StoneBrigand Posted April 21, 2015 Share Posted April 21, 2015 Lately I've been leveling my Vaykor Marelok after I formaed it. I put a suppress mod on it so I can get stealth bonuses for kills. It's great except the syndicate AOE blasts activate frequently in the middle of a good stealth kill spree, so I have to try to prevent the blast by getting out of enemy range. When the blast hit enemies, even if it kills everyone it damages, it cancels the stealth bonus. Say I'm at a 500% bonus level. One AOE proc that hits enemies and I'm back to square one. I think we need an option to delay the syndicate AOE blasts and deploy them when they're most useful. Perhaps make the AOE blast activation available from the mouse wheel, kind of like a 5 ability? Link to comment Share on other sites More sharing options...
NightSniper Posted April 21, 2015 Share Posted April 21, 2015 Or make them silent Link to comment Share on other sites More sharing options...
Orbister Posted April 21, 2015 Share Posted April 21, 2015 I do agree that activation would be good (but optional cause i like it automatic) but dude... you are basically saying "i want this weapon that has an explosive effect to be stealth"... come on, sometimes we have to choose... it's like saying "can we get an option to walk both backwards and forwards?" Link to comment Share on other sites More sharing options...
Miracue Posted April 21, 2015 Share Posted April 21, 2015 Just avoid using such weapons for stealth? How do you expect aoe blast procs to be silent ┐( ̄ヘ ̄)┌ Alternatively switch to another weapon before you hack a console so as not to allow the massive affinity charge the AoE attack. Link to comment Share on other sites More sharing options...
Renegade343 Posted April 21, 2015 Share Posted April 21, 2015 you are basically saying "i want this weapon that has an explosive effect to be stealth" Provided that the Ogris is still silent (the Penta as well, as far as I remember), he might have a point there, I guess. Maybe. Anyways, just have the Syndicate explosion detonate at will. Link to comment Share on other sites More sharing options...
Drufo Posted April 21, 2015 Share Posted April 21, 2015 I agree with the fact that the explosion should not be automatic, because often it activates when it's useless and, in high level missions, it activates so many times it becomes a little annoying (in particular if you're in squad with a nova)... among the controls we have a wonderful "secondary fire mode" button: let's use it! Link to comment Share on other sites More sharing options...
StoneBrigand Posted April 21, 2015 Author Share Posted April 21, 2015 I was stealthing with the Vaykor Marelok because I formaed it and I wanted to level it up quickly. Is it the noise level of the aoe explosion that takes away the stealth bonuses? Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted April 21, 2015 Share Posted April 21, 2015 It is not so much the AoE explosion not being silent as much as when it does not kill the enemy on the proc. Like if you use an unmodded Bow on Ceres or Pluto Spy missions. I stopped taking Syndicate Proc weapons/mods on Spy runs... But I also started using Enemy Radar on Spy missions just in case another player joins... Link to comment Share on other sites More sharing options...
(PSN)WiiConquered Posted April 21, 2015 Share Posted April 21, 2015 I honestly dislike Syndicate explosions in general. We have plenty of radial powers for those who want them, powers not weirdly tied to affinity. I wish filling that meter just added a time-limited general weapon buff (faster reload speed or bigger magazine or extra range or something) because that encourages using the weapon more instead of just killing everything you were using the weapon on. This is all beside the stealth issue, but changing the syndicate procs in this way would improve that. Link to comment Share on other sites More sharing options...
Minelegend Posted April 21, 2015 Share Posted April 21, 2015 I agree with the fact that the explosion should not be automatic, because often it activates when it's useless and, in high level missions, it activates so many times it becomes a little annoying (in particular if you're in squad with a nova)... among the controls we have a wonderful "secondary fire mode" button: let's use it! You do realize that the secondary fire button is the zoom for most weapons right? For the ones where that is not the case, it detonates stuff or actually fires it's bullets in a different way. Link to comment Share on other sites More sharing options...
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