Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

Kubrows Need More Love!


LunarFlower
 Share

Recommended Posts

Kubrows need to keep the "tamagochi" aspect to them for some diversity in the game.

 

First of all, that's clearly not true; Kubrows themselves are a change of pace from Sentinels, which is diversity in and of itself.

 

Second, "diversity" shouldn't come at the expense of fun in a game. It's pretty obvious that the overwhelming majority of people don't WANT the overpriced virtual pet aspect. Keeping it in just for the sake of "diversity" is a pretty awful reason.

Link to comment
Share on other sites

First of all, that's clearly not true; Kubrows themselves are a change of pace from Sentinels, which is diversity in and of itself.

 

Second, "diversity" shouldn't come at the expense of fun in a game. It's pretty obvious that the overwhelming majority of people don't WANT the overpriced virtual pet aspect. Keeping it in just for the sake of "diversity" is a pretty awful reason.

 

First of all, Kubrows aren't overpriced. Second, fun is subjective and you can't claim the majority doesn't want the "tamagochi" aspect of it. Show me where you gathered the opinion of DE's entire playerbase of high millions iirc.

 

The thing that players do not like the most is that their Kubrow can die permanently. Why? It makes you feel like you're in a tight spot to gather credits because the decay rate is too fast for some. It can also destroy your hard work that was put into the Kubrow (formas and reactors). Just because YOU can't afford to spend credits on stabilizers or can't find the time to pet it, doesn't mean your stance is the majority.

Link to comment
Share on other sites

First of all, Kubrows aren't overpriced. Second, fun is subjective and you can't claim the majority doesn't want the "tamagochi" aspect of it. Show me where you gathered the opinion of DE's entire playerbase of high millions iirc.

 

The thing that players do not like the most is that their Kubrow can die permanently. Why? It makes you feel like you're in a tight spot to gather credits because the decay rate is too fast for some. It can also destroy your hard work that was put into the Kubrow (formas and reactors). Just because YOU can't afford to spend credits on stabilizers or can't find the time to pet it, doesn't mean your stance is the majority.

They are overpriced when it's only competitor is something that has no upkeep cost at all. And while we can't claim we know the opinions of the entire player base, we can connect the dots on numerous complaints about the kurbrow's current situation and see that it does suggest that upkeep issue is a probably a big one.

 

I disagree on the perma-death aspect though, while being capable of permanently losing something you potentially put a lot of effort in can hamper people's interest in it, it is just another drop in overall dilemma of kurbrows, which is just that they flat out have too many restrictions/catches. You have to buy them dna stabiliziers to feed them daily or their hp is reduced, have to make sure to pet them regularly so they don't lose out on damage, make sure never to let them die in combat or their performance suffers, are required to be very particular in choosing a kurbrow since switching takes several hours, if you are trying to get another kurbrow you cannot use any of your current ones while hatching it, they just have a gigaton of requirements that must be met for them have optimal performance. As to their competitors, sentinels, whose requirements are merely to make them in the foundry, that is all, and while one is being built you can certainly use others. It's honestly ridiculous how high maintenance kurbrow are compared to what is supposed to be their utility counterpart, and even in general, which is their biggest issue, they take far too much for what they give back.

Link to comment
Share on other sites

They are overpriced when it's only competitor is something that has no upkeep cost at all. And while we can't claim we know the opinions of the entire player base, we can connect the dots on numerous complaints about the kurbrow's current situation and see that it does suggest that upkeep issue is a probably a big one.

 

I disagree on the perma-death aspect though, while being capable of permanently losing something you potentially put a lot of effort in can hamper people's interest in it, it is just another drop in overall dilemma of kurbrows, which is just that they flat out have too many restrictions/catches. You have to buy them dna stabiliziers to feed them daily or their hp is reduced, have to make sure to pet them regularly so they don't lose out on damage, make sure never to let them die in combat or their performance suffers, are required to be very particular in choosing a kurbrow since switching takes several hours, if you are trying to get another kurbrow you cannot use any of your current ones while hatching it, they just have a gigaton of requirements that must be met for them have optimal performance. As to their competitors, sentinels, whose requirements are merely to make them in the foundry, that is all, and while one is being built you can certainly use others. It's honestly ridiculous how high maintenance kurbrow are compared to what is supposed to be their utility counterpart, and even in general, which is their biggest issue, they take far too much for what they give back.

 

Most of what you said has already been mentioned and discussed. I'm well aware of all of that and some of it is greatly exaggerated. Most of that has nothing to do with the cost of Kubrows and i will say again that they aren't overpriced(assuming we're talking about credits). We're not comparing 2 types of Sentinels, were comparing 2 unique companions with different functions. The Sentinel is some kind of machine and the Kubrow is an animal, so why is it a problem that DE wants to add a bit of immersion to the animal? 

 

Kubrows ARE being looked at by DE to address their maintenance cost and various issues players. Just don't expect them to turn them into a Sentinel that looks like a dog. I also want to mention that Kubrows are good and they do not "take far too much for what they give back". We're looking at a companion that can do the following:

 

-Shares and exceeds the stats of your Warframe(shields, health, armor, and etc)

-Can be healed through your melee attacks

-Capable of 1 hit killing enemies of up to lv40+ in T4 missions

-Can be revived if downed like a teammate(essentially an AI controlled squad member)

-Similar Sentinel abilities are more effective on Kubrows

 

Things that definitely need to be changed/removed would be:

 

-DNA decay rate(should become even slower. Like months)

-Stasis sickness (3 hour wait should be removed or reduced to 1 minutes at max)

-Perma-death(Should be removed/replaced with something more lenient)

-AI and stamina (AI should allow us to command them to be more aggressive amongst other things. Stamina should be quadrupled)

 

Anyway, DE did say they were going to work on Kubrows and most likely work on a Genetic Foundry 2.0. Expect a lot of QoL tweaks, changes, and additions when they get around to that rework.

Link to comment
Share on other sites

Most of what you said has already been mentioned and discussed. I'm well aware of all of that and some of it is greatly exaggerated. Most of that has nothing to do with the cost of Kubrows and i will say again that they aren't overpriced(assuming we're talking about credits). We're not comparing 2 types of Sentinels, were comparing 2 unique companions with different functions. The Sentinel is some kind of machine and the Kubrow is an animal, so why is it a problem that DE wants to add a bit of immersion to the animal? 

 

Kubrows ARE being looked at by DE to address their maintenance cost and various issues players. Just don't expect them to turn them into a Sentinel that looks like a dog. I also want to mention that Kubrows are good and they do not "take far too much for what they give back". We're looking at a companion that can do the following:

 

-Shares and exceeds the stats of your Warframe(shields, health, armor, and etc)

-Can be healed through your melee attacks

-Capable of 1 hit killing enemies of up to lv40+ in T4 missions

-Can be revived if downed like a teammate(essentially an AI controlled squad member)

-Similar Sentinel abilities are more effective on Kubrows

 

Things that definitely need to be changed/removed would be:

 

-DNA decay rate(should become even slower. Like months)

-Stasis sickness (3 hour wait should be removed or reduced to 1 minutes at max)

-Perma-death(Should be removed/replaced with something more lenient)

-AI and stamina (AI should allow us to command them to be more aggressive amongst other things. Stamina should be quadrupled)

 

Anyway, DE did say they were going to work on Kubrows and most likely work on a Genetic Foundry 2.0. Expect a lot of QoL tweaks, changes, and additions when they get around to that rework.

They are still companions in the end, kurbrows and sentinels are just two different options of the same item category. So they are entirely comparable, because a kurbrow is no different that another sentinel and a sentinel is no different than another kurbrow, they are just different types of companions, so it is a little imbalanced/overprices when one companion costs 0 credits to take care of for eternity and one takes 75k every six days (if you want him to keep max hp). The only period this would work is if the kurbrow weren't just another form of companion, but a legitimate upgrade, by which they are not. 

 

And what does them being looked at have to do with this discussion? Is it in yet? No? Then it contributes nothing to their current issues, we can't debate what isn't there. But the rest I agree with, there is nothing wrong with what the kurbrow bring the table, it is just the sheer amount of junk that you need to deal with for them to keep bringing stuff to the table that is an issue, which we both seem to agree needs to be greatly decreased.

 

It's good that DE is finally working on kurbrows, and hopefully taking away all these fault mechanics that just kill the kurbrow experience, but until then we can only discuss the issues at hand and hope that it can help shape the fixes they are currently working on. Just saying they are doing things so lets go idle doesn't do much for development. 

Link to comment
Share on other sites

  • 6 months later...

I wonder if DE has even bothered looking at this discussion, quite a few good ideas around.

 

If they have looked at this and took some ideas >> Good.

 

If they have looked at this but didn't take any ideas >> They should take ideas.

 

If they haven't bothered looking at this >> They should look at this.

 

If they haven't checked any discussions at all >> Well, they should start looking at them.

 

Anyway, Kubrows are really great pets (In my opinion). Huras Kubrows are waaay better then Shades at stealth, because Shade would just get you out of Cloak while nearby enemies because it doesn't give a crap. Huras Kubrows on the other hand would stay in Cloak even if the enemy was quite far away and it is able to stay in Cloak even if it attacks the crap out of enemies.

 

It'd be nice if they removed the perma-death thing, and made it so that Ordis put your Kubrows in Stasis automatically if they are ill - even without the Incubator Upgrade Segment - because Ordis does control the ship after all, so why not add that?

 

Just note that I couldn't be bothered looking at every single post in this discussion, so yeah, that's all from me.

Edited by AnilcThe1st
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...