SnipSnipSnipered Posted June 11, 2015 Share Posted June 11, 2015 (edited) I've been playing Warframe for a reasonably long period of time now, and it's really fun. I love getting up close to enemies and slashing away at their faces; but there's one thing I'd love to do even more. Get up that close and pump them full of lead pellets and smile at the smoking barrel. This is why I present to all you ladies and gentlemen: The Ruffian. In short, the Ruffian is a simple, pump-action shotgun, that reloads individual shells. It comes with moderate damage, a relatively tight spread and a balanced physical damage. Because of its brute power, it kicks like a horse, but there's an advantage; it comes with an innate 1.0 meter punchthrough. Mediocre damage, but makes up for this by a high critical chance and multiplier. It follows Tenno design, in visuals and stat-wise, although no-one can confirm where it originated. Stories go that it was found along side a collapsed mine, dusty and abandoned. Others say it was used to hunt wildlife on Earth. But all we know; It delivers a good kick, and it's as balanced as the Tenno that wields it.Enough babbling, getting to the stats. (subject for change at any time!)[Primary shotgun]Pump-actionMastery level: 4Manual reload, reloads individual shells, can be cancelled by firing the gun or zooming in.Fire rate: 3.0 rounds/sec (There's a quick animation of the Warframe ejecting the shell)Pellet count: 12 pellets/roundAccuracy: 8.6 (Unzoomed spread equals to about one and a half body-widths(Grineer), aimed down equals to about one body-width(Grineer))Magazine size: 11 rounds/magInnate punch-through: 1.0mNoise level: ALARMINGReload time: 0.3 sec/shell (full reload is 3.5 seconds)Normal attacks:Physical damage: 600.0Impact damage: 200.0Puncture damage: 200.0Slash damage: 200.0Recoil: StrongCrit chance: 45%Crit multiplier: 3.0xStatus chance: 25%Polarities: V -Appearance:Big shoutout to Pyro15232 and MrPigman for making this come true, Pyro for the first draft and MrPigman for the digital design!Build ideas: A crit-focused build, including Blunderbuss, (Primed) Ravage, Critical Deceleration.A status-focused build, including Hell's Chamber, Scattering Inferno, Frigid Blast, Toxic Barrage and Shell Shock.An anti-infested build, including Seeking Force, Vicious Spread and Accelerated Blast.Components required to craft: 4 Morphics1500 Salvage500 Alloy Plates2 Orokin Cells25.000 Credits Thank you for taking the time to read through this suggestion; if you have any advice or ideas on how to improve this concept, leave them here. Edited October 23, 2015 by SnipSnipSnipered Link to comment Share on other sites More sharing options...
Aktriaz Posted June 11, 2015 Share Posted June 11, 2015 Magazine size: 11 rounds/mag (ノಥ益ಥ)ノ ┻━┻ why why not 10 why not 12 Eleven isn't even WHY ELEVEN??? Link to comment Share on other sites More sharing options...
Karukiku Posted June 11, 2015 Share Posted June 11, 2015 (ノಥ益ಥ)ノ ┻━┻ why why not 10 why not 12 Eleven isn't even WHY ELEVEN??? 10 in the barrel 1 in the chamber. Link to comment Share on other sites More sharing options...
011100110110000101101101 Posted June 11, 2015 Share Posted June 11, 2015 (ノಥ益ಥ)ノ ┻━┻[/size] why why not 10 why not 12 Eleven isn't even WHY ELEVEN??? Because it's a ruffian.RUFFIANS DON'T FOLLOW THE RULES! Link to comment Share on other sites More sharing options...
2pro4u.com Posted June 11, 2015 Share Posted June 11, 2015 Hrm...Interesting Link to comment Share on other sites More sharing options...
SnipSnipSnipered Posted June 11, 2015 Author Share Posted June 11, 2015 10 in the barrel 1 in the chamber. Seemed logical to me in the first place. Thanks for commenting, all of you! Link to comment Share on other sites More sharing options...
(PSN)L-B-H-100 Posted June 11, 2015 Share Posted June 11, 2015 were talking about a space shotgun people, i really dont think "logic" matters. i for one think its a great concept! though, i don't see the benefit as we already have plenty of shotguns available. we do not have a pump action shotgun yet and i think this would be a good addition to the game if you like that style. could it be a two handed secondary instead? not to be mistaken from the AKBronco. that would be a first. Link to comment Share on other sites More sharing options...
SnipSnipSnipered Posted June 11, 2015 Author Share Posted June 11, 2015 (edited) were talking about a space shotgun people, i really dont think "logic" matters. i for one think its a great concept! though, i don't see the benefit as we already have plenty of shotguns available. we do not have a pump action shotgun yet and i think this would be a good addition to the game if you like that style. could it be a two handed secondary instead? not to be mistaken from the AKBronco. that would be a first. In my opinion, the available shotguns just don't cut it for me. And I would definitely think it is too powerful as a secondary, and too bulky. There could be a secondary variant, but I don't think it'd be that cool or effective.Thanks for the suggestion, it's appreciated and taken into account :D Edit: A sawed-off variant could definitely work as secondary though! ;O Edited June 11, 2015 by SnipSnipSnipered Link to comment Share on other sites More sharing options...
Karukiku Posted June 11, 2015 Share Posted June 11, 2015 In my opinion, the available shotguns just don't cut it for me. And I would definitely think it is too powerful as a secondary, and too bulky. There could be a secondary variant, but I don't think it'd be that cool or effective. Thanks for the suggestion, it's appreciated and taken into account :D Edit: A sawed-off variant could definitely work as secondary though! ;O Shotguns need a buff in general. Link to comment Share on other sites More sharing options...
SnipSnipSnipered Posted June 11, 2015 Author Share Posted June 11, 2015 (edited) Shotguns need a buff in general.The buff will eventually come, and these stats will be changed accordingly.On a sidenote, I thought of a funny extra; Every enemy within approximately 10 meters of the barrel (in a 180 degree cone in front of you) is staggered once a shot is fired, enemies within 5 meters are knocked down. Edited June 12, 2015 by SnipSnipSnipered Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted June 12, 2015 Share Posted June 12, 2015 Because it's a ruffian. RUFFIANS DON'T FOLLOW THE RULES! .........What's a ruffian? Link to comment Share on other sites More sharing options...
xontix627 Posted June 12, 2015 Share Posted June 12, 2015 Maybe less magazine since you reload individually. As naturally with these type of shotguns they reload faster individually then clip based weapons, thus enticing you to always be reloading outside of battle. Link to comment Share on other sites More sharing options...
SnipSnipSnipered Posted June 12, 2015 Author Share Posted June 12, 2015 .........What's a ruffian? "a violent or lawless person; hoodlum or villain" - Urban Dictionary Link to comment Share on other sites More sharing options...
SnipSnipSnipered Posted June 12, 2015 Author Share Posted June 12, 2015 Maybe less magazine since you reload individually. As naturally with these type of shotguns they reload faster individually then clip based weapons, thus enticing you to always be reloading outside of battle. I think you made a good point, although the biggest point this gun makesis to charge head-first into battle; a clipsize of 11 shells seems reasonable to me: enough to kill one man to a squad, but you need to find cover once there are more. Thanks for the criticism, appreciated! Link to comment Share on other sites More sharing options...
CataReverb Posted June 13, 2015 Share Posted June 13, 2015 (ノಥ益ಥ)ノ ┻━┻ why why not 10 why not 12 Eleven isn't even WHY ELEVEN??? I guess you could call this post... http://warframe.wikia.com/wiki/Eleventh_Storm Link to comment Share on other sites More sharing options...
SnipSnipSnipered Posted June 13, 2015 Author Share Posted June 13, 2015 I guess you could call this post... http://warframe.wikia.com/wiki/Eleventh_Storm That's a good one. Link to comment Share on other sites More sharing options...
Tomplexthis Posted June 15, 2015 Share Posted June 15, 2015 (edited) I've been playing Warframe for a reasonably long period of time now, and it's really fun. I love getting up close to enemies and slashing away at their faces; but there's one thing I'd love to do even more. Get up that close and pump them full of lead pellets and smile at the smoking barrel. This is why I present to all you ladies and gentlemen: The Ruffian. In short, the Ruffian is a simple, pump-action shotgun, that reloads individual shells. It comes with moderate damage, a relatively tight spread and a balanced physical damage. Because of its brute power, it kicks like a horse, but there's an advantage; it comes with an innate 1.0 meter punchthrough. Lower than average damage, but makes up for this by a high critical chance and multiplier. It seems to be of Tenno design, although no-one can confirm where it originated. Stories go that it was found along side a collapsed mine, dusty and abandoned. Others say it was used to hunt wildlife on Earth. But all we know; It delivers a good kick. Enough babbling, getting to the stats. (subject for change at any time!) [Primary shotgun] Pump-action Mastery level: 3 Manual reload, reloads individual shells, can be cancelled by firing the gun or zooming in. Fire rate: 3.0 rounds/sec (There's a quick animation of the Warframe ejecting the shell) Pellet count: 8 pellets/round Accuracy: 8.6 (Less accurate than the Hek, but more accurate than the Strun and Sobek) Magazine size: 11 rounds/mag Innate punch-through: 1.0m Noise level: ALARMING Reload time: 0.4 sec/shell (full reload is 5 seconds) Normal attacks: Physical damage: 150 Impact damage: 60.0 Puncture damage: 60.0 Slash damage: 30.0 Recoil: Strong Crit chance: 45% Crit multiplier: 3.0x Status chance: 25% Polarities: V Appearance: Somebody is working on it! Much love to the Pyro <3 Build ideas: A crit-focused build, including Blunderbuss, (Primed) Ravage, Critical Decelation. A status-focused build, including Hell's Chamber, Scattering Inferno, Frigid Blast, Toxic Barrage and Shell Shock. An anti-infested build, including Seeking Force, Vicious Spread and Accelerated Blast. Components required to craft: 4 Morphics 1500 Salvage 500 Alloy Plates 2 Orokin Cells 25.000 Credits Thank you for taking the time to read through this suggestion; if you have any advice or ideas on how to improve this concept, leave them here. i love it, i always wanted a shotgun that i would like in the game i tried tigris but its downside was the 2 mag clip -_- and drakgoon, it just didnt feel right to me This one is actually pretty cool but i feel that no one really uses shotguns much cause of the power of rifles in order to compete with rifles we need something with a little OOmmmphhh just a suggestion for a slight increase to its buffness -------slight change, but its still an awesome gun Fire rate: 4.0 rounds/sec (There's a quick animation of the Warframe ejecting the shell) Pellet count: 12 pellets/round (its all about DAT 12 GAUGE!!! xO) Accuracy: 8.6 (Less accurate than the Hek, but more accurate than the Strun and Sobek) Magazine size: 11 rounds/mag Innate punch-through: 1.0m Noise level: ALARMING Reload time: 0.3 sec/shell (full reload is 3.3 seconds) Normal attacks: Physical damage: 220 Impact damage: 80.0 Puncture damage: 80.0 Slash damage: 60.0 Recoil: Strong Crit chance: 45% Crit multiplier: 3.0x Status chance: 25% Polarities: V ----------------------------- Well yeah a seems a little beastier that way but.tttttttttttttttttttttttttttttttttttttttttttt...... we kinda do need a shotgun thats just epic to use i think all shottys need a buff Good Job on the shotgun design, xO yuh Edited June 15, 2015 by Tomplexthis Link to comment Share on other sites More sharing options...
Tomplexthis Posted June 15, 2015 Share Posted June 15, 2015 yeah that buff is a bit much but if that was its damage i would use it Link to comment Share on other sites More sharing options...
SnipSnipSnipered Posted June 15, 2015 Author Share Posted June 15, 2015 yeah that buff is a bit much but if that was its damage i would use it Well, this is designed to be in line of the power of the current shotguns, it is a low tier shotgun accesible to new players as well, that's kind of what I was aiming for, but I see what you mean; 'veteran' players would just use this as mastery fodder and throw it away. Your suggestion seemed good, and gave me another idea, how about this: [Primary shotgun] Pump-action Mastery level: 3 Manual reload, reloads individual shells, can be cancelled by firing the gun or zooming in. Fire rate: 3.0 rounds/sec (There's a quick animation of the Warframe ejecting the shell) Pellet count: 12 pellets/round Accuracy: 8.6 (Unzoomed spread equals to about two body-widths(Grineer), aimed down equals to about one body-width(Grineer)) Magazine size: 11 rounds/mag Innate punch-through: 1.0m Noise level: ALARMING Reload time: 0.3 sec/shell (full reload is 3.5 seconds) Normal attacks: Physical damage: 210 Impact damage: 80.0 Puncture damage: 80.0 Slash damage: 50.0 Recoil: Strong Crit chance: 45% Crit multiplier: 3.0x Status chance: 25% Polarities: V Thanks for your feedback, much appreciated, let me know if this suits better, but a heads-up: In the current stats, one fired shell would equal to about 300 physical damage, including the given crit-stats. So it's not as weak as it seems! Link to comment Share on other sites More sharing options...
Tomplexthis Posted June 15, 2015 Share Posted June 15, 2015 (edited) Well, this is designed to be in line of the power of the current shotguns, it is a low tier shotgun accesible to new players as well, that's kind of what I was aiming for, but I see what you mean; 'veteran' players would just use this as mastery fodder and throw it away. Your suggestion seemed good, and gave me another idea, how about this: [Primary shotgun] Pump-action Mastery level: 3 Manual reload, reloads individual shells, can be cancelled by firing the gun or zooming in. Fire rate: 3.0 rounds/sec (There's a quick animation of the Warframe ejecting the shell) Pellet count: 12 pellets/round Accuracy: 8.6 (Unzoomed spread equals to about two body-widths(Grineer), aimed down equals to about one body-width(Grineer)) Magazine size: 11 rounds/mag Innate punch-through: 1.0m Noise level: ALARMING Reload time: 0.3 sec/shell (full reload is 3.5 seconds) Normal attacks: Physical damage: 210 Impact damage: 80.0 Puncture damage: 80.0 Slash damage: 50.0 Recoil: Strong Crit chance: 45% Crit multiplier: 3.0x Status chance: 25% Polarities: V Thanks for your feedback, much appreciated, let me know if this suits better, but a heads-up: In the current stats, one fired shell would equal to about 300 physical damage, including the given crit-stats. So it's not as weak as it seems! thats kinda better a little balanced to 12 gauge yes, and yeah we need a shotgun veterans would use most weapons in the game are just clutter tossed aside for overspammed ones like Soma Prime, Dragon Nikana, Amprex, Quanta Vandal when a weapon stands above the rest it is the best and what we need is the best of the best like the Soma prime is best rifle, dragon nikana best sword, or dread/paris are best bow all we really have shotgun wise is a lame 2 shot tigris or drakgoon mainly i want a slash shotgun that i can enjoy using, for sweeping serration i tried it for tigirs but that 2 shot... its just lame Well good luck with that awesome shotty if it is ever implemented id use it but at its power level i'd say mastery level 5, not 3 (Would be awesome to have 2 fire types, regular fire and alt fire) (Kinda like how the quanta vandal has laser or square fire types) (No aiming but 2 types of fire) (Regular shoots 1 shot) (Alternate is a knockback melee then shot, or double/triple fire) Anyways, it would be cool to have a alternate fire type Like a quick 3 round shotgun burst for alternate, Or a melee punch with the gun that then you fire off a round Alternate firing would be an awesome thing to have on any gun But seeing this shotgun made me think of a Triple shot, shot gun A shotgun that shoots 3 quick rounds, mag clip of about 18, 3 round burst alt fire, 1 round burst regular fire 3 round shot has less punch through of 1.0, more spread, less accuracy Normal round is more accurate, less spread, punch through 2.0 the choice would be up to the player but having the choice to snipe with a shotgun vs blow away mobs that would make it versatile Whole choice depends on bullet type Slug or pellets Reg fire is a powerful knock back slug Alt is a spread of pellets One is good for single targets Alt is good for groups Its just a thought maybe Shotguns, should be called shot FUN!!!! xO lol Edited June 15, 2015 by Tomplexthis Link to comment Share on other sites More sharing options...
Tomplexthis Posted June 15, 2015 Share Posted June 15, 2015 i may go into more detail about that shotgun A Gun-Sword Acts as a Primary and Melee weapon seems a bit crazy, my brain is churning with excitement XD I shall call it 3RNH for ERNH? no clue... but it shoots 100 pellets, does 310 physical damage, lol and 1212123109232019390 damage a second op FTW!! -_- i'am bored Link to comment Share on other sites More sharing options...
SnipSnipSnipered Posted June 15, 2015 Author Share Posted June 15, 2015 thats kinda better a little balanced to 12 gauge yes, and yeah we need a shotgun veterans would use most weapons in the game are just clutter tossed aside for overspammed ones like Soma Prime, Dragon Nikana, Amprex, Quanta Vandal when a weapon stands above the rest it is the best and what we need is the best of the best like the Soma prime is best rifle, dragon nikana best sword, or dread/paris are best bow all we really have shotgun wise is a lame 2 shot tigris or drakgoon mainly i want a slash shotgun that i can enjoy using, for sweeping serration i tried it for tigirs but that 2 shot... its just lame Well good luck with that awesome shotty if it is ever implemented id use it but at its power level i'd say mastery level 5, not 3 (Would be awesome to have 2 fire types, regular fire and alt fire) (Kinda like how the quanta vandal has laser or square fire types) (No aiming but 2 types of fire) (Regular shoots 1 shot) (Alternate is a knockback melee then shot, or double/triple fire) Anyways, it would be cool to have a alternate fire type Like a quick 3 round shotgun burst for alternate, Or a melee punch with the gun that then you fire off a round Alternate firing would be an awesome thing to have on any gun But seeing this shotgun made me think of a Triple shot, shot gun A shotgun that shoots 3 quick rounds, mag clip of about 18, 3 round burst alt fire, 1 round burst regular fire 3 round shot has less punch through of 1.0, more spread, less accuracy Normal round is more accurate, less spread, punch through 2.0 the choice would be up to the player but having the choice to snipe with a shotgun vs blow away mobs that would make it versatile Whole choice depends on bullet type Slug or pellets Reg fire is a powerful knock back slug Alt is a spread of pellets One is good for single targets Alt is good for groups Its just a thought maybe Shotguns, should be called shot FUN!!!! xO lol Personally, I dislike secondary fires because it takes away the aim down sight utility. Your idea could be a different shotgun alltogeher, maybe work on it? I did decide to balance out the damage to be perfectly balanced; like the Tenno themselves Link to comment Share on other sites More sharing options...
SnipSnipSnipered Posted June 15, 2015 Author Share Posted June 15, 2015 i may go into more detail about that shotgun A Gun-Sword Acts as a Primary and Melee weapon seems a bit crazy, my brain is churning with excitement XD I shall call it 3RNH for ERNH? no clue... but it shoots 100 pellets, does 310 physical damage, lol and 1212123109232019390 damage a second op FTW!! -_- i'am bored Please, let's keep it serious, mkay? Link to comment Share on other sites More sharing options...
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