------------------------------------
CASE 0 (Base Reference for Calculations)

No Mods at all

 

Warframe Details :

Armor = 350
Shield = 300
Health = 300

 

Power Strength : 100 % (No Power Strength mods)
Power Duration : 100 % (No Power Duration mods)

 

Power Details :

>> POWER 2 (Elemental Ward) :

Duration = 25 sec
--------------------------------------------------------
Electric :
+ 100 Shields (300 + 100 = 400 total)
10 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 525 Armor (350 + 525 = 875 total)
3 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 200 Health (300 + 200 = 500 total)
100 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :

Duration = 25 sec

Scorn (Armor) = + 350 % or 3.5 x at max (at loss of 400 shields)
Fury (Dmg) = + 275% or 2.75 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (0 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 3.5 (350 (1 + 0)) = 3.5 * 350 = 1225 Armor

Dmg Reduction % =>100 - 100 / (1 + (1225/300)) =>100 - (100 / 5.0833) => 100 - 19.672 % = 80.328 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 0 + (300 x 5.0833) = 1524.99 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------

2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 2.625 [350 (1 + 0 + 1.5)] = 2.625 (875) = 2296.875 Armor

 

Dmg Reduction % =>100 - 100 / (1 + (2296.875/300)) =>100 - (100 / 8.65625) => 100 - 11.552 % = 88.448 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 0 + (300 x 8.65625) = 2596.875 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 3.5 [350 (1 + 0 + 1.5)] = 3.5 (875) =  3062.5 Armor

Dmg Reduction % =>100 - 100 / (1 + (3062.5/300)) =>100 - (100 / 11.2083) => 100 - 8.922 % = 91.078 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (300 x 11.2083) = 3562.5 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 2.625 (350) = 918.75 Armor

Dmg Reduction % =>100 - 100 / (1 + (918.75/300)) =>100 - (100 / 4.0625) => 100 - 24.615 % = 75.3846 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (500 x 4.0625) = 2031.25 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 3.5 (350) = 1225 Armor
Dmg Reduction % =>100 - 100 / (1 + (1225/300)) =>100 - (100 / 5.0833) => 100 - 19.672 % = 80.328 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (500 x 5.0833) = 2741.67 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

-------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 1

Maxed Steel Fiber + Maxed Redirection

 

Warframe Details :

Armor = 735
Shield = 740
Health = 300

 

Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :

Duration = 41.625 sec
--------------------------------------------------------
Electric :
+ 200 Shields (940 total)
20 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1050 Armor (1785 total)
6 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 400 Health (700 total)
200 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :

Duration = 41.625 sec

Scorn (Armor) = + 700 % or 7 x at max (at loss of 400 shields)
Fury (Dmg) = + 450% or 4.5 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (540 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 * (350 (1 + 1.1)) = 7 (735) = 5145 Armor
Dmg Reduction % =>100 - 100 / (1 + (5145/300)) =>100 - (100 / 18.15) => 100 - 5.5096 % = 94.49 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 540 + (300 x 18.15) = 5985 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (340 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7 (350 (1 + 1.1 + 3)) = 7 (1785) = 12495 Armor

Dmg Reduction % =>100 - 100 / (1 + (12495/300)) =>100 - (100 / 42.65) => 100 - 2.3446 % = 97.655 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 340 + (300 x 42.65) = 13135 HP
------------------------------------------------------------------------------------------------------------------------------------------------------

3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (340 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 (350 (1 + 1.1)) = 7 (735) = 5145 Armor
Dmg Reduction % =>100 - 100 / (1 + (5145/300)) =>100 - (100 / 18.15) => 100 - 5.5096 % = 94.49 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300))  = 340 + (700 x 18.15) = 13045 HP

-------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 2
Maxed Steel Fiber + Maxed Vitality

 

Warframe Details :

Armor = 735

Shield = 300
Health = 740

 

Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec
--------------------------------------------------------
Electric :
+ 200 Shields (500 total)

20 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1050 Armor (1785 total)
6 x dmg returned to all ranged targets that attack
--------------------------------------------------------

Heat :

+ 400 Health (1140 total)

200 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 41.625 sec

Scorn (Armor) = + 700 % or 7 x at max (at loss of 400 shields)
Fury (Dmg) = + 450% or 4.5 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (100 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 * (350 (1 + 1.1)) = 7 (735) = 5145 Armor
Dmg Reduction % =>100 - 100 / (1 + (5145/300)) =>100 - (100 / 18.15) => 100 - 5.5096 % = 94.49 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 100 + (740 x 18.15) = 13531 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 5.25 [350 (1 + 1.1 + 3)] = 5.25 (1785) = 9371.25 Armor

Dmg Reduction % =>100 - 100 / (1 + (9371.25/300)) =>100 - (100 / 32.2375) => 100 - 3.1019 % = 96.898 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (740 x 32.2375) = 23855.75 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 400 Shields (340 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7 (350 (1 + 1.1 + 3)) = 7 (1785) = 12495 Armor

Dmg Reduction % =>100 - 100 / (1 + (12495/300)) =>100 - (100 / 42.65) => 100 - 2.3446 % = 97.655 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 42.65) = 31761 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 5.25 * (350 (1 + 1.1)) = 5.25 (735) = 3858.75 Armor
Dmg Reduction % =>100 - 100 / (1 + (3858.75/300)) =>100 - (100 / 13.8625) => 100 - 7.2137 % = 92.786 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (1140 x 13.8625) = 15803.25 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 * (350 (1 + 1.1)) = 7 (735) = 5145 Armor
Dmg Reduction % =>100 - 100 / (1 + (5145/300)) =>100 - (100 / 18.15) => 100 - 5.5096 % = 94.49 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (1140 x 18.15) = 20891 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 3
Maxed Redirection + Maxed Vitality

 

Warframe Details :

Armor = 350
Shield = 740
Health = 740

 

Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec
--------------------------------------------------------
Electric :
+ 200 Shields (940 total)

20 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1050 Armor (1400 total)
6 x dmg returned to all ranged targets that attack
--------------------------------------------------------

Heat :

+ 400 Health (1140 total)
200 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 41.625 sec

Scorn (Armor) = + 700 % or 7 x at max (at loss of 400 shields)
Fury (Dmg) = + 450% or 4.5 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (540 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 (350) = 2450 Armor

Dmg Reduction % =>100 - 100 / (1 + (2450/300)) =>100 - (100 / 9.1667) => 100 - 10.909 % = 89.09 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 540 + (740 x 9.1667) = 7323.33 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (340 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7 (350 (1 + 3)) = 7 (1400) = 9800 Armor

Dmg Reduction % =>100 - 100 / (1 + (9800/300)) =>100 - (100 / 33.6667) => 100 - 2.970 % = 97.029 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 340 + (740 x 33.6667) = 25253.33 HP

------------------------------------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (340 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 (350) = 2450 Armor

Dmg Reduction % =>100 - 100 / (1 + (2450/300)) =>100 - (100 / 9.1667) => 100 - 10.909 % = 89.09 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 340 + (1140 x 9.1667) = 10790 HP

--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 4
Maxed Vitality + Maxed Vigor 

 

Warframe Details :

Armor = 350
Shield = 420
Health = 860

 

Power Strength : 200 % (Max TF + r4 BR)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec
--------------------------------------------------------
Electric :
+ 200 Shields (620 total)

20 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1050 Armor (1400 total)
6 x dmg returned to all ranged targets that attack
--------------------------------------------------------

Heat :

+ 400 Health (1260 total)
200 Heat DPS in 5 m range

---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 41.625 sec

Scorn (Armor) = + 700 % or 7 x at max (at loss of 400 shields)
Fury (Dmg) = + 450% or 4.5 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (220 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 (350) = 2450 Armor

Dmg Reduction % =>100 - 100 / (1 + (2450/300)) =>100 - (100 / 9.1667) => 100 - 10.909 % = 89.09 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 220 + (860 x 9.1667) = 8103.33 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------

2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7 (350 (1 + 3)) = 7 (1400) = 9800 Armor

Dmg Reduction % =>100 - 100 / (1 + (9800/300)) => (100 / 33.6667) =>100 - 100 - 2.970 % = 97.029 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (860 x 33.6667) = 28973.33 HP

------------------------------------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7 (350) = 2450 Armor

Dmg Reduction % =>100 - 100 / (1 + (2450/300)) => (100 / 9.1667) =>100 - 100 - 10.909 % = 89.09 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (1260 x 9.1667) = 11570 HP

--------------------------------------------------------------------------------------------------------------------------------------------------------
CASE 5
No Steel Fiber/Vitality/Redirection - MAXED Strength + MAXED Duration + MAXED Efficiency Mods

 

Warframe Details :

Armor = 350
Shield = 300
Health = 300

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 194.5 % (Max NM + Max PC + Max Const.- Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 48.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (584 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (1841 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (868 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 48.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (184 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 184 + (300 x 12.5967) = 3963 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7.455 (350 (1 + 4.26)) = 13724.655 Armor

Dmg Reduction % =>100 - 100 / (1 + (13724.655/300)) =>100 - (100 / 46.74885) => 100 - 2.1391 % = 97.861 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (300 x 46.74885) = 14024.655 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 4.26)) = 18299.54 Armor

Dmg Reduction % =>100 - 100 / (1 + (18299.54/300)) =>100 - (100 / 61.9985) => 100 - 1.6129 % = 98.387 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (300 x 61.9985) = 18799.54 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7.455 (350) = 2609.25 Armor
Dmg Reduction % =>100 - 100 / (1 + (2609.25/300)) =>100 - (100 / 9.6975) => 100 - 10.3119 % = 89.688 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (868 x 9.6975) = 8417.43 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (868 x 12.5967) = 11133.91 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]


--------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 5 - Alternate Version 1
No Vitality/Redirection - MAXED Strength + MAXED Duration + Maxed Steel Fiber (replacing Streamline)

 

Warframe Details :

Armor = 735

Shield = 300
Health = 300

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 194.5 % (Max NM + Max PC + Max Const. - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 48.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (584 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (2226 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (868 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 48.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (184 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 184 + (300 x 25.353) = 7789.9 HP (HIT POINTS)

RELATED FORMULA:

Damage Reduction % = 100 − (100 / (1 + Armor / 300))

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7.455 (350 (1 + 1.1 + 4.26)) = 7.455 (2226) = 16594.83 Armor

Dmg Reduction % =>100 - 100 / (1 + (16594.83/300)) =>100 - (100 / 56.3161) => 100 - 1.7756 % = 98.224 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (300 x 56.3161) = 16894.83 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 1.1 + 4.26)) = 9.94 (2226) = 22126.44 Armor

Dmg Reduction % =>100 - 100 / (1 + (22126.44/300)) =>100 - (100 / 74.7548) => 100 - 1.3377 % = 98.662 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (300 x 74.7548) = 22626.44 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7.455 (350 (1 + 1.1)) = 5479.425 Armor
Dmg Reduction % =>100 - 100 / (1 + (5479.425/300)) =>100 - (100 / 19.26475) => 100 - 5.1908 % = 94.809 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (868 x 19.26475) = 16721.803 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (868 x 25.353) = 22206.404 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]


--------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 5 - Alternate Version 2
No Steel Fiber/Redirection - MAXED Strength + MAXED Duration + Maxed Vitality (replacing Streamline)

 

Warframe Details :

Armor = 350
Shield = 300
Health = 740

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 194.5 % (Max NM + Max PC + Max Const. - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 48.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (584 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (1841 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (1308 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 48.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (184 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 184 + (740 x 12.5967) = 9505.53 (HIT POINTS)

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 300 Shields (0 remaining)

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7.455 (350 (1 + 4.26)) = 13724.655 Armor

Dmg Reduction % =>100 - 100 / (1 + (13724.655/300)) =>100 - (100 / 46.74885) => 100 - 2.1391 % = 97.861 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (740 x 46.74885) = 34594.149 HP

>RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 4.26)) = 18299.54 Armor

Dmg Reduction % =>100 - 100 / (1 + (18299.54/300)) => (100 / 61.9985) =>100 - 100 - 1.6129 % = 98.387 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 61.9985) = 46078.865 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7.455 (350) = 2609.25 Armor
Dmg Reduction % =>100 - 100 / (1 + (2609.25/300)) =>100 - (100 / 9.6975) => 100 - 10.3119 % = 89.688 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (1308 x 9.6975) = 12684.33 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (1308 x 12.5967) = 16676.44 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]


-------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 5 - Alternate Version 3
No Redirection - MAXED Strength + HIGH Duration + Maxed Steel FiberMaxed Vitality (replacing Streamline and Constitution)

 

Warframe Details :

Armor = 735

Shield = 300
Health = 740

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (584 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (2226 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (1308 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 41.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (184 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 61.9985) = 46078.865 HP

---------------------------------------------------------------------------------------------------------------------

> Total Armor = (2.625 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 7.455 (350 (1 + 1.1 + 4.26)) = 7.455 (2226) = 16594.83 Armor

Dmg Reduction % =>100 - 100 / (1 + (16594.83/300)) =>100 - (100 / 56.3161) => 100 - 1.7756 % = 98.224 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (740 x 56.3161) = 41673.914 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 1.1 + 4.26)) = 9.94 (2226) = 22126.44 Armor

Dmg Reduction % =>100 - 100 / (1 + (22126.44/300)) =>100 - (100 / 74.7548) => 100 - 1.3377 % = 98.662 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (740 x 74.7548) = 55518.552 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 300 Shields (0 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 7.455 (350 (1 + 1.1)) = 5479.425 Armor
Dmg Reduction % =>100 - 100 / (1 + (5479.425/300)) =>100 - (100 / 19.26475) => 100 - 5.1908 % = 94.809 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 0 + (1308 x 19.26475) = 25198.293 HP

RELATED NOTE:

[Only first time loss of shields is accounted for, not loss of shields regenerated later]
[Hence, Scorn reaches only 75 % of it's potential]

----------------------------------------------------------------------------------------------------------------

On loss of 100 Shields (200 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 200 + (1308 x 25.353) = 33361.724 HP

RELATED NOTE:

[Assumed shield regen from 0 to 300 after they are lost the first time and loss of 100 again]
[Hence, Scorn reaches it's full potential]


--------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 5 - Alternate Version 4

No Steel Fiber/Redirection - MAXED Strength + HIGH Duration + Maxed Vitality + Maxed Vigor (replacing Streamline and Constitution)

 

Warframe Details :

Armor = 350
Shield = 420
Health = 860

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 166.5 % (Max NM + Max PC - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 41.625 sec
--------------------------------------------------------

Electric :
+ 284 Shields (420 + 284 = 704 total)
28.4 x dmg to single target in succession
--------------------------------------------------------
Cold :
+ 1491 Armor (350 + 1491 = 1841 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (860 + 568 = 1428 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

 

>> POWER 3 (Vex Armor) :
Duration = 41.625 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (304 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 304 + (860 x 12.5967) = 11137.133 HP (HIT POINTS)

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 4.26)) = 18299.54 Armor

Dmg Reduction % =>100 - 100 / (1 + (18299.54/300)) =>100 - (100 / 61.9985) => 100 - 1.6129 % = 98.387 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (860 x 61.9985) = 53338.68 HP

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350) = 3479 Armor
Dmg Reduction % =>100 - 100 / (1 + (3479/300)) =>100 - (100 / 12.5967) => 100 - 7.9386 % = 92.061 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (1428 x 12.5967) = 18008.04 HP

--------------------------------------------------------------------------------------------------------------------------------------------------------

CASE 5 - Alternate Version 5

MAXED Strength + MEDIUM Duration + Maxed Steel FiberMaxed Vitality + Maxed Vigor (replacing Streamline, Constitution and Primed Cont.)

 

Warframe Details :

Armor = 735

Shield = 420
Health = 860

 

Power Strength : 284 % (Max TF + Max BR + Max Intensify)
Power Duration : 111.5 % (Max NM - Max FE - Max TF)

 

Power Details :

>> POWER 2 (Elemental Ward) :
Duration = 27.875 sec
--------------------------------------------------------

Electric :
+ 284 Shields (420 + 284 = 704 total)

28.4 x dmg to single target in succession
--------------------------------------------------------

Cold :
+ 1491 Armor (2226 total)
8.52 x dmg returned to all ranged targets that attack
--------------------------------------------------------
Heat :

+ 568 Health (860 + 568 = 1428 total)
284 Heat DPS in 5 m range
---------------------------------------------------------------------------------------------------------------

>> POWER 3 (Vex Armor) :
Duration = 27.875 sec

Scorn (Armor) =+ 994 % or 9.94 x at max (at loss of 400 shields)
Fury (Dmg) = + 597% or 5.97 x at max (at loss of 100 health)

 

NOW => IF HEALTH AND SHIELDS ARE NOT PREVIOUSLY LOST AND BOTH POWERS ARE ACTIVATED :

 

CALCULATIONS:

1. POWER 2 + 3 active for ELECTRIC element :

On loss of 400 Shields (304 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 304 + (860 x 25.353) = 22107.58 HP (HIT POINTS)

------------------------------------------------------------------------------------------------------------------------------------------------------
2. POWER 2 + 3 active for COLD element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber % + (1.5* Pwr Str %))] = 9.94 (350 (1 + 1.1 + 4.26)) = 9.94 (2226) = 22126.44 Armor

Dmg Reduction % =>100 - 100 / (1 + (22126.44/300)) =>100 - (100 / 74.7548) => 100 - 1.3377 % = 98.662 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (860 x 74.7548) = 64309.128 HP

----------------------------------------------------------------------------------------------------------------------------
3. POWER 2 + 3 active for HEAT element :

On loss of 400 Shields (20 remaining)

> Total Armor = (3.5 * Pwr Str %) * [350 (1 + Steel Fiber %)] = 9.94 (350 (1 + 1.1)) = 7305.9 Armor
Dmg Reduction % =>100 - 100 / (1 + (7305.9/300)) =>100 - (100 / 25.353) => 100 - 3.9443 % = 96.056 %

 

Effective Health = Shields + (Health * (1 + Net Armor/300)) = 20 + (1428 x 25.353) = 36224.084 HP

--------------------------------------------------------------------------------------------------------------------------------------------------------

BONUS CASES

With Quick Thinking Primed Flow

 

>> https://forums.warframe.com/index.php?/topic/479726-quick-thinking-is-affected-by-armor-proof-implications-on-chroma-sci-ants-chroma-guide-addendum/

 

--------------------------------------------------------------------------------------------------------------------------------------------------------

CONCLUSIONS (aka tl;dr) :

 

1. Best combo in terms of Effective Health

BALANCED BUILD (from CASE 2)

COLD + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more)
> Effective Health = 23855.75 HP up to 31761 HP (96.898 % up to 97.655 % Dmg Reduction)

 

MAXED BUILD (from CASE 5 - Alternate Version 5)

COLD + Max Steel Fiber Max Vitality Maxed Vigor + 284 % Power Strength
> Effective Health = 64309.128 HP (98.662 % Dmg Reduction)

 

NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.

--------------------------------------------------------------------------------------------------------------------------------------

2. Best combo in terms of Armor / Damage Reduction >

BALANCED BUILD (from CASE 2)

COLD + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more)
> Armor attained  = 9371.25 up to 12495 Armor (23855.75 up to 31761 HP) ( 96.898 % up to 97.655 %)

 

MAXED BUILD (from CASE 5 - Alternate Version 3)

COLD + Max Steel Fiber + Max Vitality + 284 % Power Strength
> Armor attained  = 16594.83 up to 22126.44 Armor (41673.914 HP up to 55518.552 HP) (98.224 % up to 98.662 % Dmg Reduction)

 

NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.

--------------------------------------------------------------------------------------------------------------------------------------

3. Best combo without Steel Fiber and both Shields and Health boosted to a minimum of 400 for each >

BALANCED BUILD (from CASE 4)

COLD + Maxed Vitality + Maxed Vigor + 200 % Power Strength (or more)
> Effective Health = 28973.33 HP (97.029 % Dmg Reduction)

 

MAXED BUILD (from CASE 5 - Alternate Version 4)

COLD + Maxed Vitality + Maxed Vigor + 284 % Power Strength

> Effective Health = 53338.68 HP (98.387 % Dmg Reduction)

--------------------------------------------------------------------------------------------------------------------------------------

4. Best combo using ELECTRIC >

BALANCED BUILD (from CASE 2)

ELECTRIC + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more)
> Effective Health = 13531 HP (94.49 % Dmg Reduction)

 

MAXED BUILD (from CASE 5 - Alternate Version 5)

ELECTRIC + Max Steel Fiber + Max VitalityMaxed Vigor + 284 % Power Strength
> Effective Health = 22107.58 HP (96.056 % Dmg Reduction)

 

QUICK THINKING BUILD (from BONUS CASE 1 - Alternate Version)

ELECTRIC + Max Steel Fiber + 155 % Power Strength
> Effective Health = 26190.838 HP (93.0027 % Dmg Reduction)

--------------------------------------------------------------------------------------------------------------------------------------

5. Best combo using HEAT >

BALANCED BUILD (from CASE 2)

HEAT + Max Steel Fiber + Max Vitality + 200 % Power Strength (or more)
> Effective Health = 15803.25 HP up to 20891 HP (92.786 % up to 94.49 % Dmg Reduction)

 

MAXED BUILD (from CASE 5 - Alternate Version 5)

HEAT + Max Steel Fiber + Max Vitality Maxed Vigor + 284 % Power Strength
> Effective Health = 36224.084 HP (96.056 % Dmg Reduction)

 

QUICK THINKING BUILD (from BONUS CASE 1 - Alternate Version)

HEAT + Max Steel Fiber + 155 % Power Strength
> Effective Health = 30766.123 HP (93.0027 % Dmg Reduction)

--------------------------------------------------------------------------------------------------------------------------------------

6. Best combo using Quick Thinking and Primed Flow >

BALANCED BUILD (from Bonus Case 1)

COLD + Quick Thinking + Primed Flow + 200% Power Strength

> Effective Health = 46634.4 HP up to 61569.6 HP (96.078 % up to 97.029 % Dmg Reduction)

 

MAXED BUILD (from Bonus Case 2)

COLD + Quick Thinking + Primed Flow + 284% Power Strength

> Effective Health = 85494.29 HP up to 113582.795 HP (97.861 % up to 98.387 % Dmg Reduction)

 

NOTE : Atleast 100 Shields need to regenerate from 0 and be lost again (after being lost from 300 to 0 the first time) to reach the maximum effective health as shown.

-------------------------------------------------------------------------------------------------------------------------------

 

 

FINAL RESULTS -

 

Order of importance for elements for tanking builds :

COLD > HEAT > ELECTRIC

 

Order of importance for mods :

Steel Fiber / Vitality > Vigor > Redirection

 

IMPORTANT NOTES:

 

1. When using COLD adding Vitality and Vigor gives slightly less Effective Health (around 2000 EHP less) than using Vitality and Steel Fiber, but gives 420 shields that can be lost to give instant max Scorn buff without having to worry about using a Sentinel with Guardian Mod to regenerate 300 shields instantly on loss. The difference is marginal, so you can choose to go for slightly more EHP with Steel Fiber or more independence from companion/reliability regarding Scorn buff with Vigor.

 

IMPORTANT NOTE: The catch is that when Vex Armor is off you will have 71 % dmg reduction with Steel Fiber on and 53.8% dmg reduction without it. 

 

2. When using HEAT, ELECTRIC or TOXIN use Steel Fiber for DOUBLE the Effective Health than without.

 

3. Power Strength is a direct boost to any of these Elements and COLD Ward scales off it the best due to stacking armor multipliers.

 

4. When using COLD adding Vitality gives more Effective Health than when using HEAT, ELECTRIC or TOXIN. Meaning that Vitality scales better with COLD.

 

5. Chroma with COLD is good against ranged enemies, with HEAT being better against Infested. ELECTRIC has the lowest Effective Health in any Case, but is good for CC and damage. TOXIN will have similar Effective Health as ELECTRIC, with the disadvantage of not having instant Scorn buff but is useful for blocking builds and against Corpus.

 

6. Using Rage with any of these builds gives back energy from the loss of health, which can be continuously regenerated using a Winds of Purity Furis, channeling melee with Life Strike or via a Rejuvenation Aura. Rage works best with large health pools so it will work best with HEAT and Vitality together.

 

7. With regard to Quick Thinking and Primed Flow:

 

a. When using Quick Thinking and Primed Flow the EHP is effectively DOUBLED while using COLD, increases by a small amount when using ELECTRIC and decreases by a small amount while using HEAT, when compared to a build with the same POWER STRENGTH but using Vitality and Steel Fiber instead of QT and Primed Flow.

 

b. When using COLD it is more effective to use more Power Strength to get more EHP from Quick Thinking and Primed Flow than to use Steel Fiber.

 

c. When using ELECTRIC or HEAT it is more effective to use Steel Fiber to get more EHP from Quick Thinking and Primed Flow.

 

d. Arcane Guardian does not increase the EHP by a considerable amount.

 

Personally I'm going to use the build in Bonus Case 1 while using Cold and Bonus Case 1 - Alternate Version while using Electric and Heat that can be seen as follows:

 

Bonus Case 1

ePBwQ8T.jpg

 

Bonus Case 1 - Alternate Version

2go3e1j.jpg

 

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THANKS FOR READING AND I HOPE IT HELPED!

 

Oh man that took the whole damn night! (and so many more nights since, lol) :P

 

yygp0Vb.png

NOPE! :P

 

SPECIAL THANKS TO : Darzk, Bouldershoulder, LazyKnight and 9nines for their help and contribution!

 

My other guides >

Ash's Rising Storm Augment - A Study

[Guide] Parkour 2.0 Tips And Tricks / Tutorial Videos Collection

Edited by Sci_Ant
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I wish I could figure out how to favorite this topic. When the Excal rework hit, I was fishing for stuff like this to make the determination on EHP (Eventually settled on Vitality + Steel Fiber + QT + Primed Flow). Glad to see someone else was willing to put nose to grindstone to find this sort of info. You rock.

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I wish I could figure out how to favorite this topic. When the Excal rework hit, I was fishing for stuff like this to make the determination on EHP (Eventually settled on Vitality + Steel Fiber + QT + Primed Flow). Glad to see someone else was willing to put nose to grindstone to find this sort of info. You rock.

 

An upvote on the first post is like a fav. :D

 

Thanks for all the support and appreciation! Glad I could help out! :)

 

And yes that eHP on your excal seems perfect and maxed out since Armor affects both HP and QT energy only and not shields. 

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one question,how will the damage reduction from trinity's blessing affect the damage reduction for chroma?

 

I haven't tested it myself since it would be hard to do ingame but I'm guessing it stacks multiplicatively with his damage reduction from Vex Armor and Elemental Ward. Either that or the higher damage value overrides the lower one. For example if you get 99 % damage reduction from a Trinity it will override the damage reduction from Chroma's powers. 

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Huh? I didn't think Chroma actually had any damage reduction powers, just abilities that granted him armor. There's no way that Blessing overrides your armor.

 

A 99 % blessing would override any other damage reduction wouldn't it? If the damage reduction from blessing is say 85 % and my Vex armor + Cold Ward gives me 95 % then I guess it wouldn't override the damage taken by HP, only the damage taken by shields would be 85 % less.

Edited by Sci_Ant
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That... doesn't make much sense. You're saying Blessing wouldn't do anything to benefit you if you had more armor than the DR granted from the ability? It's much more likely that the DR from abilities and the DR from armor are completely separate and both apply.

 

I mean, for example, a Valk with just SF has ~80% damage reduction from armor. You're saying if I cast a 50% Damage Reduction Blessing it would have no effect on the damage done to the Valk's health?

 

That said I've never tested it - don't think anyone really has. If someone wants to: Drop SF on a Trinity, Hit Blessing with a low %, compare damage to shields and damage to health. SF should give you around 10% DR on health damage - and I'm pretty sure it should work while Blessing's DR is active.

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Yeah I was just guessing Darzk. I don't know for sure.

 

And Boulder, would that mean it's additive? So 100 damage on 80 % damage reduction from blessing would mean 20 damage to HP which is then further reduced by, let's say a 95 % DR from Vex Armor and Cold Ward, finally making it 1 damage taken?

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And Boulder, would that mean it's additive? So 100 damage on 80 % damage reduction from blessing would mean 20 damage to HP which is then further reduced by, let's say a 95 % DR from Vex Armor and Cold Ward, finally making it 1 damage taken?

This is how I would assume it would work - but this is multiplicative; 80% DR * 95% DR = 99% DR (20% DamageTaken * 5% DT = 1% DT)

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To be more precise, it's:  initDamage * (100%-DR1)/100%) * (100%-DR2)/100%)

That's more specious than precise. Dividing by 100% is mathematically pointless.

 

It's also damage_taken = initdamage * (1-(DR1/100%))*100%/100%) * (1-(DR2/100%))*100%/100%)

...or about 1000 other ways to express it

 

Edit: That was a bit unneeded/harsh. Dunno why I'm so irritable right now, this post was sorta pointless. Suppose because its literally the hottest day of 2015 right now where I am and my A/C is dead.... :( 

Edited by Darzk
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Thanks for giving me the equation guys! ^ I will add it to the OP.

 

EDIT : Added it under the 'Important Info' section near the top and credited you guys. :)

Thanks, and you're welcome.

 

That's more specious than precise. Dividing by 100% is mathematically pointless.

This is just the most general view, from where other actions originate (like dividing by common divisors, opening braces and so on).

No offense intended/taken, I'm just the kind of person who digs to the root and does things "the right way". (also, multiplying 80%*95% gives 76%, as it's 95% of 80%, that's why I've written this :D)

 

My friend says I'm such Sheldon.. The one from BB theory (though I didn't watch it and I can't say if I agree)

Edited by Bouldershoulder
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Thanks, and you're welcome.

 

This is just the most general view, from where other actions originate (like dividing by common divisors, opening braces and so on).

No offense intended/taken, I'm just the kind of person who digs to the root and does things "the right way". (also, multiplying 80%*95% gives 76%, as it's 95% of 80%, that's why I've written this :D)

 

My friend says I'm such Sheldon.. The one from BB theory (though I didn't watch it and I can't say if I agree)

 

Haha XD

 

tumblr_mh7gdgu4KD1s4nm5vo1_250.gif

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an observation to mention: A Chroma ( 266% p.s.) with standard fully-stacked fury sitting at 565% (+465% over base) and 931% Scorn gets brought up to 665% Fury and over 1000% Scorn, for a total damage increase of 17% (bonus damage is increased by 21%), and (needs testing) 17% armor increase from Vex alone.

However, when combined with elemental ward (which also benefits from Provoke), this gets us a total of ~33% increase in EHP, which is not quite bad.

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an observation to mention: A Chroma ( 266% p.s.) with standard fully-stacked fury sitting at 565% (+465% over base) and 931% Scorn gets brought up to 665% Fury and over 1000% Scorn, for a total damage increase of 17% (bonus damage is increased by 21%), and (needs testing) 17% armor increase from Vex alone.

However, when combined with elemental ward (which also benefits from Provoke), this gets us a total of ~33% increase in EHP, which is not quite bad.

 

I'm sorry but at 266 % Power Strength Fury at 565 % and Scorn at 931 % get increased to 665% Fury and 1000% Scorn by what exactly? Am I missing something? Are you saying that Provoke from Equinox gives that additional boost to it? How much Power strength are you talking about on Equinox in this case then?

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Yeah, def feels like he forgot a qualifier like 'A Chroma, when buffed with a X% PS Provoke,' etc.

 

Provoke adds 20%*PS power strength to allies, so a max of +56.8% strength.

 

Bringing max str Chroma to 340.8% PS;

CW adds 1789.2 armor and VA caps at 696.4% damage and 1192.8% armor.

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