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Disruptor Releases Some Energy Upon Death And Can Be Empowered (Nerf/buff)


DreadScourge
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A percentage of what he drained should return to the person he drained if he is close enough at the time of death.

 

Something like 30%-10% return would be nice, within a time limit. The faster you kill him, the more delicious non-dissipated energy you get back. After around 10 seconds, it could ware off. You could tell when he has energy stored by a blue aura that covers him (or whatever looks sexy).

 

Understandably, that this would effectively nerf the disruptor. What if it gets an attack damage buff, movement speed or an AoE effect while it has stored energy? That would make him a priority target and a force to be reckoned with.

 

Nothing's worse than being hit by a disruptor.

 

Nothing would be more fun than being rewarded for hastily killing an empowered one after it got you from around a corner.

 

empowereddisruptor.jpg

Edited by DreadScourge
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The idea is interesting, but in my opinion, the problem with disruptors (and any ancients) is how they have heat-seeking-whip-attacks-thing. That sh*t hits even when shade cloaks you, when you do a roll/dodge or even if you run really fast behind them (break vision): their hand will always twist in a bizarre way but still hit you as long as you're not out of it's range which removes the "skill" factor as it's undodgable.
 

A good thing to bring a little more "skill" in play, would be to add the ability to dodge the attack if a roll is done at the right time. Similarly, somebody with proper positionning, if fast enough, could break the "vision" of the ancient by running/rolling behind them making the ancient miss his whip attack. After that we could see if ancients need buffs (mov speed, AoEs, etc.).

Just my opinion.

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The idea is interesting, but in my opinion, the problem with disruptors (and any ancients) is how they have heat-seeking-whip-attacks-thing. That sh*t hits even when shade cloaks you, when you do a roll/dodge or even if you run really fast behind them (break vision): their hand will always twist in a bizarre way but still hit you as long as you're not out of it's range which removes the "skill" factor as it's undodgable

They actually only really hit me when I don't dodge roll or when I am knocked down. They usually only get me when I cam caught off guard. I think an enemy as infamous as the Ancient Disruptor should have something to remember him by other than "UGH he is such BS, why did they add him at all?"

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hrmm

 

aside from my previously stated (in other threads) opinion that disruptor's should only drain 50% of shields/energy per strike (plus a flat dmg amount of course), and be buffed to be faster and have more hps (this way they wouldn't be one-hit monsters but would still be dangerous and you could get hit a few times and still be in a world of hurt)

 

along the lines from your OP however I could see making all disruptors be guaranteed to drop one energy ball, but no more (so that's just 25-50 energy) (of course they could still have a chance to drop whatever else, but they would always drop at least one energy ball), i dont think that's unreasonable and i think that's an ok bandaid without gimping them too much

 

i still like my previous idea better though

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hrmm

 

aside from my previously stated (in other threads) opinion that disruptor's should only drain 50% of shields/energy per strike (plus a flat dmg amount of course), and be buffed to be faster and have more hps (this way they wouldn't be one-hit monsters but would still be dangerous and you could get hit a few times and still be in a world of hurt)

 

along the lines from your OP however I could see making all disruptors be guaranteed to drop one energy ball, but no more (so that's just 25-50 energy) (of course they could still have a chance to drop whatever else, but they would always drop at least one energy ball), i dont think that's unreasonable and i think that's an ok bandaid without gimping them too much

 

i still like my previous idea better though

Those ideas are fine, but where's the urgency? Where's the action and calling for quick thought? I want the ancient disruptor to be a target worth focusing after his attack.

 

The buff makes reckless raging revenge get a Tenno killed - challenge. The return of energy adds more depth to the enemy - reward.

 

He is not overpowered (so don't just nerf him directly), he just needs deeper mechanics and a reward system that gratifies quick thinkers and encourages more team play.

Edited by DreadScourge
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I've not had too much trouble with avoiding disruptors. I have found that once they initiate the attack I'm not sure it can be dodged, but not saying it cant. But I have also found that they are quite slow so it is easy to run past or knock them down before they get off that attack. That said, as single hit and you're in pretty bad shape. I second that motion that they only remove 50ish% shields and power. Actually, I don't even care about shields. They can take all the shields (though that hardly seems fair when comparing someone with a high level Redirection and someone without) but what I really can't stand is the lose of power. Once shields are gone a tenno's only advantage is skills. Even with only 25 energy one could quickly move away or stun/interrupt with pretty much every frame. Without shields and powers you're a sitting duck. I don't know how anyone not playing a high vitality Rhino survives a disruptor hit on higher levels.  

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