dEEkAy2k9 Posted May 11, 2013 Share Posted May 11, 2013 (edited) This thread is governed to the improvement of both, the Loot Radar (namely Thief's Wit Modification) and the Enemy Radar (Artifact) 1. General improvements Both Radars should be made available as mods and artifacts. The Mod-Version could be used on sentinels as well, buffing their supportive role. Make them both equally rare. So either common, uncommon or rare. (Background: Enemy Sense is Rare while Thief's Wit is common) 2. Loot Radar Improvments Current Status Loot Radar displays loot on your Radar as yellow dots. It displays destroyable containers and materials that dropped onto the ground. It further displays loot on your radar (materials) that have not been picked up by your party members too. So if you pick it up, there's still a yellow dot on your radar until everyone picks it up. My Suggestions for improving the Loot Radar are as follows: - Display of dropped Modifications (blue color dot) - Display of dropped Materials (yellow color dot) - Display of containers (destroyable) (yellow color dot) - Display of green lockers (yellow color dot) - Display only for myself (Mod Version, no more confusion about already picked up loot being displayed, because someone else did not pick it up) - Display for each party member individually (Artifact Version, no more confusion about already picked up loot being displayed, because someone else did not pick it up) 3. Enemy Radar improvements Current Status Enemy Radar is available as either an Artifact (namely Enemy Radar, displays enemies for your whole Squad) and as a Mod (namely Enemy Sense, displays enemies only for myself). My Suggestions for improving the Enemy Radar are as follows: - Scale down those red dots to prevent clustering up your radar. Anyone else backing up my case? Feel free to tell me what you think about this. If you do like this idea, please vote me up so the devs may see how important this is to you. _______________________________________________________________________________________________________ Suggestions made in this thread so far: Enemy radar - small dots for regualr units, big dot for heavies (machingunner, napalm, ancients, fusion moa, railgun moa) When the ship has not been alerted, have a small cone of vision for patrolling enemies - Artifact version only. Edited May 12, 2013 by dEEkAy2k9 Link to comment Share on other sites More sharing options...
Quazar123 Posted May 11, 2013 Share Posted May 11, 2013 I completly agree with you on all points, if the mod version could be placed on a setinal i would definitlly use them but as it is now they take up precious mod slots in the frame and I for one feel that the warframes have much more important mods to fill those spaces (ike extra HP/Power/shield). Link to comment Share on other sites More sharing options...
Lactamid Posted May 11, 2013 Share Posted May 11, 2013 Enemy radar - small dots for regualr units, big dot for heavies (machingunner, napalm, ancients, fusion moa, railgun moa) Link to comment Share on other sites More sharing options...
Aizeol Posted May 11, 2013 Share Posted May 11, 2013 When the ship has not been alerted, have a small cone of vision for patrolling enemies - Artifact version only. Link to comment Share on other sites More sharing options...
dEEkAy2k9 Posted May 13, 2013 Author Share Posted May 13, 2013 any more suggestions? any backers? Link to comment Share on other sites More sharing options...
OxexRaclir Posted May 13, 2013 Share Posted May 13, 2013 Hopefully this will get implemented Link to comment Share on other sites More sharing options...
ASH_PRIME Posted May 14, 2013 Share Posted May 14, 2013 Think this has been bought up many times already... but i totally support Loot and Enemy radar mods on SENTINELS Link to comment Share on other sites More sharing options...
dEEkAy2k9 Posted May 20, 2013 Author Share Posted May 20, 2013 push i hope that someone at DE comes across this thread and maybe takes its suggestions into account Link to comment Share on other sites More sharing options...
leonvision Posted May 20, 2013 Share Posted May 20, 2013 i thought i read somewhere that DE intends to make loot radar show loot in xray vision, similar to how we can see teammates through walls, they just havent gotten around to doing so. Link to comment Share on other sites More sharing options...
Pixues Posted May 20, 2013 Share Posted May 20, 2013 Isn't loot radar going to show dropped mods through walls? Maybe Enemy sense could display close enemies through walls. The range increases as mod is upgraded. Enemies should have a slight red glow to be able to differentiate them form squad members (which have a white glow). Link to comment Share on other sites More sharing options...
Unknown924 Posted May 20, 2013 Share Posted May 20, 2013 What about loot radar auto-marking mods for the team when in a certain range of them? Link to comment Share on other sites More sharing options...
Weird_Stealth Posted May 20, 2013 Share Posted May 20, 2013 And idea I suggested in a thread pertaining to Loot radar: Make Loot Radar and enemy radar a universal mod between the Warframes and the Sentinels. So people can stick their loot radar and/or enemy radar on their sentinels to make room for other mods. Link to comment Share on other sites More sharing options...
Bibliothekar Posted May 20, 2013 Share Posted May 20, 2013 Loot Radar equipped to Sentinel: Your Sentinel will pick up lootable items in a 3-10m radius (depending on Mod level) around you, when there are no enemies that would endanger it. Link to comment Share on other sites More sharing options...
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