Firetempest Posted May 25, 2015 Share Posted May 25, 2015 (edited) Visually, actually have different visual auras per type. Colors of unique skin are always obscured by the red/orange static reused for every single eximus.Can feature faction weapons currently not seen on any enemy.Gremlin, Drakgoon, Kohm, Grinlok, Tetra, Cestra etc. Infested need their own thing. Perhaps more like Prosecutors. That was a silly idea for Grineer I think.Rewards. not just that same frame part over and over and over. Rare augments for the weapon they are using (different table so its not like you're loosing Oberon).Instead of a syndicate AOE generic explosion. Augment abilities could trigger temporary eximus powers, Like slow blast wave to knock enemies down, Mobile shield, Leech energy/life. So there could be 8+ different augments or even more if prefix and suffix of the augment can change. Could also be corrupted mod and lessen abilities if it is already a good weapon. Ex: Arson Drakgoon Rebound adds extra bounces in bullets at the cost of shot charge time and XP charge is the fire shockwave. Guardian Drakgoon Flight adds projectile speed at the cost of reload time and XP charge is a temporary mobile shield. Edited May 25, 2015 by Firetempest Link to comment Share on other sites More sharing options...
DameDameNingen Posted May 25, 2015 Share Posted May 25, 2015 I'm currently writing up a slight grineer rework that tries to do something a bit more interesting with eximii. I really like your idea for rewards. Link to comment Share on other sites More sharing options...
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