Thypari2013 Posted May 17, 2013 Share Posted May 17, 2013 I don't like the new style of the lights.... I know they have changed because many people didn't see them.... But they are too sharp. They don't seem to fit into the game. Maybe change them and make them a little bit smoother in transition to the normal air. Just a little bit :> Link to comment Share on other sites More sharing options...
Trako Posted May 18, 2013 Share Posted May 18, 2013 I get a bit annoyed when I shoot every camera in sight just to have a teammate trigger the green lasers again, throwing me back and effectively trapping me. Link to comment Share on other sites More sharing options...
Neuromante Posted May 18, 2013 Share Posted May 18, 2013 I really like the concept of the new cams, but yeah the look can be improved. Link to comment Share on other sites More sharing options...
Strac_CRO Posted May 18, 2013 Share Posted May 18, 2013 (edited) I like the new laser beams graphics etc. ... maybe the rays could be longer, slightly blinking like a "scanning" animation or something ? But as a gameplay mechanics I don't like it because survaillance cameras should be hidden and hard to see/notice. Now they are quickly destroyed, making the game more easy. Edited May 18, 2013 by Strac_CRO Link to comment Share on other sites More sharing options...
SaintLucifer Posted May 18, 2013 Share Posted May 18, 2013 (edited) It's fine, just need some tuning, like a little more transparency and make it reach the floor. Edited May 18, 2013 by SaintLucifer Link to comment Share on other sites More sharing options...
Neuromante Posted May 19, 2013 Share Posted May 19, 2013 yeah, they are a bit too easy. I was thinking, since now we can clearly see their field of view... maybe make them indistructible? Link to comment Share on other sites More sharing options...
VKhaun Posted May 19, 2013 Share Posted May 19, 2013 I really like the concept of the new cams, but yeah the look can be improved. I like the new laser beams graphics etc. ... maybe the rays could be longer, slightly blinking like a "scanning" animation or something ? But as a gameplay mechanics I don't like it because survaillance cameras should be hidden and hard to see/notice. Now they are quickly destroyed, making the game more easy. I think the end of the line for this train of thought, is that we should have more offense on the cameras. Instead of gun turrets and cameras, we should just have cameras with guns on them. This explains why they are so overtly place, and it gives clear incentive for the front line players to destroy them rather than ignore them and potentially trap their allies behind them. Guns on them. A slow effect while they can see you. A shield drain while they can see you, but not health damage. Maybe have them provide shields to drones (so shield drones would themselves be shielded) and other enemies. Something like that. Link to comment Share on other sites More sharing options...
Tsualla Posted May 19, 2013 Share Posted May 19, 2013 They made this easier, yet they broke certain frame by nerfing ability to give challenge. Just what, devs? anyway, on topic. It's fine. Just need a bit of transparency, although I prefer the old one. Offense-wise, a simple gun or stun laser would be fine Link to comment Share on other sites More sharing options...
FlanShark Posted May 19, 2013 Share Posted May 19, 2013 <p>Am I the only one who finds them harder to see now? I'm so used to the huge green/red light, lol. </p> Link to comment Share on other sites More sharing options...
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