Thalahssalyst Posted April 27, 2015 Share Posted April 27, 2015 This smells like a coptering change... Link to comment Share on other sites More sharing options...
Bokeazian Posted April 29, 2015 Share Posted April 29, 2015 The change is a pure loss of functionality, with no gain. This. why not make far slamming a toggleable option in the settings menu? It would keep both parties happy. This. It really wasn't ever an issue; you would never slam if you didn't hold the melee button down. Tap to launch, hold to launch into a slam. Looking down would always initiate a straight-down ground slam regardless of whether you tapped or held the button. This change literally added nothing to the game. And this. Make a "Glide Slam" toggle in the control options please. Link to comment Share on other sites More sharing options...
TheBrsrkr Posted April 29, 2015 Share Posted April 29, 2015 This smells like a coptering change... What does this has to do with coptering? Link to comment Share on other sites More sharing options...
Grom-84 Posted April 29, 2015 Share Posted April 29, 2015 They have mentioned bringing back charge attacks, so this could be tied to groundwork for those coming soon(ish?), but as is, there is no benefit to removing what was a very useful feature. Ha at least some good news) Link to comment Share on other sites More sharing options...
TaylorsContraction Posted April 29, 2015 Share Posted April 29, 2015 This was probably changed because of how abusive the lunged ground slam was in pvp. In pve it's great. It's definitely harder to do ground slams now only because I am used to the old system. I'll adjust in time. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted April 29, 2015 Share Posted April 29, 2015 +1 OP Link to comment Share on other sites More sharing options...
Wargasm_v2.X Posted April 29, 2015 Share Posted April 29, 2015 It was a pretty, if a bit janky, animation, going from mid-air swing to ground slam. While I think the mid-air swing actually did nothing the intent was always the ground slam. As long as I can still consistently pull off the ground slam this seems a harmless change. I would be all for removing coptering. The benefit of it is moving fast but at a ridiculous rate and distance. I wont argue it here since it's been debated to death and DE keeps it in because anything that trivializes gameplay is embraced by the majority of the playerbase that DE couldn't do anything about it now if they wanted to. Link to comment Share on other sites More sharing options...
LeeAmatsu Posted April 29, 2015 Share Posted April 29, 2015 Voted up. Link to comment Share on other sites More sharing options...
Bokeazian Posted April 30, 2015 Share Posted April 30, 2015 This fix is really killing my maneuverability. I keep overshooting ledges and taking excess damage when trying to close the gap on enemies that would be dead if glide slamming were still possible. Melee is losing a lot of it's playability which doesn't make a lot of sense since this is a ninja based game. This "fix" was a poor decision. Link to comment Share on other sites More sharing options...
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