PleasureMan Posted May 18, 2013 Share Posted May 18, 2013 Though I can't speak to the changes to the Paris's sounds, I've found the changes made to the Bolto/Boltor and Fragor/Gram to be incredibly disappointing; I'm not sure why the spike strike sound is now a "pew pew," but it's distracting and a bit bizarre, and the too-bassy Fragor strikes sound equally unusual and thin. Does anyone know if these were all intended changes, and if so, what the rationale was? Link to comment Share on other sites More sharing options...
MetalGerbil Posted May 18, 2013 Share Posted May 18, 2013 (edited) they sounded pretty weak before. i think they lacked definition. its easy to make a gun that shoots bullets sound threatening. one that shots darts tend to sound like a blowgun. airy and quite. these changes are ok i think. the feel like they have more impact now. will probably get used to them in time. edit: gona go double check actually. i only tested the akbolto. gona run with the paris and bolto to see what it feels like. wasnt paying too much attention. Edited May 18, 2013 by MetalGerbil Link to comment Share on other sites More sharing options...
PleasureMan Posted May 18, 2013 Author Share Posted May 18, 2013 I believe the Boltor sounds the same as the Bolto. The firing sound doesn't appear to have been changed, which is good, because it's a great soundbyte. It's just when the spikes hit an enemy and the player is close enough, they make a really awful high-pitched sound I associate with ice spike spells (after years of RPGs) that sounds really out of place to me. Fragor sounds like they were going for a more gravity hammer sound, but it just sounds kind of thin and a little over the top to me; I thought the old sound effects for it were good. That may just be me, though. Link to comment Share on other sites More sharing options...
MetalGerbil Posted May 18, 2013 Share Posted May 18, 2013 i took the bolto just so i could hear it better, slower shots. and i think its suppose to be metal on metal? they are armor piercing darts after all. kinda what it sounds like to me. Link to comment Share on other sites More sharing options...
VScipii26 Posted May 19, 2013 Share Posted May 19, 2013 I stand by the statement that only three guns have the right sounds for them:Lex, Sicarus, and Strun. All other have PATHETIC firing sounds. Link to comment Share on other sites More sharing options...
Zectifin Posted May 19, 2013 Share Posted May 19, 2013 so they did change the sound for the gram? My roommate let me use his super awesome headphones and I thought maybe it was that. Good to know my sound system isn't that crappy. Link to comment Share on other sites More sharing options...
TheHeraldXII Posted May 19, 2013 Share Posted May 19, 2013 I agree, it seems bizarre that my bow now sounds like a grenade launcher/laser rifle(I expect a twang-thunk, not a thwoomp-pew) and the sound of the bolt weapons impacting is just grating on my nerves. When I see a big metal spike pierce metal I expect a thunk not a pew. Link to comment Share on other sites More sharing options...
Cystem Posted May 19, 2013 Share Posted May 19, 2013 Though I can't speak to the changes to the Paris's sounds, I've found the changes made to the Bolto/Boltor and Fragor/Gram to be incredibly disappointing; I'm not sure why the spike strike sound is now a "pew pew," but it's distracting and a bit bizarre, and the too-bassy Fragor strikes sound equally unusual and thin. Does anyone know if these were all intended changes, and if so, what the rationale was? I agree with you. The new sound of Gram is pretty bad,and the Boltor's spike strike sound is like birdcall in my opinion.XD Link to comment Share on other sites More sharing options...
Valiant Posted May 19, 2013 Share Posted May 19, 2013 The Grams sound was worse before. The current sound may not be the best, sure, but it's heavier (which it needed). Prefer it to the old lackluster sounds. Link to comment Share on other sites More sharing options...
0shi Posted May 19, 2013 Share Posted May 19, 2013 The bolt strike sound is really whimpy, and feels very out of place next to the extremely satisfying firing noise of the Boltor. Link to comment Share on other sites More sharing options...
Lord.Finster Posted May 20, 2013 Share Posted May 20, 2013 This evening me and a friend were testing the new sounds. Paris: We liked the deeper firing sound of the weapon since it's supposed to use magnetic fields to increase fire power. The impact sound however is horrible. Boltor, Bolto, Akbolto: Same here. Firing sound ok, impact sound horrible. It sounds like shooting glass. Whatever that sound is, it's not metal on metal. Fragor and Gram: First of all I have to critisize that both weapons use the same soundeffects even though their functionality is completely different. As for the sound itself: My friend said that he found it intolerable on the Gram and would stay away from the weapon until this is fixed. I agree that it doesn't befit this weapon. On the Fragor it sounded okay at first but after 5 minutes of extended use it actually managed to give me a headache. The sound is too shrill and almost has no bass to it. It also gives this rattling impression that I cant stomach. It doesn't sound like two massive pieces of metal crushing together. Very unsatisfying, I prefer the old sounds. Fragor now sounds like a metal rattle. My suggestion is to make the sounds more realistic. If metal penetrates metal on high speeds there is either a disharmonic shriek or a harmonic resonance like 'deng'. If it doesn't penetrate it's just a high pitched 'ping' sound (which might be used in this game when hitting a wall). Right now i feel like my enemies wear ceramic armour (which might actually be true) and the metal walls of the level arent made of metal. I strongly suggest to redo these sounds. Give the Fragor a double sound set. A harmonic 'deng' sound combined with a short screech (where the enmy armour tears). Scindo can stay as is, as far as I'm concerned. But a short screech might still be added for metal-metal interaction. Gram now is a completely different boat since it doesn't have a metal edge. I'd suggest a strong hissing or buzzing sound for this weapon, maybe both as the victim is hit by a discharge of intense heat and electricity (plasma edge) at the same time. Stay away from metal sounds on this one. Link to comment Share on other sites More sharing options...
ironserenity Posted May 20, 2013 Share Posted May 20, 2013 Please. PLEASE give the gram back the scindo's sound. With a fury mod equipped the audio hurts my ears, and reportedly my clanmates when were in a game together also. I loved the old sound because it really felt like an extremely heavy sword. I understand this for the fragor, but the gram is a bladed weapon. It shouldn't sound like a hammer (or whatever the fragor sounds like) Link to comment Share on other sites More sharing options...
ironserenity Posted May 20, 2013 Share Posted May 20, 2013 I stand by the statement that only three guns have the right sounds for them: Lex, Sicarus, and Strun. All other have PATHETIC firing sounds. Uh. Hek? Boar? I think those have the same sound as the strun (I might be mistaken) I love the sound of the vipers, afuris could use a TINY bit of tweaking, hate the lato sound, love the lato prime sound. But this isn't battlefield 3 or call of duty or whatever, these aren't traditionional, generic sounds. They made their own. Link to comment Share on other sites More sharing options...
PleasureMan Posted May 20, 2013 Author Share Posted May 20, 2013 Uh. Hek? Boar? I think those have the same sound as the strun (I might be mistaken) I love the sound of the vipers, afuris could use a TINY bit of tweaking, hate the lato sound, love the lato prime sound. But this isn't battlefield 3 or call of duty or whatever, these aren't traditionional, generic sounds. They made their own. Understood! Which is why feedback is important, I'd like to think. The more I play with the Fragor the less it bothers me conceptually but the more it literally hurts my head. I don't know what is to be done about it; to be honest, I thought the old "thump" sounds were fine. The Gram should *not* share that sound set. People have been joking that it isn't a sword at all but an oversized metal stick for a long time now, and these new sounds appear to prove them correct. On note of the Sicarus - I'm not sure I can agree. It is literally a "pew pew (pew)" gun at the moment, which sounds very strange to me, particularly when wielded by the Grineer. Link to comment Share on other sites More sharing options...
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