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Tonkor Has Great Qol Fixes, Apply Them To Other Explosive Weapons !


fatpig84
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1) 40 base ammo.

2) Ability to jump.

3) Minimal self damage.

 

I know asking for all 3 will take away the Tonkor's flair.

But can we at least apply the ammo changes to the rest of the explosive weapons ?

 

 

40 ammo won't be OP on the penta (you can only have 5/6 grenades out at max).

Doesn't really make the Ogris anymore OP.

Charged Angstrum builds will be more useful instead of blowing their loads in seconds.

Castanas will see waaay more use (honestly it's damage is really weak and low ammo doesn't make for a regular proc weapon unless you only want electric proc).

 

 

The other changes can be applied as per need basis.

But yeah so why not ?

Edited by fatpig84
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I felt like the ammo was really low, especially since it was also swapped to Sniper Ammo. Guess I may need to start carrying ammo restores...

 

Better than the 20 on the Ogris and Penta that is for sure.

You can actually run and gun with the Tonkor which is partly due to the ammo and of course low self damage.

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Wait they reduced those as well? And that significantly?

 

Yes.

We wanted an ammo nerf, but DE when above and overboard with it :F

 

Ogris 20 ammo

Torid 60 ammo (which is fine)

Penta 20 ammo

Castana 30 ammo

Angstrum 30 ammo

 

 

And the worst part of the nerf is, if you carry Castanas or angstrum as a back up weapon, your sniper rifles or bow get only 30 shots. Derp. So I am still hoping DE fixes this mess.

Edited by fatpig84
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