Judopunch Posted May 23, 2013 Share Posted May 23, 2013 I approve of the option to hit a jetpack in the back and having him spiraling off into a wall, crashing into smithereens. you deserve a cookie. Link to comment Share on other sites More sharing options...
Vaskadar Posted May 26, 2013 Author Share Posted May 26, 2013 Interesting, taking the direction of the Corpus Tech enemy, but... I honestly think there needs to be more agile corpus opponents. Make use of the verticality of these maps! Link to comment Share on other sites More sharing options...
Floham Posted May 26, 2013 Share Posted May 26, 2013 i miss the bunny ears... how about have some NPCs hop like bunnies? ;P (remembers ye old fps tactic of some player moved about jumping all the time) Link to comment Share on other sites More sharing options...
Vaskadar Posted June 6, 2013 Author Share Posted June 6, 2013 Aww man... here's to hoping for some kind of jetpack enemy. Link to comment Share on other sites More sharing options...
SilverElf002 Posted June 6, 2013 Share Posted June 6, 2013 Yes, give the Corpus jetpacks, then let the Tenno steal the blueprints! Link to comment Share on other sites More sharing options...
Phoenix86 Posted June 6, 2013 Share Posted June 6, 2013 Another flying enemies on the corpus faction? mmmh Link to comment Share on other sites More sharing options...
Vaskadar Posted July 22, 2013 Author Share Posted July 22, 2013 Another flying enemies on the corpus faction? mmmh Well, they'd only be hopping from one spot to another while shooting the player. Yeah, new scripts required, but man... it would make the Corpus dangerous for once! The only corpus enemies that are really dangerous to the player are the railgun moa and the corpus techs. Ever since a few recent threads have popped up related to the corpus faction as a whole, what the MOA really need to not do is just run up to the player. They're dangerous if they're constantly moving, but weaksauce if they run up to you. Link to comment Share on other sites More sharing options...
Aizeol Posted July 22, 2013 Share Posted July 22, 2013 What the Corpus lack in health and tankiness, they should make up for it in agility and numbers. I propose that there be a brick-head with jump-jets strapped to his back, who would maneuver a lot more quickly around the level. Granted, this would require some new AI scripts to operate the jump jets and all, but a more agile opponent would be far more interesting than some silly lego-brick stormtrooper with bad aim. I always figured "big numbers with low survivability" was the Infested's thing. Although, to be fair, they seem to not get the whole "low survivability with low damage" thing. I approve of the option to hit a jetpack in the back and having him spiraling off into a wall, crashing into smithereens. Approved, so hard. That would be freakin' awesome. Link to comment Share on other sites More sharing options...
XandoCalrissian Posted July 22, 2013 Share Posted July 22, 2013 Only if they dual wield provas. Link to comment Share on other sites More sharing options...
Aizeol Posted July 22, 2013 Share Posted July 22, 2013 Only if they dual wield provas. Are they trying to out ninja us? Link to comment Share on other sites More sharing options...
XandoCalrissian Posted July 22, 2013 Share Posted July 22, 2013 Are they trying to out ninja us? Giant robots don't seem to work so they gotta try something new. Link to comment Share on other sites More sharing options...
Ced23Ric Posted July 22, 2013 Share Posted July 22, 2013 ... they don't have to try necromancy. Locking this. Link to comment Share on other sites More sharing options...
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