W4RM4CHIN3 Posted May 20, 2013 Share Posted May 20, 2013 (edited) Like 70% of time i end up losing out on tons of mods i will never find out what they were. Most of you know pugs chicken out usually at wave 10 and when the reward screen locks you, you can't move. THIS IS SO FRUSTRATING when there's a mod you had no chance to pick up and are literally foot steps away from. Plz remove the screen lock its stupid and makes no sense, it makes you lose out on loot and mods. Edited May 20, 2013 by W4RM4CHIN3 Link to comment Share on other sites More sharing options...
Sikab Posted May 20, 2013 Share Posted May 20, 2013 Like 70% of time i end up losing out on tons of mods i will never find out what they were. Most of you know pugs chicken out usually at wave 10 and when the reward screen locks you, you can't move. THIS IS SO FRUSTRATING when there's a mod you had no chance to pick up and are literally foot steps away from. Plz remove the screen lock its stupid and makes no sense, it makes you lose out on loot and mods. You know what? That's actually a great idea. A Page UP press for Continue and Page Down for Exit would work. Link to comment Share on other sites More sharing options...
Azure_Kytia Posted May 20, 2013 Share Posted May 20, 2013 Simply bringing up the UI but letting the character walk around would be awesome. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted May 20, 2013 Share Posted May 20, 2013 (edited) I think the pause is to load a new wave of enemies/be able to safely switch hosts. But, yes, maybe they could try to figure out a way to maybe reward the loot you cant get to while the screen is paused. Edited May 20, 2013 by Mak_Gohae Link to comment Share on other sites More sharing options...
Inhimilis Posted May 20, 2013 Share Posted May 20, 2013 Maybe you should pick up mod in between waves and swap places in the defence with others to get those. I find several time players never going to pick up mods when I relocate after a drop just fighting the same enemies I do and ignoring the waypoint. Link to comment Share on other sites More sharing options...
8right8urn Posted May 20, 2013 Share Posted May 20, 2013 Like 70% of time i end up losing out on tons of mods i will never find out what they were. Most of you know pugs chicken out usually at wave 10 and when the reward screen locks you, you can't move. THIS IS SO FRUSTRATING when there's a mod you had no chance to pick up and are literally foot steps away from. Plz remove the screen lock its stupid and makes no sense, it makes you lose out on loot and mods. Agree! Link to comment Share on other sites More sharing options...
Azure_Kytia Posted May 20, 2013 Share Posted May 20, 2013 (edited) I think the pause is to load a new wave of enemies/be able to safely switch hosts. But, yes, maybe they could try to figure out a way to maybe reward the loot you cant get to while the screen is paused. The pause wouldn't affect loading of enemies nor hosting like that, as the game is still in a completely running state. All that happens is the voting UI appears, and the game blocks movement input until the timer runs out. Edited May 20, 2013 by Azure_Kyte Link to comment Share on other sites More sharing options...
elindred Posted May 20, 2013 Share Posted May 20, 2013 You should be able to run around for a little while afterwards, with a prompt on the screen which says "Press Enter to extract" or something. Meanwhile, you're able to run around and pick things up. Maybe there should be an extraction zone with an imposed time limit. Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted May 20, 2013 Author Share Posted May 20, 2013 Maybe you should pick up mod in between waves and swap places in the defence with others to get those. I find several time players never going to pick up mods when I relocate after a drop just fighting the same enemies I do and ignoring the waypoint. Not that simple, sometimes theres no time or people don't mark the mods. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted May 20, 2013 Share Posted May 20, 2013 I want to be able to type during the damn screen too - one last effort to persuade a leaver to stay Link to comment Share on other sites More sharing options...
Pendragon1951 Posted May 20, 2013 Share Posted May 20, 2013 I completely agree, sometimes if I do want to leave I can't find my cursor on the screen because it does not show up in the same place all the time and I have lost out on rewards because of that. I like the "press enter to extract" idea Link to comment Share on other sites More sharing options...
xection9 Posted May 20, 2013 Share Posted May 20, 2013 +1 Thinking the same way, oo and specially when stalker spawn during that screen, sweet right. Link to comment Share on other sites More sharing options...
Centaur Posted May 20, 2013 Share Posted May 20, 2013 +1 Having that gap where you can't move, communicate or really do anything is one, really jarring in a game like this and ruins the flow, and two, makes it really difficult to decide what to do, or you just dont want to continue as the action has stopped Link to comment Share on other sites More sharing options...
YaTaGaN.PriMe. Posted May 20, 2013 Share Posted May 20, 2013 Like 70% of time i end up losing out on tons of mods i will never find out what they were. Most of you know pugs chicken out usually at wave 10 and when the reward screen locks you, you can't move. THIS IS SO FRUSTRATING when there's a mod you had no chance to pick up and are literally foot steps away from. Plz remove the screen lock its stupid and makes no sense, it makes you lose out on loot and mods. let the last enemy in life and so you will have plenty of time to gather the mods. sorry but I'm using a translator. Link to comment Share on other sites More sharing options...
Deathsyt Posted May 20, 2013 Share Posted May 20, 2013 (edited) You should be able to run around for a little while afterwards, with a prompt on the screen which says "Press Enter to extract" or something. Meanwhile, you're able to run around and pick things up. Maybe there should be an extraction zone with an imposed time limit. This is what I've been thinking since I first started. An extraction zone just like every other mission type would be the perfect way to sort this out. Say one or two people vote to leave, and the others vote to stay, it could give maybe 60 seconds for the ones leaving to get to the extraction zone before the next wave begins. If the zone is very close by, like, right where you start the mission from, this could give time to do a very quick sweep for mods and exit before the time is up. Edited May 20, 2013 by Deathsyt Link to comment Share on other sites More sharing options...
Snib Posted May 20, 2013 Share Posted May 20, 2013 (edited) This is a coop game, I do not understand why everyone has to loot for themselves anyway, in particular with fast expiring resources. Makes THAT GUY in defense killing enemies as far away from the pod as possible even more annoying. Just like credits every mod and resource should be looted for the team. Then you could actually say thanks to the guy running off to loot while you hold the pod. :P Edited May 20, 2013 by Snib Link to comment Share on other sites More sharing options...
Weird_Stealth Posted May 20, 2013 Share Posted May 20, 2013 I agree with this, most times me and my friends try to leave one or two guys alive, but sometimes when we get massed by the last bunch of guys, we go all out and kill a ton of them, and then when someone likes me us an AOE ability and kills all of the guys, 3 or more mods drop, and then we get the reward screen. Link to comment Share on other sites More sharing options...
Zectifin Posted May 20, 2013 Share Posted May 20, 2013 I like this. Link to comment Share on other sites More sharing options...
TehJumpingJawa Posted May 20, 2013 Share Posted May 20, 2013 - auto-collect all mods & materials that are currently spawned. - close voting screen as soon as a consensus is reached. These two simple changes would fix all the issues I have with defence missions atm. Link to comment Share on other sites More sharing options...
W4RM4CHIN3 Posted May 20, 2013 Author Share Posted May 20, 2013 let the last enemy in life and so you will have plenty of time to gather the mods. sorry but I'm using a translator. it shouldn't be that much work. would be WAY easier if they just removed it. Link to comment Share on other sites More sharing options...
PleasureMan Posted May 20, 2013 Share Posted May 20, 2013 I agree that it needs to be changed, and if *nothing* else, that horrible mouse smoothing (or whatever it is) effect on that screen that makes it impossible to click either option quickly needs to be removed. Link to comment Share on other sites More sharing options...
HailCreation Posted May 20, 2013 Share Posted May 20, 2013 Just switch it to give 30~60 seconds before ending the round. Link to comment Share on other sites More sharing options...
ZWarhammer Posted May 20, 2013 Share Posted May 20, 2013 How about it just giving you all the mods laying on the floor ? Link to comment Share on other sites More sharing options...
Captain_Seasick Posted May 20, 2013 Share Posted May 20, 2013 (edited) Nah. I think you should just: 1. Get better/less douchy defence comrades that tag mods. 2. Run around more. 3. Camp less. 4. ??? 5. PROFIT! (Yeah. I totally went there.) Also: playing defence with randoms is just not good. Like, at all. There's no arguing on that. It's just not good. Edited May 20, 2013 by Captain_Seasick Link to comment Share on other sites More sharing options...
elindred Posted May 20, 2013 Share Posted May 20, 2013 after the voting screen, there should be an extraction phase of about 15 to 30 seconds. Those who are on the extraction pad extract, and the rest stay behind to fight. Simple enough, no? Link to comment Share on other sites More sharing options...
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