Z3ROWOLFHD Posted May 8, 2015 Share Posted May 8, 2015 Title Link to comment Share on other sites More sharing options...
profoak0117 Posted May 8, 2015 Share Posted May 8, 2015 I don't think so...not sure though Link to comment Share on other sites More sharing options...
[DE]Saske Posted May 8, 2015 Share Posted May 8, 2015 Nope. Link to comment Share on other sites More sharing options...
Djangofett Posted May 8, 2015 Share Posted May 8, 2015 50 Mods can exist at a time. Still working Link to comment Share on other sites More sharing options...
Avenwing Posted May 8, 2015 Share Posted May 8, 2015 50 limit as in only 50 can be on the map at once or only 50 can be gotten at the end of a mission. I came back after they patched this viver-gate thing. Link to comment Share on other sites More sharing options...
Flanyr Posted May 8, 2015 Share Posted May 8, 2015 I believe the limit is 50 mods can be on the map at once, and once that limit is reached, new mods take the place of the oldest mods by rarity. So a new mod would take the place of a common mod even if a rare mod is older. 50 is a high enough number not to mess with general play though so I wouldn't worry too much. Link to comment Share on other sites More sharing options...
321agemo Posted May 8, 2015 Share Posted May 8, 2015 50 limit as in only 50 can be on the map at once or only 50 can be gotten at the end of a mission. I came back after they patched this viver-gate thing. 50 mods on the floor. Link to comment Share on other sites More sharing options...
Avenwing Posted May 8, 2015 Share Posted May 8, 2015 I believe the limit is 50 mods can be on the map at once, and once that limit is reached, new mods take the place of the oldest mods by rarity. So a new mod would take the place of a common mod even if a rare mod is older. 50 is a high enough number not to mess with general play though so I wouldn't worry too much. 50 mods on the floor. Cool beans, that's what I figured. Thanks guys. Link to comment Share on other sites More sharing options...
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